1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558 |
- /*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #define LOG_TAG "InputDispatcher"
- #define ATRACE_TAG ATRACE_TAG_INPUT
- //#define LOG_NDEBUG 0
- // Log detailed debug messages about each inbound event notification to the dispatcher.
- #define DEBUG_INBOUND_EVENT_DETAILS 0
- // Log detailed debug messages about each outbound event processed by the dispatcher.
- #define DEBUG_OUTBOUND_EVENT_DETAILS 0
- // Log debug messages about the dispatch cycle.
- #define DEBUG_DISPATCH_CYCLE 0
- // Log debug messages about registrations.
- #define DEBUG_REGISTRATION 0
- // Log debug messages about input event injection.
- #define DEBUG_INJECTION 0
- // Log debug messages about input focus tracking.
- #define DEBUG_FOCUS 0
- // Log debug messages about the app switch latency optimization.
- #define DEBUG_APP_SWITCH 0
- // Log debug messages about hover events.
- #define DEBUG_HOVER 0
- #include "InputDispatcher.h"
- #include <utils/Trace.h>
- #include <cutils/log.h>
- #include <powermanager/PowerManager.h>
- #include <ui/Region.h>
- #include <stddef.h>
- #include <unistd.h>
- #include <errno.h>
- #include <limits.h>
- #include <time.h>
- #define INDENT " "
- #define INDENT2 " "
- #define INDENT3 " "
- #define INDENT4 " "
- namespace android {
- // Default input dispatching timeout if there is no focused application or paused window
- // from which to determine an appropriate dispatching timeout.
- const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
- // Amount of time to allow for all pending events to be processed when an app switch
- // key is on the way. This is used to preempt input dispatch and drop input events
- // when an application takes too long to respond and the user has pressed an app switch key.
- const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
- // Amount of time to allow for an event to be dispatched (measured since its eventTime)
- // before considering it stale and dropping it.
- const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
- // Amount of time to allow touch events to be streamed out to a connection before requiring
- // that the first event be finished. This value extends the ANR timeout by the specified
- // amount. For example, if streaming is allowed to get ahead by one second relative to the
- // queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
- const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
- // Log a warning when an event takes longer than this to process, even if an ANR does not occur.
- const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
- // Number of recent events to keep for debugging purposes.
- const size_t RECENT_QUEUE_MAX_SIZE = 10;
- static inline nsecs_t now() {
- return systemTime(SYSTEM_TIME_MONOTONIC);
- }
- static inline const char* toString(bool value) {
- return value ? "true" : "false";
- }
- static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
- return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
- >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- }
- static bool isValidKeyAction(int32_t action) {
- switch (action) {
- case AKEY_EVENT_ACTION_DOWN:
- case AKEY_EVENT_ACTION_UP:
- return true;
- default:
- return false;
- }
- }
- static bool validateKeyEvent(int32_t action) {
- if (! isValidKeyAction(action)) {
- ALOGE("Key event has invalid action code 0x%x", action);
- return false;
- }
- return true;
- }
- static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) {
- switch (action & AMOTION_EVENT_ACTION_MASK) {
- case AMOTION_EVENT_ACTION_DOWN:
- case AMOTION_EVENT_ACTION_UP:
- case AMOTION_EVENT_ACTION_CANCEL:
- case AMOTION_EVENT_ACTION_MOVE:
- case AMOTION_EVENT_ACTION_OUTSIDE:
- case AMOTION_EVENT_ACTION_HOVER_ENTER:
- case AMOTION_EVENT_ACTION_HOVER_MOVE:
- case AMOTION_EVENT_ACTION_HOVER_EXIT:
- case AMOTION_EVENT_ACTION_SCROLL:
- return true;
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- case AMOTION_EVENT_ACTION_POINTER_UP: {
- int32_t index = getMotionEventActionPointerIndex(action);
- return index >= 0 && size_t(index) < pointerCount;
- }
- case AMOTION_EVENT_ACTION_BUTTON_PRESS:
- case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
- return actionButton != 0;
- default:
- return false;
- }
- }
- static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount,
- const PointerProperties* pointerProperties) {
- if (! isValidMotionAction(action, actionButton, pointerCount)) {
- ALOGE("Motion event has invalid action code 0x%x", action);
- return false;
- }
- if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
- ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
- pointerCount, MAX_POINTERS);
- return false;
- }
- BitSet32 pointerIdBits;
- for (size_t i = 0; i < pointerCount; i++) {
- int32_t id = pointerProperties[i].id;
- if (id < 0 || id > MAX_POINTER_ID) {
- ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
- id, MAX_POINTER_ID);
- return false;
- }
- if (pointerIdBits.hasBit(id)) {
- ALOGE("Motion event has duplicate pointer id %d", id);
- return false;
- }
- pointerIdBits.markBit(id);
- }
- return true;
- }
- static bool isMainDisplay(int32_t displayId) {
- return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
- }
- static void dumpRegion(String8& dump, const Region& region) {
- if (region.isEmpty()) {
- dump.append("<empty>");
- return;
- }
- bool first = true;
- Region::const_iterator cur = region.begin();
- Region::const_iterator const tail = region.end();
- while (cur != tail) {
- if (first) {
- first = false;
- } else {
- dump.append("|");
- }
- dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
- cur++;
- }
- }
- // --- InputDispatcher ---
- InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
- mPolicy(policy),
- mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED),
- mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
- mNextUnblockedEvent(NULL),
- mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
- mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
- mLooper = new Looper(false);
- mKeyRepeatState.lastKeyEntry = NULL;
- policy->getDispatcherConfiguration(&mConfig);
- }
- InputDispatcher::~InputDispatcher() {
- { // acquire lock
- AutoMutex _l(mLock);
- resetKeyRepeatLocked();
- releasePendingEventLocked();
- drainInboundQueueLocked();
- }
- while (mConnectionsByFd.size() != 0) {
- unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
- }
- }
- void InputDispatcher::dispatchOnce() {
- nsecs_t nextWakeupTime = LONG_LONG_MAX;
- { // acquire lock
- AutoMutex _l(mLock);
- mDispatcherIsAliveCondition.broadcast();
- // Run a dispatch loop if there are no pending commands.
- // The dispatch loop might enqueue commands to run afterwards.
- if (!haveCommandsLocked()) {
- dispatchOnceInnerLocked(&nextWakeupTime);
- }
- // Run all pending commands if there are any.
- // If any commands were run then force the next poll to wake up immediately.
- if (runCommandsLockedInterruptible()) {
- nextWakeupTime = LONG_LONG_MIN;
- }
- } // release lock
- // Wait for callback or timeout or wake. (make sure we round up, not down)
- nsecs_t currentTime = now();
- int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
- mLooper->pollOnce(timeoutMillis);
- }
- void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
- nsecs_t currentTime = now();
- // Reset the key repeat timer whenever normal dispatch is suspended while the
- // device is in a non-interactive state. This is to ensure that we abort a key
- // repeat if the device is just coming out of sleep.
- if (!mDispatchEnabled) {
- resetKeyRepeatLocked();
- }
- // If dispatching is frozen, do not process timeouts or try to deliver any new events.
- if (mDispatchFrozen) {
- #if DEBUG_FOCUS
- ALOGD("Dispatch frozen. Waiting some more.");
- #endif
- return;
- }
- // Optimize latency of app switches.
- // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
- // been pressed. When it expires, we preempt dispatch and drop all other pending events.
- bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
- if (mAppSwitchDueTime < *nextWakeupTime) {
- *nextWakeupTime = mAppSwitchDueTime;
- }
- // Ready to start a new event.
- // If we don't already have a pending event, go grab one.
- if (! mPendingEvent) {
- if (mInboundQueue.isEmpty()) {
- if (isAppSwitchDue) {
- // The inbound queue is empty so the app switch key we were waiting
- // for will never arrive. Stop waiting for it.
- resetPendingAppSwitchLocked(false);
- isAppSwitchDue = false;
- }
- // Synthesize a key repeat if appropriate.
- if (mKeyRepeatState.lastKeyEntry) {
- if (currentTime >= mKeyRepeatState.nextRepeatTime) {
- mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
- } else {
- if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
- *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
- }
- }
- }
- // Nothing to do if there is no pending event.
- if (!mPendingEvent) {
- return;
- }
- } else {
- // Inbound queue has at least one entry.
- mPendingEvent = mInboundQueue.dequeueAtHead();
- traceInboundQueueLengthLocked();
- }
- // Poke user activity for this event.
- if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
- pokeUserActivityLocked(mPendingEvent);
- }
- // Get ready to dispatch the event.
- resetANRTimeoutsLocked();
- }
- // Now we have an event to dispatch.
- // All events are eventually dequeued and processed this way, even if we intend to drop them.
