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- /*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef _UI_INPUT_MANAGER_H
- #define _UI_INPUT_MANAGER_H
- /**
- * Native input manager.
- */
- #include "EventHub.h"
- #include "InputReader.h"
- #include "InputDispatcher.h"
- #include <input/Input.h>
- #include <input/InputTransport.h>
- #include <utils/Errors.h>
- #include <utils/Vector.h>
- #include <utils/Timers.h>
- #include <utils/RefBase.h>
- #include <utils/String8.h>
- namespace android {
- /*
- * The input manager is the core of the system event processing.
- *
- * The input manager uses two threads.
- *
- * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events,
- * applies policy, and posts messages to a queue managed by the DispatcherThread.
- * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the
- * queue and asynchronously dispatches them to applications.
- *
- * By design, the InputReaderThread class and InputDispatcherThread class do not share any
- * internal state. Moreover, all communication is done one way from the InputReaderThread
- * into the InputDispatcherThread and never the reverse. Both classes may interact with the
- * InputDispatchPolicy, however.
- *
- * The InputManager class never makes any calls into Java itself. Instead, the
- * InputDispatchPolicy is responsible for performing all external interactions with the
- * system, including calling DVM services.
- */
- class InputManagerInterface : public virtual RefBase {
- protected:
- InputManagerInterface() { }
- virtual ~InputManagerInterface() { }
- public:
- /* Starts the input manager threads. */
- virtual status_t start() = 0;
- /* Stops the input manager threads and waits for them to exit. */
- virtual status_t stop() = 0;
- /* Gets the input reader. */
- virtual sp<InputReaderInterface> getReader() = 0;
- /* Gets the input dispatcher. */
- virtual sp<InputDispatcherInterface> getDispatcher() = 0;
- };
- class InputManager : public InputManagerInterface {
- protected:
- virtual ~InputManager();
- public:
- InputManager(
- const sp<EventHubInterface>& eventHub,
- const sp<InputReaderPolicyInterface>& readerPolicy,
- const sp<InputDispatcherPolicyInterface>& dispatcherPolicy);
- // (used for testing purposes)
- InputManager(
- const sp<InputReaderInterface>& reader,
- const sp<InputDispatcherInterface>& dispatcher);
- virtual status_t start();
- virtual status_t stop();
- virtual sp<InputReaderInterface> getReader();
- virtual sp<InputDispatcherInterface> getDispatcher();
- private:
- sp<InputReaderInterface> mReader;
- sp<InputReaderThread> mReaderThread;
- sp<InputDispatcherInterface> mDispatcher;
- sp<InputDispatcherThread> mDispatcherThread;
- void initialize();
- };
- } // namespace android
- #endif // _UI_INPUT_MANAGER_H
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