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- /*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef _UI_INPUT_WINDOW_H
- #define _UI_INPUT_WINDOW_H
- #include <input/Input.h>
- #include <input/InputTransport.h>
- #include <ui/Rect.h>
- #include <ui/Region.h>
- #include <utils/RefBase.h>
- #include <utils/Timers.h>
- #include <utils/String8.h>
- #include "InputApplication.h"
- namespace android {
- /*
- * Describes the properties of a window that can receive input.
- */
- struct InputWindowInfo {
- // Window flags from WindowManager.LayoutParams
- enum {
- FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
- FLAG_DIM_BEHIND = 0x00000002,
- FLAG_BLUR_BEHIND = 0x00000004,
- FLAG_NOT_FOCUSABLE = 0x00000008,
- FLAG_NOT_TOUCHABLE = 0x00000010,
- FLAG_NOT_TOUCH_MODAL = 0x00000020,
- FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
- FLAG_KEEP_SCREEN_ON = 0x00000080,
- FLAG_LAYOUT_IN_SCREEN = 0x00000100,
- FLAG_LAYOUT_NO_LIMITS = 0x00000200,
- FLAG_FULLSCREEN = 0x00000400,
- FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
- FLAG_DITHER = 0x00001000,
- FLAG_SECURE = 0x00002000,
- FLAG_SCALED = 0x00004000,
- FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
- FLAG_LAYOUT_INSET_DECOR = 0x00010000,
- FLAG_ALT_FOCUSABLE_IM = 0x00020000,
- FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
- FLAG_SHOW_WHEN_LOCKED = 0x00080000,
- FLAG_SHOW_WALLPAPER = 0x00100000,
- FLAG_TURN_SCREEN_ON = 0x00200000,
- FLAG_DISMISS_KEYGUARD = 0x00400000,
- FLAG_SPLIT_TOUCH = 0x00800000,
- FLAG_SLIPPERY = 0x20000000,
- FLAG_NEEDS_MENU_KEY = 0x40000000,
- };
- // Window types from WindowManager.LayoutParams
- enum {
- FIRST_APPLICATION_WINDOW = 1,
- TYPE_BASE_APPLICATION = 1,
- TYPE_APPLICATION = 2,
- TYPE_APPLICATION_STARTING = 3,
- LAST_APPLICATION_WINDOW = 99,
- FIRST_SUB_WINDOW = 1000,
- TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
- TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
- TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
- TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
- TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
- LAST_SUB_WINDOW = 1999,
- FIRST_SYSTEM_WINDOW = 2000,
- TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
- TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
- TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
- TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
- TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
- TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
- TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
- TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
- TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
- TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
- TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
- TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
- TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
- TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
- TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
- TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
- TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
- TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
- TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
- TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
- TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
- TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
- TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+22,
- LAST_SYSTEM_WINDOW = 2999,
- };
- enum {
- INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
- INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
- INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
- };
- sp<InputChannel> inputChannel;
- String8 name;
- int32_t layoutParamsFlags;
- int32_t layoutParamsType;
- nsecs_t dispatchingTimeout;
- int32_t frameLeft;
- int32_t frameTop;
- int32_t frameRight;
- int32_t frameBottom;
- float scaleFactor;
- Region touchableRegion;
- bool visible;
- bool canReceiveKeys;
- bool hasFocus;
- bool hasWallpaper;
- bool paused;
- int32_t layer;
- int32_t ownerPid;
- int32_t ownerUid;
- int32_t inputFeatures;
- int32_t displayId;
- void addTouchableRegion(const Rect& region);
- bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
- bool frameContainsPoint(int32_t x, int32_t y) const;
- /* Returns true if the window is of a trusted type that is allowed to silently
- * overlay other windows for the purpose of implementing the secure views feature.
- * Trusted overlays, such as IME windows, can partly obscure other windows without causing
- * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
- */
- bool isTrustedOverlay() const;
- bool supportsSplitTouch() const;
- bool overlaps(const InputWindowInfo* other) const;
- };
- /*
- * Handle for a window that can receive input.
- *
- * Used by the native input dispatcher to indirectly refer to the window manager objects
- * that describe a window.
- */
- class InputWindowHandle : public RefBase {
- public:
- const sp<InputApplicationHandle> inputApplicationHandle;
- inline const InputWindowInfo* getInfo() const {
- return mInfo;
- }
- inline sp<InputChannel> getInputChannel() const {
- return mInfo ? mInfo->inputChannel : NULL;
- }
- inline String8 getName() const {
- return mInfo ? mInfo->name : String8("<invalid>");
- }
- inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
- return mInfo ? mInfo->dispatchingTimeout : defaultValue;
- }
- /**
- * Requests that the state of this object be updated to reflect
- * the most current available information about the application.
- *
- * This method should only be called from within the input dispatcher's
- * critical section.
- *
- * Returns true on success, or false if the handle is no longer valid.
- */
- virtual bool updateInfo() = 0;
- /**
- * Releases the storage used by the associated information when it is
- * no longer needed.
- */
- void releaseInfo();
- protected:
- InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
- virtual ~InputWindowHandle();
- InputWindowInfo* mInfo;
- };
- } // namespace android
- #endif // _UI_INPUT_WINDOW_H
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