- ALOG_ASSERT(mPendingEvent != NULL);
- bool done = false;
- DropReason dropReason = DROP_REASON_NOT_DROPPED;
- if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
- dropReason = DROP_REASON_POLICY;
- } else if (!mDispatchEnabled) {
- dropReason = DROP_REASON_DISABLED;
- }
- if (mNextUnblockedEvent == mPendingEvent) {
- mNextUnblockedEvent = NULL;
- }
- switch (mPendingEvent->type) {
- case EventEntry::TYPE_CONFIGURATION_CHANGED: {
- ConfigurationChangedEntry* typedEntry =
- static_cast<ConfigurationChangedEntry*>(mPendingEvent);
- done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
- dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
- break;
- }
- case EventEntry::TYPE_DEVICE_RESET: {
- DeviceResetEntry* typedEntry =
- static_cast<DeviceResetEntry*>(mPendingEvent);
- done = dispatchDeviceResetLocked(currentTime, typedEntry);
- dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
- break;
- }
- case EventEntry::TYPE_KEY: {
- KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
- if (isAppSwitchDue) {
- if (isAppSwitchKeyEventLocked(typedEntry)) {
- resetPendingAppSwitchLocked(true);
- isAppSwitchDue = false;
- } else if (dropReason == DROP_REASON_NOT_DROPPED) {
- dropReason = DROP_REASON_APP_SWITCH;
- }
- }
- if (dropReason == DROP_REASON_NOT_DROPPED
- && isStaleEventLocked(currentTime, typedEntry)) {
- dropReason = DROP_REASON_STALE;
- }
- if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
- dropReason = DROP_REASON_BLOCKED;
- }
- done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
- break;
- }
- case EventEntry::TYPE_MOTION: {
- MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
- if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
- dropReason = DROP_REASON_APP_SWITCH;
- }
- if (dropReason == DROP_REASON_NOT_DROPPED
- && isStaleEventLocked(currentTime, typedEntry)) {
- dropReason = DROP_REASON_STALE;
- }
- if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
- dropReason = DROP_REASON_BLOCKED;
- }
- done = dispatchMotionLocked(currentTime, typedEntry,
- &dropReason, nextWakeupTime);
- break;
- }
- default:
- ALOG_ASSERT(false);
- break;
- }
- if (done) {
- if (dropReason != DROP_REASON_NOT_DROPPED) {
- dropInboundEventLocked(mPendingEvent, dropReason);
- }
- mLastDropReason = dropReason;
- releasePendingEventLocked();
- *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
- }
- }
- bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
- bool needWake = mInboundQueue.isEmpty();
- mInboundQueue.enqueueAtTail(entry);
- traceInboundQueueLengthLocked();
- switch (entry->type) {
- case EventEntry::TYPE_KEY: {
- // Optimize app switch latency.
- // If the application takes too long to catch up then we drop all events preceding
- // the app switch key.
- KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
- if (isAppSwitchKeyEventLocked(keyEntry)) {
- if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
- mAppSwitchSawKeyDown = true;
- } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
- if (mAppSwitchSawKeyDown) {
- #if DEBUG_APP_SWITCH
- ALOGD("App switch is pending!");
- #endif
- mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
- mAppSwitchSawKeyDown = false;
- needWake = true;
- }
- }
- }
- break;
- }
- case EventEntry::TYPE_MOTION: {
- // Optimize case where the current application is unresponsive and the user
- // decides to touch a window in a different application.
- // If the application takes too long to catch up then we drop all events preceding
- // the touch into the other window.
- MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
- if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
- && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
- && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
- && mInputTargetWaitApplicationHandle != NULL) {
- int32_t displayId = motionEntry->displayId;
- int32_t x = int32_t(motionEntry->pointerCoords[0].
- getAxisValue(AMOTION_EVENT_AXIS_X));
- int32_t y = int32_t(motionEntry->pointerCoords[0].
- getAxisValue(AMOTION_EVENT_AXIS_Y));
- sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
- if (touchedWindowHandle != NULL
- && touchedWindowHandle->inputApplicationHandle
- != mInputTargetWaitApplicationHandle) {
- // User touched a different application than the one we are waiting on.
- // Flag the event, and start pruning the input queue.
- mNextUnblockedEvent = motionEntry;
- needWake = true;
- }
- }
- break;
- }
- }
- return needWake;
- }
- void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
- entry->refCount += 1;
- mRecentQueue.enqueueAtTail(entry);
- if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
- mRecentQueue.dequeueAtHead()->release();
- }
- }
- sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
- int32_t x, int32_t y) {
- // Traverse windows from front to back to find touched window.
- size_t numWindows = mWindowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- if (windowInfo->displayId == displayId) {
- int32_t flags = windowInfo->layoutParamsFlags;
- if (windowInfo->visible) {
- if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
- bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
- | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
- if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
- // Found window.
- return windowHandle;
- }
- }
- }
- }
- }
- return NULL;
- }
- void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
- const char* reason;
- switch (dropReason) {
- case DROP_REASON_POLICY:
- #if DEBUG_INBOUND_EVENT_DETAILS
- ALOGD("Dropped event because policy consumed it.");
- #endif
- reason = "inbound event was dropped because the policy consumed it";
- break;
- case DROP_REASON_DISABLED:
- if (mLastDropReason != DROP_REASON_DISABLED) {
- ALOGI("Dropped event because input dispatch is disabled.");
- }
- reason = "inbound event was dropped because input dispatch is disabled";
- break;
- case DROP_REASON_APP_SWITCH:
- ALOGI("Dropped event because of pending overdue app switch.");
- reason = "inbound event was dropped because of pending overdue app switch";
- break;
- case DROP_REASON_BLOCKED:
- ALOGI("Dropped event because the current application is not responding and the user "
- "has started interacting with a different application.");
- reason = "inbound event was dropped because the current application is not responding "
- "and the user has started interacting with a different application";
- break;
- case DROP_REASON_STALE:
- ALOGI("Dropped event because it is stale.");
- reason = "inbound event was dropped because it is stale";
- break;
- default:
- ALOG_ASSERT(false);
- return;
- }
- switch (entry->type) {
- case EventEntry::TYPE_KEY: {
- CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
- synthesizeCancelationEventsForAllConnectionsLocked(options);
- break;
- }
- case EventEntry::TYPE_MOTION: {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
- if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
- CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
- synthesizeCancelationEventsForAllConnectionsLocked(options);
- } else {
- CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
- synthesizeCancelationEventsForAllConnectionsLocked(options);
- }
- break;
- }
- }
- }
- bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
- return keyCode == AKEYCODE_HOME
- || keyCode == AKEYCODE_ENDCALL
- || keyCode == AKEYCODE_APP_SWITCH;
- }
- bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
- return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
- && isAppSwitchKeyCode(keyEntry->keyCode)
- && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
- && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
- }
- bool InputDispatcher::isAppSwitchPendingLocked() {
- return mAppSwitchDueTime != LONG_LONG_MAX;
- }
- void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
- mAppSwitchDueTime = LONG_LONG_MAX;
- #if DEBUG_APP_SWITCH
- if (handled) {
- ALOGD("App switch has arrived.");
- } else {
- ALOGD("App switch was abandoned.");
- }
- #endif
- }
- bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
- return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
- }
- bool InputDispatcher::haveCommandsLocked() const {
- return !mCommandQueue.isEmpty();
- }
- bool InputDispatcher::runCommandsLockedInterruptible() {
- if (mCommandQueue.isEmpty()) {
- return false;
- }
- do {
- CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
- Command command = commandEntry->command;
- (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
- commandEntry->connection.clear();
- delete commandEntry;
- } while (! mCommandQueue.isEmpty());
- return true;
- }
- InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
- CommandEntry* commandEntry = new CommandEntry(command);
- mCommandQueue.enqueueAtTail(commandEntry);
- return commandEntry;
- }
- void InputDispatcher::drainInboundQueueLocked() {
- while (! mInboundQueue.isEmpty()) {
- EventEntry* entry = mInboundQueue.dequeueAtHead();
- releaseInboundEventLocked(entry);
- }
- traceInboundQueueLengthLocked();
- }
- void InputDispatcher::releasePendingEventLocked() {
- if (mPendingEvent) {
- resetANRTimeoutsLocked();
- releaseInboundEventLocked(mPendingEvent);
- mPendingEvent = NULL;
- }
- }
- void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("Injected inbound event was dropped.");
- #endif
- setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
- }
- if (entry == mNextUnblockedEvent) {
- mNextUnblockedEvent = NULL;
- }
- addRecentEventLocked(entry);
- entry->release();
- }
- void InputDispatcher::resetKeyRepeatLocked() {
- if (mKeyRepeatState.lastKeyEntry) {
- mKeyRepeatState.lastKeyEntry->release();
- mKeyRepeatState.lastKeyEntry = NULL;
- }
- }
- InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
- KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
- // Reuse the repeated key entry if it is otherwise unreferenced.
- uint32_t policyFlags = entry->policyFlags &
- (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED);
- if (entry->refCount == 1) {
- entry->recycle();
- entry->eventTime = currentTime;
- entry->policyFlags = policyFlags;
- entry->repeatCount += 1;
- } else {
- KeyEntry* newEntry = new KeyEntry(currentTime,
- entry->deviceId, entry->source, policyFlags,
- entry->action, entry->flags, entry->keyCode, entry->scanCode,
- entry->metaState, entry->repeatCount + 1, entry->downTime);
- mKeyRepeatState.lastKeyEntry = newEntry;
- entry->release();
- entry = newEntry;
- }
- entry->syntheticRepeat = true;
- // Increment reference count since we keep a reference to the event in
- // mKeyRepeatState.lastKeyEntry in addition to the one we return.
- entry->refCount += 1;
- mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
- return entry;
- }
- bool InputDispatcher::dispatchConfigurationChangedLocked(
- nsecs_t currentTime, ConfigurationChangedEntry* entry) {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
- #endif
- // Reset key repeating in case a keyboard device was added or removed or something.
- resetKeyRepeatLocked();
- // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doNotifyConfigurationChangedInterruptible);
- commandEntry->eventTime = entry->eventTime;
- return true;
- }
- bool InputDispatcher::dispatchDeviceResetLocked(
- nsecs_t currentTime, DeviceResetEntry* entry) {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
- #endif
- CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
- "device was reset");
- options.deviceId = entry->deviceId;
- synthesizeCancelationEventsForAllConnectionsLocked(options);
- return true;
- }
- bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime) {
- // Preprocessing.
- if (! entry->dispatchInProgress) {
- if (entry->repeatCount == 0
- && entry->action == AKEY_EVENT_ACTION_DOWN
- && (entry->policyFlags & POLICY_FLAG_TRUSTED)
- && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
- if (mKeyRepeatState.lastKeyEntry
- && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
- // We have seen two identical key downs in a row which indicates that the device
- // driver is automatically generating key repeats itself. We take note of the
- // repeat here, but we disable our own next key repeat timer since it is clear that
- // we will not need to synthesize key repeats ourselves.
- entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
- resetKeyRepeatLocked();
- mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
- } else {
- // Not a repeat. Save key down state in case we do see a repeat later.
- resetKeyRepeatLocked();
- mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
- }
- mKeyRepeatState.lastKeyEntry = entry;
- entry->refCount += 1;
- } else if (! entry->syntheticRepeat) {
- resetKeyRepeatLocked();
- }
- if (entry->repeatCount == 1) {
- entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
- } else {
- entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
- }
- entry->dispatchInProgress = true;
- logOutboundKeyDetailsLocked("dispatchKey - ", entry);
- }
- // Handle case where the policy asked us to try again later last time.
- if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
- if (currentTime < entry->interceptKeyWakeupTime) {
- if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
- *nextWakeupTime = entry->interceptKeyWakeupTime;
- }
- return false; // wait until next wakeup
- }
- entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
- entry->interceptKeyWakeupTime = 0;
- }
- // Give the policy a chance to intercept the key.
- if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
- if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
- if (mFocusedWindowHandle != NULL) {
- commandEntry->inputWindowHandle = mFocusedWindowHandle;
- }
- commandEntry->keyEntry = entry;
- entry->refCount += 1;
- return false; // wait for the command to run
- } else {
- entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
- }
- } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
- if (*dropReason == DROP_REASON_NOT_DROPPED) {
- *dropReason = DROP_REASON_POLICY;
- }
- }
- // Clean up if dropping the event.
- if (*dropReason != DROP_REASON_NOT_DROPPED) {
- setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
- ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
- return true;
- }
- // Identify targets.
- Vector<InputTarget> inputTargets;
- int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
- entry, inputTargets, nextWakeupTime);
- if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
- return false;
- }
- setInjectionResultLocked(entry, injectionResult);
- if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
- return true;
- }
- addMonitoringTargetsLocked(inputTargets);
- // Dispatch the key.
- dispatchEventLocked(currentTime, entry, inputTargets);
- return true;
- }
- void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
- "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
- "repeatCount=%d, downTime=%lld",
- prefix,
- entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
- entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
- entry->repeatCount, entry->downTime);
- #endif
- }
- bool InputDispatcher::dispatchMotionLocked(
- nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
- // Preprocessing.
- if (! entry->dispatchInProgress) {
- entry->dispatchInProgress = true;
- logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
- }
- // Clean up if dropping the event.
- if (*dropReason != DROP_REASON_NOT_DROPPED) {
- setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
- ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
- return true;
- }
- bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
- // Identify targets.
- Vector<InputTarget> inputTargets;
- bool conflictingPointerActions = false;
- int32_t injectionResult;
- if (isPointerEvent) {
- // Pointer event. (eg. touchscreen)
- injectionResult = findTouchedWindowTargetsLocked(currentTime,
- entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
- } else {
- // Non touch event. (eg. trackball)
- injectionResult = findFocusedWindowTargetsLocked(currentTime,
- entry, inputTargets, nextWakeupTime);
- }
- if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
- return false;
- }
- setInjectionResultLocked(entry, injectionResult);
- if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
- if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) {
- CancelationOptions::Mode mode(isPointerEvent ?
- CancelationOptions::CANCEL_POINTER_EVENTS :
- CancelationOptions::CANCEL_NON_POINTER_EVENTS);
- CancelationOptions options(mode, "input event injection failed");
- synthesizeCancelationEventsForMonitorsLocked(options);
- }
- return true;
- }
- // TODO: support sending secondary display events to input monitors
- if (isMainDisplay(entry->displayId)) {
- addMonitoringTargetsLocked(inputTargets);
- }
- // Dispatch the motion.
- if (conflictingPointerActions) {
- CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
- "conflicting pointer actions");
- synthesizeCancelationEventsForAllConnectionsLocked(options);
- }
- dispatchEventLocked(currentTime, entry, inputTargets);
- return true;
- }
- void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
- "action=0x%x, actionButton=0x%x, flags=0x%x, "
- "metaState=0x%x, buttonState=0x%x,"
- "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
- prefix,
- entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
- entry->action, entry->actionButton, entry->flags,
- entry->metaState, entry->buttonState,
- entry->edgeFlags, entry->xPrecision, entry->yPrecision,
- entry->downTime);
- for (uint32_t i = 0; i < entry->pointerCount; i++) {
- ALOGD(" Pointer %d: id=%d, toolType=%d, "
- "x=%f, y=%f, pressure=%f, size=%f, "
- "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
- "orientation=%f",
- i, entry->pointerProperties[i].id,
- entry->pointerProperties[i].toolType,
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
- entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
- }
- #endif
- }
- void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
- EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("dispatchEventToCurrentInputTargets");
- #endif
- ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
- pokeUserActivityLocked(eventEntry);
- for (size_t i = 0; i < inputTargets.size(); i++) {
- const InputTarget& inputTarget = inputTargets.itemAt(i);
- ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
- if (connectionIndex >= 0) {
- sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
- prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
- } else {
- #if DEBUG_FOCUS
- ALOGD("Dropping event delivery to target with channel '%s' because it "
- "is no longer registered with the input dispatcher.",
- inputTarget.inputChannel->getName().string());
- #endif
- }
- }
- }
- int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
- const EventEntry* entry,
- const sp<InputApplicationHandle>& applicationHandle,
- const sp<InputWindowHandle>& windowHandle,
- nsecs_t* nextWakeupTime, const char* reason) {
- if (applicationHandle == NULL && windowHandle == NULL) {
- if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
- #if DEBUG_FOCUS
- ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
- #endif
- mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
- mInputTargetWaitStartTime = currentTime;
- mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
- mInputTargetWaitTimeoutExpired = false;
- mInputTargetWaitApplicationHandle.clear();
- }
- } else {
- if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
- #if DEBUG_FOCUS
- ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
- getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
- reason);
- #endif
- nsecs_t timeout;
- if (windowHandle != NULL) {
- timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
- } else if (applicationHandle != NULL) {
- timeout = applicationHandle->getDispatchingTimeout(
- DEFAULT_INPUT_DISPATCHING_TIMEOUT);
- } else {
- timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
- }
- mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
- mInputTargetWaitStartTime = currentTime;
- mInputTargetWaitTimeoutTime = currentTime + timeout;
- mInputTargetWaitTimeoutExpired = false;
- mInputTargetWaitApplicationHandle.clear();
- if (windowHandle != NULL) {
- mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
- }
- if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
- mInputTargetWaitApplicationHandle = applicationHandle;
- }
- }
- }
- if (mInputTargetWaitTimeoutExpired) {
- return INPUT_EVENT_INJECTION_TIMED_OUT;
- }
- if (currentTime >= mInputTargetWaitTimeoutTime) {
- onANRLocked(currentTime, applicationHandle, windowHandle,
- entry->eventTime, mInputTargetWaitStartTime, reason);
- // Force poll loop to wake up immediately on next iteration once we get the
- // ANR response back from the policy.
- *nextWakeupTime = LONG_LONG_MIN;
- return INPUT_EVENT_INJECTION_PENDING;
- } else {
- // Force poll loop to wake up when timeout is due.
- if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
- *nextWakeupTime = mInputTargetWaitTimeoutTime;
- }
- return INPUT_EVENT_INJECTION_PENDING;
- }
- }
- void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
- const sp<InputChannel>& inputChannel) {
- if (newTimeout > 0) {
- // Extend the timeout.
- mInputTargetWaitTimeoutTime = now() + newTimeout;
- } else {
- // Give up.
- mInputTargetWaitTimeoutExpired = true;
- // Input state will not be realistic. Mark it out of sync.
- if (inputChannel.get()) {
- ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
- if (connectionIndex >= 0) {
- sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
- sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
- if (windowHandle != NULL) {
- const InputWindowInfo* info = windowHandle->getInfo();
- if (info) {
- ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
- if (stateIndex >= 0) {
- mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
- windowHandle);
- }
- }
- }
- if (connection->status == Connection::STATUS_NORMAL) {
- CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
- "application not responding");
- synthesizeCancelationEventsForConnectionLocked(connection, options);
- }
- }
- }
- }
- }
- nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
- nsecs_t currentTime) {
- if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
- return currentTime - mInputTargetWaitStartTime;
- }
- return 0;
- }
- void InputDispatcher::resetANRTimeoutsLocked() {
- #if DEBUG_FOCUS
- ALOGD("Resetting ANR timeouts.");
- #endif
- // Reset input target wait timeout.
- mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
- mInputTargetWaitApplicationHandle.clear();
- }
- int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
- const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
- int32_t injectionResult;
- String8 reason;
- // If there is no currently focused window and no focused application
- // then drop the event.
- if (mFocusedWindowHandle == NULL) {
- if (mFocusedApplicationHandle != NULL) {
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplicationHandle, NULL, nextWakeupTime,
- "Waiting because no window has focus but there is a "
- "focused application that may eventually add a window "
- "when it finishes starting up.");
- goto Unresponsive;
- }
- ALOGI("Dropping event because there is no focused window or focused application.");
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
- // Check permissions.
- if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
- injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
- goto Failed;
- }
- // Check whether the window is ready for more input.
- reason = checkWindowReadyForMoreInputLocked(currentTime,
- mFocusedWindowHandle, entry, "focused");
- if (!reason.isEmpty()) {
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());
- goto Unresponsive;
- }
- // Success! Output targets.
- injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- addWindowTargetLocked(mFocusedWindowHandle,
- InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
- inputTargets);
- // Done.
