As discussed in #471, blocking dispatchcnglobal.yuanshen.com used to be a workaround for the bilibili start up issue. However, after 5.2 update today, this blocking leads to 4201 'network error' in bilibili version. As for now, unblocking the domain can solve the problem. I don't know whether #471 will reappear later though.
As discussed in #471, blocking `dispatchcnglobal.yuanshen.com` used to be a workaround for the bilibili start up issue. However, after 5.2 update today, this blocking leads to 4201 'network error' in bilibili version. As for now, unblocking the domain can solve the problem. I don't know whether #471 will reappear later though.
@anlorsp You could as well try the timed nmcli workaround that is documented in TROUBLESHOOTING.md. It is currently used on OSRel to avoid receiving a file upon game start that causes a severe performance issue under Linux.
I will update the document as soon the situation has stabilized in the next few days.
EDIT: 4201 means that the "game server list" server could not be reached. It is mandatory for OSRel, and apparently now too for CNRel.
@anlorsp You could as well try the timed `nmcli` workaround that is documented in `TROUBLESHOOTING.md`. It is currently used on OSRel to avoid receiving a file upon game start that causes a severe performance issue under Linux.
I will update the document as soon the situation has stabilized in the next few days.
EDIT: 4201 means that the "game server list" server could not be reached. It is mandatory for OSRel, and apparently now too for CNRel.
As discussed in #471, blocking
dispatchcnglobal.yuanshen.com
used to be a workaround for the bilibili start up issue. However, after 5.2 update today, this blocking leads to 4201 'network error' in bilibili version. As for now, unblocking the domain can solve the problem. I don't know whether #471 will reappear later though.@anlorsp You could as well try the timed
nmcli
workaround that is documented inTROUBLESHOOTING.md
. It is currently used on OSRel to avoid receiving a file upon game start that causes a severe performance issue under Linux.I will update the document as soon the situation has stabilized in the next few days.
EDIT: 4201 means that the "game server list" server could not be reached. It is mandatory for OSRel, and apparently now too for CNRel.