- Failed:
- Unresponsive:
- nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
- updateDispatchStatisticsLocked(currentTime, entry,
- injectionResult, timeSpentWaitingForApplication);
- #if DEBUG_FOCUS
- ALOGD("findFocusedWindow finished: injectionResult=%d, "
- "timeSpentWaitingForApplication=%0.1fms",
- injectionResult, timeSpentWaitingForApplication / 1000000.0);
- #endif
- return injectionResult;
- }
- int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
- const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
- bool* outConflictingPointerActions) {
- enum InjectionPermission {
- INJECTION_PERMISSION_UNKNOWN,
- INJECTION_PERMISSION_GRANTED,
- INJECTION_PERMISSION_DENIED
- };
- nsecs_t startTime = now();
- // For security reasons, we defer updating the touch state until we are sure that
- // event injection will be allowed.
- int32_t displayId = entry->displayId;
- int32_t action = entry->action;
- int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
- // Update the touch state as needed based on the properties of the touch event.
- int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
- InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
- sp<InputWindowHandle> newHoverWindowHandle;
- // Copy current touch state into mTempTouchState.
- // This state is always reset at the end of this function, so if we don't find state
- // for the specified display then our initial state will be empty.
- const TouchState* oldState = NULL;
- ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
- if (oldStateIndex >= 0) {
- oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
- mTempTouchState.copyFrom(*oldState);
- }
- bool isSplit = mTempTouchState.split;
- bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
- && (mTempTouchState.deviceId != entry->deviceId
- || mTempTouchState.source != entry->source
- || mTempTouchState.displayId != displayId);
- bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
- || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
- || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
- bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
- || maskedAction == AMOTION_EVENT_ACTION_SCROLL
- || isHoverAction);
- bool wrongDevice = false;
- if (newGesture) {
- bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
- if (switchedDevice && mTempTouchState.down && !down) {
- #if DEBUG_FOCUS
- ALOGD("Dropping event because a pointer for a different device is already down.");
- #endif
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- switchedDevice = false;
- wrongDevice = true;
- goto Failed;
- }
- mTempTouchState.reset();
- mTempTouchState.down = down;
- mTempTouchState.deviceId = entry->deviceId;
- mTempTouchState.source = entry->source;
- mTempTouchState.displayId = displayId;
- isSplit = false;
- }
- if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
- /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
- int32_t pointerIndex = getMotionEventActionPointerIndex(action);
- int32_t x = int32_t(entry->pointerCoords[pointerIndex].
- getAxisValue(AMOTION_EVENT_AXIS_X));
- int32_t y = int32_t(entry->pointerCoords[pointerIndex].
- getAxisValue(AMOTION_EVENT_AXIS_Y));
- sp<InputWindowHandle> newTouchedWindowHandle;
- bool isTouchModal = false;
- // Traverse windows from front to back to find touched window and outside targets.
- size_t numWindows = mWindowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- if (windowInfo->displayId != displayId) {
- continue; // wrong display
- }
- int32_t flags = windowInfo->layoutParamsFlags;
- if (windowInfo->visible) {
- if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
- isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
- | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
- if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
- newTouchedWindowHandle = windowHandle;
- break; // found touched window, exit window loop
- }
- }
- if (maskedAction == AMOTION_EVENT_ACTION_DOWN
- && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
- mTempTouchState.addOrUpdateWindow(
- windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0));
- }
- }
- }
- // Figure out whether splitting will be allowed for this window.
- if (newTouchedWindowHandle != NULL
- && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
- // New window supports splitting.
- isSplit = true;
- } else if (isSplit) {
- // New window does not support splitting but we have already split events.
- // Ignore the new window.
- newTouchedWindowHandle = NULL;
- }
- // Handle the case where we did not find a window.
- if (newTouchedWindowHandle == NULL) {
- // Try to assign the pointer to the first foreground window we find, if there is one.
- newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
- if (newTouchedWindowHandle == NULL) {
- ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
- }
- // Set target flags.
- int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
- if (isSplit) {
- targetFlags |= InputTarget::FLAG_SPLIT;
- }
- if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
- targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
- } else if (isWindowObscuredLocked(newTouchedWindowHandle)) {
- targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
- }
- // Update hover state.
- if (isHoverAction) {
- newHoverWindowHandle = newTouchedWindowHandle;
- } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
- newHoverWindowHandle = mLastHoverWindowHandle;
- }
- // Update the temporary touch state.
- BitSet32 pointerIds;
- if (isSplit) {
- uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
- pointerIds.markBit(pointerId);
- }
- mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
- } else {
- /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
- // If the pointer is not currently down, then ignore the event.
- if (! mTempTouchState.down) {
- #if DEBUG_FOCUS
- ALOGD("Dropping event because the pointer is not down or we previously "
- "dropped the pointer down event.");
- #endif
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
- // Check whether touches should slip outside of the current foreground window.
- if (maskedAction == AMOTION_EVENT_ACTION_MOVE
- && entry->pointerCount == 1
- && mTempTouchState.isSlippery()) {
- int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
- int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
- sp<InputWindowHandle> oldTouchedWindowHandle =
- mTempTouchState.getFirstForegroundWindowHandle();
- sp<InputWindowHandle> newTouchedWindowHandle =
- findTouchedWindowAtLocked(displayId, x, y);
- if (oldTouchedWindowHandle != newTouchedWindowHandle
- && newTouchedWindowHandle != NULL) {
- #if DEBUG_FOCUS
- ALOGD("Touch is slipping out of window %s into window %s.",
- oldTouchedWindowHandle->getName().string(),
- newTouchedWindowHandle->getName().string());
- #endif
- // Make a slippery exit from the old window.
- mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
- InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
- // Make a slippery entrance into the new window.
- if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
- isSplit = true;
- }
- int32_t targetFlags = InputTarget::FLAG_FOREGROUND
- | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
- if (isSplit) {
- targetFlags |= InputTarget::FLAG_SPLIT;
- }
- if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
- targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
- }
- BitSet32 pointerIds;
- if (isSplit) {
- pointerIds.markBit(entry->pointerProperties[0].id);
- }
- mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
- }
- }
- }
- if (newHoverWindowHandle != mLastHoverWindowHandle) {
- // Let the previous window know that the hover sequence is over.
- if (mLastHoverWindowHandle != NULL) {
- #if DEBUG_HOVER
- ALOGD("Sending hover exit event to window %s.",
- mLastHoverWindowHandle->getName().string());
- #endif
- mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
- InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
- }
- // Let the new window know that the hover sequence is starting.
- if (newHoverWindowHandle != NULL) {
- #if DEBUG_HOVER
- ALOGD("Sending hover enter event to window %s.",
- newHoverWindowHandle->getName().string());
- #endif
- mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
- InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
- }
- }
- // Check permission to inject into all touched foreground windows and ensure there
- // is at least one touched foreground window.
- {
- bool haveForegroundWindow = false;
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
- if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
- haveForegroundWindow = true;
- if (! checkInjectionPermission(touchedWindow.windowHandle,
- entry->injectionState)) {
- injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
- injectionPermission = INJECTION_PERMISSION_DENIED;
- goto Failed;
- }
- }
- }
- if (! haveForegroundWindow) {
- #if DEBUG_FOCUS
- ALOGD("Dropping event because there is no touched foreground window to receive it.");
- #endif
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
- // Permission granted to injection into all touched foreground windows.
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- }
- // Check whether windows listening for outside touches are owned by the same UID. If it is
- // set the policy flag that we will not reveal coordinate information to this window.
- if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- sp<InputWindowHandle> foregroundWindowHandle =
- mTempTouchState.getFirstForegroundWindowHandle();
- const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
- if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
- sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
- if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
- mTempTouchState.addOrUpdateWindow(inputWindowHandle,
- InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
- }
- }
- }
- }
- // Ensure all touched foreground windows are ready for new input.
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
- if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
- // Check whether the window is ready for more input.
- String8 reason = checkWindowReadyForMoreInputLocked(currentTime,
- touchedWindow.windowHandle, entry, "touched");
- if (!reason.isEmpty()) {
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
- goto Unresponsive;
- }
- }
- }
- // If this is the first pointer going down and the touched window has a wallpaper
- // then also add the touched wallpaper windows so they are locked in for the duration
- // of the touch gesture.
- // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
- // engine only supports touch events. We would need to add a mechanism similar
- // to View.onGenericMotionEvent to enable wallpapers to handle these events.
- if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- sp<InputWindowHandle> foregroundWindowHandle =
- mTempTouchState.getFirstForegroundWindowHandle();
- if (foregroundWindowHandle->getInfo()->hasWallpaper) {
- for (size_t i = 0; i < mWindowHandles.size(); i++) {
- sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
- const InputWindowInfo* info = windowHandle->getInfo();
- if (info->displayId == displayId
- && windowHandle->getInfo()->layoutParamsType
- == InputWindowInfo::TYPE_WALLPAPER) {
- mTempTouchState.addOrUpdateWindow(windowHandle,
- InputTarget::FLAG_WINDOW_IS_OBSCURED
- | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED
- | InputTarget::FLAG_DISPATCH_AS_IS,
- BitSet32(0));
- }
- }
- }
- }
- // Success! Output targets.
- injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
- addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
- touchedWindow.pointerIds, inputTargets);
- }
- // Drop the outside or hover touch windows since we will not care about them
- // in the next iteration.
- mTempTouchState.filterNonAsIsTouchWindows();
- Failed:
- // Check injection permission once and for all.
- if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
- if (checkInjectionPermission(NULL, entry->injectionState)) {
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- } else {
- injectionPermission = INJECTION_PERMISSION_DENIED;
- }
- }
- // Update final pieces of touch state if the injector had permission.
- if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
- if (!wrongDevice) {
- if (switchedDevice) {
- #if DEBUG_FOCUS
- ALOGD("Conflicting pointer actions: Switched to a different device.");
- #endif
- *outConflictingPointerActions = true;
- }
- if (isHoverAction) {
- // Started hovering, therefore no longer down.
- if (oldState && oldState->down) {
- #if DEBUG_FOCUS
- ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
- #endif
- *outConflictingPointerActions = true;
- }
- mTempTouchState.reset();
- if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
- || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
- mTempTouchState.deviceId = entry->deviceId;
- mTempTouchState.source = entry->source;
- mTempTouchState.displayId = displayId;
- }
- } else if (maskedAction == AMOTION_EVENT_ACTION_UP
- || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
- // All pointers up or canceled.
- mTempTouchState.reset();
- } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- // First pointer went down.
- if (oldState && oldState->down) {
- #if DEBUG_FOCUS
- ALOGD("Conflicting pointer actions: Down received while already down.");
- #endif
- *outConflictingPointerActions = true;
- }
- } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
- // One pointer went up.
- if (isSplit) {
- int32_t pointerIndex = getMotionEventActionPointerIndex(action);
- uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
- for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
- TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
- if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
- touchedWindow.pointerIds.clearBit(pointerId);
- if (touchedWindow.pointerIds.isEmpty()) {
- mTempTouchState.windows.removeAt(i);
- continue;
- }
- }
- i += 1;
- }
- }
- }
- // Save changes unless the action was scroll in which case the temporary touch
- // state was only valid for this one action.
- if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
- if (mTempTouchState.displayId >= 0) {
- if (oldStateIndex >= 0) {
- mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
- } else {
- mTouchStatesByDisplay.add(displayId, mTempTouchState);
- }
- } else if (oldStateIndex >= 0) {
- mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
- }
- }
- // Update hover state.
- mLastHoverWindowHandle = newHoverWindowHandle;
- }
- } else {
- #if DEBUG_FOCUS
- ALOGD("Not updating touch focus because injection was denied.");
- #endif
- }
- Unresponsive:
- // Reset temporary touch state to ensure we release unnecessary references to input channels.
- mTempTouchState.reset();
- nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
- updateDispatchStatisticsLocked(currentTime, entry,
- injectionResult, timeSpentWaitingForApplication);
- #if DEBUG_FOCUS
- ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
- "timeSpentWaitingForApplication=%0.1fms",
- injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
- #endif
- return injectionResult;
- }
- void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
- int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
- inputTargets.push();
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- InputTarget& target = inputTargets.editTop();
- target.inputChannel = windowInfo->inputChannel;
- target.flags = targetFlags;
- target.xOffset = - windowInfo->frameLeft;
- target.yOffset = - windowInfo->frameTop;
- target.scaleFactor = windowInfo->scaleFactor;
- target.pointerIds = pointerIds;
- }
- void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
- for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
- inputTargets.push();
- InputTarget& target = inputTargets.editTop();
- target.inputChannel = mMonitoringChannels[i];
- target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
- target.xOffset = 0;
- target.yOffset = 0;
- target.pointerIds.clear();
- target.scaleFactor = 1.0f;
- }
- }
- bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
- const InjectionState* injectionState) {
- if (injectionState
- && (windowHandle == NULL
- || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
- && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
- if (windowHandle != NULL) {
- ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
- "owned by uid %d",
- injectionState->injectorPid, injectionState->injectorUid,
- windowHandle->getName().string(),
- windowHandle->getInfo()->ownerUid);
- } else {
- ALOGW("Permission denied: injecting event from pid %d uid %d",
- injectionState->injectorPid, injectionState->injectorUid);
- }
- return false;
- }
- return true;
- }
- bool InputDispatcher::isWindowObscuredAtPointLocked(
- const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
- int32_t displayId = windowHandle->getInfo()->displayId;
- size_t numWindows = mWindowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
- if (otherHandle == windowHandle) {
- break;
- }
- const InputWindowInfo* otherInfo = otherHandle->getInfo();
- if (otherInfo->displayId == displayId
- && otherInfo->visible && !otherInfo->isTrustedOverlay()
- && otherInfo->frameContainsPoint(x, y)) {
- return true;
- }
- }
- return false;
- }
- bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const {
- int32_t displayId = windowHandle->getInfo()->displayId;
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- size_t numWindows = mWindowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
- if (otherHandle == windowHandle) {
- break;
- }
- const InputWindowInfo* otherInfo = otherHandle->getInfo();
- if (otherInfo->displayId == displayId
- && otherInfo->visible && !otherInfo->isTrustedOverlay()
- && otherInfo->overlaps(windowInfo)) {
- return true;
- }
- }
- return false;
- }
- String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
- const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
- const char* targetType) {
- // If the window is paused then keep waiting.
- if (windowHandle->getInfo()->paused) {
- return String8::format("Waiting because the %s window is paused.", targetType);
- }
- // If the window's connection is not registered then keep waiting.
- ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
- if (connectionIndex < 0) {
- return String8::format("Waiting because the %s window's input channel is not "
- "registered with the input dispatcher. The window may be in the process "
- "of being removed.", targetType);
- }
- // If the connection is dead then keep waiting.
- sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
- if (connection->status != Connection::STATUS_NORMAL) {
- return String8::format("Waiting because the %s window's input connection is %s."
- "The window may be in the process of being removed.", targetType,
- connection->getStatusLabel());
- }
- // If the connection is backed up then keep waiting.
- if (connection->inputPublisherBlocked) {
- return String8::format("Waiting because the %s window's input channel is full. "
- "Outbound queue length: %d. Wait queue length: %d.",
- targetType, connection->outboundQueue.count(), connection->waitQueue.count());
- }
- // Ensure that the dispatch queues aren't too far backed up for this event.
- if (eventEntry->type == EventEntry::TYPE_KEY) {
- // If the event is a key event, then we must wait for all previous events to
- // complete before delivering it because previous events may have the
- // side-effect of transferring focus to a different window and we want to
- // ensure that the following keys are sent to the new window.
- //
- // Suppose the user touches a button in a window then immediately presses "A".
- // If the button causes a pop-up window to appear then we want to ensure that
- // the "A" key is delivered to the new pop-up window. This is because users
- // often anticipate pending UI changes when typing on a keyboard.
- // To obtain this behavior, we must serialize key events with respect to all
- // prior input events.
- if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) {
- return String8::format("Waiting to send key event because the %s window has not "
- "finished processing all of the input events that were previously "
- "delivered to it. Outbound queue length: %d. Wait queue length: %d.",
- targetType, connection->outboundQueue.count(), connection->waitQueue.count());
- }
- } else {
- // Touch events can always be sent to a window immediately because the user intended
- // to touch whatever was visible at the time. Even if focus changes or a new
- // window appears moments later, the touch event was meant to be delivered to
- // whatever window happened to be on screen at the time.
- //
- // Generic motion events, such as trackball or joystick events are a little trickier.
- // Like key events, generic motion events are delivered to the focused window.
- // Unlike key events, generic motion events don't tend to transfer focus to other
- // windows and it is not important for them to be serialized. So we prefer to deliver
- // generic motion events as soon as possible to improve efficiency and reduce lag
- // through batching.
- //
- // The one case where we pause input event delivery is when the wait queue is piling
- // up with lots of events because the application is not responding.
- // This condition ensures that ANRs are detected reliably.
- if (!connection->waitQueue.isEmpty()
- && currentTime >= connection->waitQueue.head->deliveryTime
- + STREAM_AHEAD_EVENT_TIMEOUT) {
- return String8::format("Waiting to send non-key event because the %s window has not "
- "finished processing certain input events that were delivered to it over "
- "%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.",
- targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f,
- connection->waitQueue.count(),
- (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f);
- }
- }
- return String8::empty();
- }
- String8 InputDispatcher::getApplicationWindowLabelLocked(
- const sp<InputApplicationHandle>& applicationHandle,
- const sp<InputWindowHandle>& windowHandle) {
- if (applicationHandle != NULL) {
- if (windowHandle != NULL) {
- String8 label(applicationHandle->getName());
- label.append(" - ");
- label.append(windowHandle->getName());
- return label;
- } else {
- return applicationHandle->getName();
- }
- } else if (windowHandle != NULL) {
- return windowHandle->getName();
- } else {
- return String8("<unknown application or window>");
- }
- }
- void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
- if (mFocusedWindowHandle != NULL) {
- const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
- if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
- #endif
- return;
- }
- }
- int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
- switch (eventEntry->type) {
- case EventEntry::TYPE_MOTION: {
- const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
- if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
- return;
- }
- if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
- eventType = USER_ACTIVITY_EVENT_TOUCH;
- }
- break;
- }
- case EventEntry::TYPE_KEY: {
- const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
- if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
- return;
- }
- eventType = USER_ACTIVITY_EVENT_BUTTON;
- break;
- }
- }
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doPokeUserActivityLockedInterruptible);
- commandEntry->eventTime = eventEntry->eventTime;
- commandEntry->userActivityEventType = eventType;
- }
- void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
- "xOffset=%f, yOffset=%f, scaleFactor=%f, "
- "pointerIds=0x%x",
- connection->getInputChannelName(), inputTarget->flags,
- inputTarget->xOffset, inputTarget->yOffset,
- inputTarget->scaleFactor, inputTarget->pointerIds.value);
- #endif
- // Skip this event if the connection status is not normal.
- // We don't want to enqueue additional outbound events if the connection is broken.
- if (connection->status != Connection::STATUS_NORMAL) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
- connection->getInputChannelName(), connection->getStatusLabel());
- #endif
- return;
- }
- // Split a motion event if needed.
- if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
- ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
- MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
- if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
- MotionEntry* splitMotionEntry = splitMotionEvent(
- originalMotionEntry, inputTarget->pointerIds);
- if (!splitMotionEntry) {
- return; // split event was dropped
- }
- #if DEBUG_FOCUS
- ALOGD("channel '%s' ~ Split motion event.",
- connection->getInputChannelName());
- logOutboundMotionDetailsLocked(" ", splitMotionEntry);
- #endif
- enqueueDispatchEntriesLocked(currentTime, connection,
- splitMotionEntry, inputTarget);
- splitMotionEntry->release();
- return;
- }
- }
- // Not splitting. Enqueue dispatch entries for the event as is.
- enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
- }
- void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
- const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
- bool wasEmpty = connection->outboundQueue.isEmpty();
- // Enqueue dispatch entries for the requested modes.
- enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
- InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
- enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
- InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
- enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
- InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
- enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
- InputTarget::FLAG_DISPATCH_AS_IS);
- enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
- InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
- enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
- InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
- // If the outbound queue was previously empty, start the dispatch cycle going.
- if (wasEmpty && !connection->outboundQueue.isEmpty()) {
- startDispatchCycleLocked(currentTime, connection);
- }
- }
- void InputDispatcher::enqueueDispatchEntryLocked(
- const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
- int32_t dispatchMode) {
- int32_t inputTargetFlags = inputTarget->flags;
- if (!(inputTargetFlags & dispatchMode)) {
- return;
- }
- inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
- // This is a new event.
- // Enqueue a new dispatch entry onto the outbound queue for this connection.
- DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
- inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
- inputTarget->scaleFactor);
- // Apply target flags and update the connection's input state.
- switch (eventEntry->type) {
- case EventEntry::TYPE_KEY: {
- KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
- dispatchEntry->resolvedAction = keyEntry->action;
- dispatchEntry->resolvedFlags = keyEntry->flags;
- if (!connection->inputState.trackKey(keyEntry,
- dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
- connection->getInputChannelName());
- #endif
- delete dispatchEntry;
- return; // skip the inconsistent event
- }
- break;
- }
- case EventEntry::TYPE_MOTION: {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
- if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
- dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
- } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
- dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
- } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
- dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
- } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
- dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
- } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
- dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
- } else {
- dispatchEntry->resolvedAction = motionEntry->action;
- }
- if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
- && !connection->inputState.isHovering(
- motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
- connection->getInputChannelName());
- #endif
- dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
- }
- dispatchEntry->resolvedFlags = motionEntry->flags;
- if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
- dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
- }
- if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) {
- dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
- }
- if (!connection->inputState.trackMotion(motionEntry,
- dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
- connection->getInputChannelName());
- #endif
- delete dispatchEntry;
- return; // skip the inconsistent event
- }
- break;
- }
- }
- // Remember that we are waiting for this dispatch to complete.
- if (dispatchEntry->hasForegroundTarget()) {
- incrementPendingForegroundDispatchesLocked(eventEntry);
- }
- // Enqueue the dispatch entry.
- connection->outboundQueue.enqueueAtTail(dispatchEntry);
- traceOutboundQueueLengthLocked(connection);
- }
- void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ startDispatchCycle",
- connection->getInputChannelName());
- #endif
- while (connection->status == Connection::STATUS_NORMAL
- && !connection->outboundQueue.isEmpty()) {
- DispatchEntry* dispatchEntry = connection->outboundQueue.head;
- dispatchEntry->deliveryTime = currentTime;
- // Publish the event.
- status_t status;
- EventEntry* eventEntry = dispatchEntry->eventEntry;
- switch (eventEntry->type) {
- case EventEntry::TYPE_KEY: {
- KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
- // Publish the key event.
- status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
- keyEntry->deviceId, keyEntry->source,
- dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
- keyEntry->keyCode, keyEntry->scanCode,
- keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
- keyEntry->eventTime);
- break;
- }
- case EventEntry::TYPE_MOTION: {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
- PointerCoords scaledCoords[MAX_POINTERS];
- const PointerCoords* usingCoords = motionEntry->pointerCoords;
- // Set the X and Y offset depending on the input source.
- float xOffset, yOffset, scaleFactor;
- if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
- && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
- scaleFactor = dispatchEntry->scaleFactor;
- xOffset = dispatchEntry->xOffset * scaleFactor;
- yOffset = dispatchEntry->yOffset * scaleFactor;
- if (scaleFactor != 1.0f) {
- for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
- scaledCoords[i] = motionEntry->pointerCoords[i];
- scaledCoords[i].scale(scaleFactor);
- }
- usingCoords = scaledCoords;
- }
- } else {
- xOffset = 0.0f;
- yOffset = 0.0f;
- scaleFactor = 1.0f;
- // We don't want the dispatch target to know.
- if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
- for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
- scaledCoords[i].clear();
- }
- usingCoords = scaledCoords;
- }
- }
- // Publish the motion event.
- status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
- motionEntry->deviceId, motionEntry->source,
- dispatchEntry->resolvedAction, motionEntry->actionButton,
- dispatchEntry->resolvedFlags, motionEntry->edgeFlags,
- motionEntry->metaState, motionEntry->buttonState,
- xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision,
- motionEntry->downTime, motionEntry->eventTime,
- motionEntry->pointerCount, motionEntry->pointerProperties,
- usingCoords);
- break;
- }
- default:
- ALOG_ASSERT(false);
- return;
- }
- // Check the result.
- if (status) {
- if (status == WOULD_BLOCK) {
- if (connection->waitQueue.isEmpty()) {
- ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
- "This is unexpected because the wait queue is empty, so the pipe "
- "should be empty and we shouldn't have any problems writing an "
- "event to it, status=%d", connection->getInputChannelName(), status);
- abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
- } else {
- // Pipe is full and we are waiting for the app to finish process some events
- // before sending more events to it.
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
- "waiting for the application to catch up",
- connection->getInputChannelName());
- #endif
- connection->inputPublisherBlocked = true;
- }
- } else {
- ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
- "status=%d", connection->getInputChannelName(), status);
- abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
- }
- return;
- }
- // Re-enqueue the event on the wait queue.
- connection->outboundQueue.dequeue(dispatchEntry);
- traceOutboundQueueLengthLocked(connection);
- connection->waitQueue.enqueueAtTail(dispatchEntry);
- traceWaitQueueLengthLocked(connection);
- }
- }
- void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection, uint32_t seq, bool handled) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
- connection->getInputChannelName(), seq, toString(handled));
- #endif
- connection->inputPublisherBlocked = false;
- if (connection->status == Connection::STATUS_BROKEN
- || connection->status == Connection::STATUS_ZOMBIE) {
- return;
- }
- // Notify other system components and prepare to start the next dispatch cycle.
- onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
- }
- void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection, bool notify) {
- #if DEBUG_DISPATCH_CYCLE
- ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
- connection->getInputChannelName(), toString(notify));
- #endif
- // Clear the dispatch queues.
- drainDispatchQueueLocked(&connection->outboundQueue);
- traceOutboundQueueLengthLocked(connection);
- drainDispatchQueueLocked(&connection->waitQueue);
- traceWaitQueueLengthLocked(connection);
- // The connection appears to be unrecoverably broken.
- // Ignore already broken or zombie connections.
- if (connection->status == Connection::STATUS_NORMAL) {
- connection->status = Connection::STATUS_BROKEN;
- if (notify) {
- // Notify other system components.
- onDispatchCycleBrokenLocked(currentTime, connection);
- }
- }
- }
- void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
- while (!queue->isEmpty()) {
- DispatchEntry* dispatchEntry = queue->dequeueAtHead();
- releaseDispatchEntryLocked(dispatchEntry);
- }
- }
- void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
- if (dispatchEntry->hasForegroundTarget()) {
- decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
- }
- delete dispatchEntry;
- }
- int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
- InputDispatcher* d = static_cast<InputDispatcher*>(data);
- { // acquire lock
- AutoMutex _l(d->mLock);
- ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
- if (connectionIndex < 0) {
- ALOGE("Received spurious receive callback for unknown input channel. "
- "fd=%d, events=0x%x", fd, events);
- return 0; // remove the callback
- }
- bool notify;
- sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
- if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
- if (!(events & ALOOPER_EVENT_INPUT)) {
- ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
- "events=0x%x", connection->getInputChannelName(), events);
- return 1;
- }
- nsecs_t currentTime = now();
- bool gotOne = false;
- status_t status;
- for (;;) {
- uint32_t seq;
- bool handled;
- status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
- if (status) {
- break;
- }
- d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
- gotOne = true;
- }
- if (gotOne) {
- d->runCommandsLockedInterruptible();
- if (status == WOULD_BLOCK) {
- return 1;
- }
- }
- notify = status != DEAD_OBJECT || !connection->monitor;
- if (notify) {
- ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
- connection->getInputChannelName(), status);
- }
- } else {
- // Monitor channels are never explicitly unregistered.
- // We do it automatically when the remote endpoint is closed so don't warn
- // about them.
- notify = !connection->monitor;
- if (notify) {
- ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
- "events=0x%x", connection->getInputChannelName(), events);
- }
- }
- // Unregister the channel.
- d->unregisterInputChannelLocked(connection->inputChannel, notify);
- return 0; // remove the callback
- } // release lock
- }
- void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
- const CancelationOptions& options) {
- for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
- synthesizeCancelationEventsForConnectionLocked(
- mConnectionsByFd.valueAt(i), options);
- }
- }
- void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked(
- const CancelationOptions& options) {
- for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
- synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options);
- }
- }
- void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
- const sp<InputChannel>& channel, const CancelationOptions& options) {
- ssize_t index = getConnectionIndexLocked(channel);
- if (index >= 0) {
- synthesizeCancelationEventsForConnectionLocked(
- mConnectionsByFd.valueAt(index), options);
- }
- }
- void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
- const sp<Connection>& connection, const CancelationOptions& options) {
- if (connection->status == Connection::STATUS_BROKEN) {
- return;
- }
- nsecs_t currentTime = now();
- Vector<EventEntry*> cancelationEvents;
- connection->inputState.synthesizeCancelationEvents(currentTime,
- cancelationEvents, options);
- if (!cancelationEvents.isEmpty()) {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
- "with reality: %s, mode=%d.",
- connection->getInputChannelName(), cancelationEvents.size(),
- options.reason, options.mode);
- #endif
- for (size_t i = 0; i < cancelationEvents.size(); i++) {
- EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
- switch (cancelationEventEntry->type) {
- case EventEntry::TYPE_KEY:
- logOutboundKeyDetailsLocked("cancel - ",
- static_cast<KeyEntry*>(cancelationEventEntry));
- break;
- case EventEntry::TYPE_MOTION:
- logOutboundMotionDetailsLocked("cancel - ",
- static_cast<MotionEntry*>(cancelationEventEntry));
- break;
- }
- InputTarget target;
- sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
- if (windowHandle != NULL) {
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- target.xOffset = -windowInfo->frameLeft;
- target.yOffset = -windowInfo->frameTop;
- target.scaleFactor = windowInfo->scaleFactor;
- } else {
- target.xOffset = 0;
- target.yOffset = 0;
- target.scaleFactor = 1.0f;
- }
- target.inputChannel = connection->inputChannel;
- target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
- enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
- &target, InputTarget::FLAG_DISPATCH_AS_IS);
- cancelationEventEntry->release();
- }
- startDispatchCycleLocked(currentTime, connection);
- }
- }
- InputDispatcher::MotionEntry*
- InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
- ALOG_ASSERT(pointerIds.value != 0);
- uint32_t splitPointerIndexMap[MAX_POINTERS];
- PointerProperties splitPointerProperties[MAX_POINTERS];
- PointerCoords splitPointerCoords[MAX_POINTERS];
- uint32_t originalPointerCount = originalMotionEntry->pointerCount;
- uint32_t splitPointerCount = 0;
- for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
- originalPointerIndex++) {
- const PointerProperties& pointerProperties =
- originalMotionEntry->pointerProperties[originalPointerIndex];
- uint32_t pointerId = uint32_t(pointerProperties.id);
- if (pointerIds.hasBit(pointerId)) {
- splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
- splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
- splitPointerCoords[splitPointerCount].copyFrom(
- originalMotionEntry->pointerCoords[originalPointerIndex]);
- splitPointerCount += 1;
- }
- }
- if (splitPointerCount != pointerIds.count()) {
- // This is bad. We are missing some of the pointers that we expected to deliver.
- // Most likely this indicates that we received an ACTION_MOVE events that has
- // different pointer ids than we expected based on the previous ACTION_DOWN
- // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
- // in this way.
- ALOGW("Dropping split motion event because the pointer count is %d but "
- "we expected there to be %d pointers. This probably means we received "
- "a broken sequence of pointer ids from the input device.",
- splitPointerCount, pointerIds.count());
- return NULL;
- }
- int32_t action = originalMotionEntry->action;
- int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
- if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
- || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
- int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
- const PointerProperties& pointerProperties =
- originalMotionEntry->pointerProperties[originalPointerIndex];
- uint32_t pointerId = uint32_t(pointerProperties.id);
- if (pointerIds.hasBit(pointerId)) {
- if (pointerIds.count() == 1) {
- // The first/last pointer went down/up.
- action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
- ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
- } else {
- // A secondary pointer went down/up.
- uint32_t splitPointerIndex = 0;
- while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
- splitPointerIndex += 1;
- }
- action = maskedAction | (splitPointerIndex
- << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
- }
- } else {
- // An unrelated pointer changed.
- action = AMOTION_EVENT_ACTION_MOVE;
- }
- }
- MotionEntry* splitMotionEntry = new MotionEntry(
- originalMotionEntry->eventTime,
- originalMotionEntry->deviceId,
- originalMotionEntry->source,
- originalMotionEntry->policyFlags,
- action,
- originalMotionEntry->actionButton,
- originalMotionEntry->flags,
- originalMotionEntry->metaState,
- originalMotionEntry->buttonState,
- originalMotionEntry->edgeFlags,
- originalMotionEntry->xPrecision,
- originalMotionEntry->yPrecision,
- originalMotionEntry->downTime,
- originalMotionEntry->displayId,
- splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
- if (originalMotionEntry->injectionState) {
- splitMotionEntry->injectionState = originalMotionEntry->injectionState;
- splitMotionEntry->injectionState->refCount += 1;
- }
- return splitMotionEntry;
- }
- void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
- #if DEBUG_INBOUND_EVENT_DETAILS
- ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
- #endif
- bool needWake;
- { // acquire lock
- AutoMutex _l(mLock);
- ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
- needWake = enqueueInboundEventLocked(newEntry);
- } // release lock
- if (needWake) {
- mLooper->wake();
- }
- }
- void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
- #if DEBUG_INBOUND_EVENT_DETAILS
- ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
- "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
- args->eventTime, args->deviceId, args->source, args->policyFlags,
- args->action, args->flags, args->keyCode, args->scanCode,
- args->metaState, args->downTime);
- #endif
- if (!validateKeyEvent(args->action)) {
- return;
- }
- uint32_t policyFlags = args->policyFlags;
- int32_t flags = args->flags;
- int32_t metaState = args->metaState;
- if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
- policyFlags |= POLICY_FLAG_VIRTUAL;
- flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
- }
- if (policyFlags & POLICY_FLAG_FUNCTION) {
- metaState |= AMETA_FUNCTION_ON;
- }
- policyFlags |= POLICY_FLAG_TRUSTED;
- int32_t keyCode = args->keyCode;
- if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) {
- int32_t newKeyCode = AKEYCODE_UNKNOWN;
- if (keyCode == AKEYCODE_DEL) {
- newKeyCode = AKEYCODE_BACK;
- } else if (keyCode == AKEYCODE_ENTER) {
- newKeyCode = AKEYCODE_HOME;
- }
- if (newKeyCode != AKEYCODE_UNKNOWN) {
- AutoMutex _l(mLock);
- struct KeyReplacement replacement = {keyCode, args->deviceId};
- mReplacedKeys.add(replacement, newKeyCode);
- keyCode = newKeyCode;
- metaState &= ~AMETA_META_ON;
- }
- } else if (args->action == AKEY_EVENT_ACTION_UP) {
- // In order to maintain a consistent stream of up and down events, check to see if the key
- // going up is one we've replaced in a down event and haven't yet replaced in an up event,
- // even if the modifier was released between the down and the up events.
- AutoMutex _l(mLock);
- struct KeyReplacement replacement = {keyCode, args->deviceId};
- ssize_t index = mReplacedKeys.indexOfKey(replacement);
- if (index >= 0) {
- keyCode = mReplacedKeys.valueAt(index);
- mReplacedKeys.removeItemsAt(index);
- metaState &= ~AMETA_META_ON;
- }
- }
- KeyEvent event;
- event.initialize(args->deviceId, args->source, args->action,
- flags, keyCode, args->scanCode, metaState, 0,
- args->downTime, args->eventTime);
- mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
- bool needWake;
- { // acquire lock
- mLock.lock();
- if (shouldSendKeyToInputFilterLocked(args)) {
- mLock.unlock();
- policyFlags |= POLICY_FLAG_FILTERED;
- if (!mPolicy->filterInputEvent(&event, policyFlags)) {
- return; // event was consumed by the filter
- }
- mLock.lock();
- }
- int32_t repeatCount = 0;
- KeyEntry* newEntry = new KeyEntry(args->eventTime,
- args->deviceId, args->source, policyFlags,
- args->action, flags, keyCode, args->scanCode,
- metaState, repeatCount, args->downTime);
- needWake = enqueueInboundEventLocked(newEntry);
- mLock.unlock();
- } // release lock
- if (needWake) {
- mLooper->wake();
- }
- }
- bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
- return mInputFilterEnabled;
- }
- void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
- #if DEBUG_INBOUND_EVENT_DETAILS
- ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
- "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x,"
- "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
- args->eventTime, args->deviceId, args->source, args->policyFlags,
- args->action, args->actionButton, args->flags, args->metaState, args->buttonState,
- args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
- for (uint32_t i = 0; i < args->pointerCount; i++) {
- ALOGD(" Pointer %d: id=%d, toolType=%d, "
- "x=%f, y=%f, pressure=%f, size=%f, "
- "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
- "orientation=%f",
- i, args->pointerProperties[i].id,
- args->pointerProperties[i].toolType,
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
- args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
- }
- #endif
- if (!validateMotionEvent(args->action, args->actionButton,
- args->pointerCount, args->pointerProperties)) {
- return;
- }
- uint32_t policyFlags = args->policyFlags;
- policyFlags |= POLICY_FLAG_TRUSTED;
- mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
- bool needWake;
- { // acquire lock
- mLock.lock();
- if (shouldSendMotionToInputFilterLocked(args)) {
- mLock.unlock();
- MotionEvent event;
- event.initialize(args->deviceId, args->source, args->action, args->actionButton,
- args->flags, args->edgeFlags, args->metaState, args->buttonState,
- 0, 0, args->xPrecision, args->yPrecision,
- args->downTime, args->eventTime,
- args->pointerCount, args->pointerProperties, args->pointerCoords);
- policyFlags |= POLICY_FLAG_FILTERED;
- if (!mPolicy->filterInputEvent(&event, policyFlags)) {
- return; // event was consumed by the filter
- }
- mLock.lock();
- }
- // Just enqueue a new motion event.
- MotionEntry* newEntry = new MotionEntry(args->eventTime,
- args->deviceId, args->source, policyFlags,
- args->action, args->actionButton, args->flags,
- args->metaState, args->buttonState,
- args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
- args->displayId,
- args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
- needWake = enqueueInboundEventLocked(newEntry);
- mLock.unlock();
- } // release lock
- if (needWake) {
- mLooper->wake();
- }
- }
- bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
- // TODO: support sending secondary display events to input filter
- return mInputFilterEnabled && isMainDisplay(args->displayId);
- }
- void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
- #if DEBUG_INBOUND_EVENT_DETAILS
- ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
- args->eventTime, args->policyFlags,
- args->switchValues, args->switchMask);
- #endif
- uint32_t policyFlags = args->policyFlags;
- policyFlags |= POLICY_FLAG_TRUSTED;
- mPolicy->notifySwitch(args->eventTime,
- args->switchValues, args->switchMask, policyFlags);
- }
- void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
- #if DEBUG_INBOUND_EVENT_DETAILS
- ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
- args->eventTime, args->deviceId);
- #endif
- bool needWake;
- { // acquire lock
- AutoMutex _l(mLock);
- DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
- needWake = enqueueInboundEventLocked(newEntry);
- } // release lock
- if (needWake) {
- mLooper->wake();
- }
- }
- int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
- int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
- uint32_t policyFlags) {
- #if DEBUG_INBOUND_EVENT_DETAILS
- ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
- "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
- event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
- #endif
- nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
- policyFlags |= POLICY_FLAG_INJECTED;
- if (hasInjectionPermission(injectorPid, injectorUid)) {
- policyFlags |= POLICY_FLAG_TRUSTED;
- }
- EventEntry* firstInjectedEntry;
- EventEntry* lastInjectedEntry;
- switch (event->getType()) {
- case AINPUT_EVENT_TYPE_KEY: {
- const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
- int32_t action = keyEvent->getAction();
- if (! validateKeyEvent(action)) {
- return INPUT_EVENT_INJECTION_FAILED;
- }
- int32_t flags = keyEvent->getFlags();
- if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
- policyFlags |= POLICY_FLAG_VIRTUAL;
- }
- if (!(policyFlags & POLICY_FLAG_FILTERED)) {
- mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
- }
- mLock.lock();
- firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
- keyEvent->getDeviceId(), keyEvent->getSource(),
- policyFlags, action, flags,
- keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
- keyEvent->getRepeatCount(), keyEvent->getDownTime());
- lastInjectedEntry = firstInjectedEntry;
- break;
- }
- case AINPUT_EVENT_TYPE_MOTION: {
- const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
- int32_t action = motionEvent->getAction();
- size_t pointerCount = motionEvent->getPointerCount();
- const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
- int32_t actionButton = motionEvent->getActionButton();
- if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) {
- return INPUT_EVENT_INJECTION_FAILED;
- }
- if (!(policyFlags & POLICY_FLAG_FILTERED)) {
- nsecs_t eventTime = motionEvent->getEventTime();
- mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
- }
- mLock.lock();
- const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
- const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
- firstInjectedEntry = new MotionEntry(*sampleEventTimes,
- motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
- action, actionButton, motionEvent->getFlags(),
- motionEvent->getMetaState(), motionEvent->getButtonState(),
- motionEvent->getEdgeFlags(),
- motionEvent->getXPrecision(), motionEvent->getYPrecision(),
- motionEvent->getDownTime(), displayId,
- uint32_t(pointerCount), pointerProperties, samplePointerCoords,
- motionEvent->getXOffset(), motionEvent->getYOffset());
- lastInjectedEntry = firstInjectedEntry;
- for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
- sampleEventTimes += 1;
- samplePointerCoords += pointerCount;
- MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
- motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
- action, actionButton, motionEvent->getFlags(),
- motionEvent->getMetaState(), motionEvent->getButtonState(),
- motionEvent->getEdgeFlags(),
- motionEvent->getXPrecision(), motionEvent->getYPrecision(),
- motionEvent->getDownTime(), displayId,
- uint32_t(pointerCount), pointerProperties, samplePointerCoords,
- motionEvent->getXOffset(), motionEvent->getYOffset());
- lastInjectedEntry->next = nextInjectedEntry;
- lastInjectedEntry = nextInjectedEntry;
- }
- break;
- }
- default:
- ALOGW("Cannot inject event of type %d", event->getType());
- return INPUT_EVENT_INJECTION_FAILED;
- }
- InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
- if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
- injectionState->injectionIsAsync = true;
- }
- injectionState->refCount += 1;
- lastInjectedEntry->injectionState = injectionState;
- bool needWake = false;
- for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
- EventEntry* nextEntry = entry->next;
- needWake |= enqueueInboundEventLocked(entry);
- entry = nextEntry;
- }
- mLock.unlock();
- if (needWake) {
- mLooper->wake();
- }
- int32_t injectionResult;
- { // acquire lock
- AutoMutex _l(mLock);
- if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
- injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- } else {
- for (;;) {
- injectionResult = injectionState->injectionResult;
- if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
- break;
- }
- nsecs_t remainingTimeout = endTime - now();
- if (remainingTimeout <= 0) {
- #if DEBUG_INJECTION
- ALOGD("injectInputEvent - Timed out waiting for injection result "
- "to become available.");
- #endif
- injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
- break;
- }
- mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
- }
- if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
- && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
- while (injectionState->pendingForegroundDispatches != 0) {
- #if DEBUG_INJECTION
- ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
- injectionState->pendingForegroundDispatches);
- #endif
- nsecs_t remainingTimeout = endTime - now();
- if (remainingTimeout <= 0) {
- #if DEBUG_INJECTION
- ALOGD("injectInputEvent - Timed out waiting for pending foreground "
- "dispatches to finish.");
- #endif
- injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
- break;
- }
- mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
- }
- }
- }
- injectionState->release();
- } // release lock
- #if DEBUG_INJECTION
- ALOGD("injectInputEvent - Finished with result %d. "
- "injectorPid=%d, injectorUid=%d",
- injectionResult, injectorPid, injectorUid);
- #endif
- return injectionResult;
- }
- bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
- return injectorUid == 0
- || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
- }
- void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState) {
- #if DEBUG_INJECTION
- ALOGD("Setting input event injection result to %d. "
- "injectorPid=%d, injectorUid=%d",
- injectionResult, injectionState->injectorPid, injectionState->injectorUid);
- #endif
- if (injectionState->injectionIsAsync
- && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
- // Log the outcome since the injector did not wait for the injection result.
- switch (injectionResult) {
- case INPUT_EVENT_INJECTION_SUCCEEDED:
- ALOGV("Asynchronous input event injection succeeded.");
- break;
- case INPUT_EVENT_INJECTION_FAILED:
- ALOGW("Asynchronous input event injection failed.");
- break;
- case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
- ALOGW("Asynchronous input event injection permission denied.");
- break;
- case INPUT_EVENT_INJECTION_TIMED_OUT:
- ALOGW("Asynchronous input event injection timed out.");
- break;
- }
- }
- injectionState->injectionResult = injectionResult;
- mInjectionResultAvailableCondition.broadcast();
- }
- }
- void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState) {
- injectionState->pendingForegroundDispatches += 1;
- }
- }
- void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState) {
- injectionState->pendingForegroundDispatches -= 1;
- if (injectionState->pendingForegroundDispatches == 0) {
- mInjectionSyncFinishedCondition.broadcast();
- }
- }
- }
- sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
- const sp<InputChannel>& inputChannel) const {
- size_t numWindows = mWindowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
- if (windowHandle->getInputChannel() == inputChannel) {
- return windowHandle;
- }
- }
- return NULL;
- }
- bool InputDispatcher::hasWindowHandleLocked(
- const sp<InputWindowHandle>& windowHandle) const {
- size_t numWindows = mWindowHandles.size();
- for (size_t i = 0; i < numWindows; i++) {
- if (mWindowHandles.itemAt(i) == windowHandle) {
- return true;
- }
- }
- return false;
- }
- void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
- #if DEBUG_FOCUS
- ALOGD("setInputWindows");
- #endif
- { // acquire lock
- AutoMutex _l(mLock);
- Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
- mWindowHandles = inputWindowHandles;
- sp<InputWindowHandle> newFocusedWindowHandle;
- bool foundHoveredWindow = false;
- for (size_t i = 0; i < mWindowHandles.size(); i++) {
- const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
- if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
- mWindowHandles.removeAt(i--);
- continue;
- }
- if (windowHandle->getInfo()->hasFocus) {
- newFocusedWindowHandle = windowHandle;
- }
- if (windowHandle == mLastHoverWindowHandle) {
- foundHoveredWindow = true;
- }
- }
- if (!foundHoveredWindow) {
- mLastHoverWindowHandle = NULL;
- }
- if (mFocusedWindowHandle != newFocusedWindowHandle) {
- if (mFocusedWindowHandle != NULL) {
- #if DEBUG_FOCUS
- ALOGD("Focus left window: %s",
- mFocusedWindowHandle->getName().string());
- #endif
- sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
- if (focusedInputChannel != NULL) {
- CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
- "focus left window");
- synthesizeCancelationEventsForInputChannelLocked(
- focusedInputChannel, options);
- }
- }
- if (newFocusedWindowHandle != NULL) {
- #if DEBUG_FOCUS
- ALOGD("Focus entered window: %s",
- newFocusedWindowHandle->getName().string());
- #endif
- }
- mFocusedWindowHandle = newFocusedWindowHandle;
- }
- for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
- TouchState& state = mTouchStatesByDisplay.editValueAt(d);
- for (size_t i = 0; i < state.windows.size(); i++) {
- TouchedWindow& touchedWindow = state.windows.editItemAt(i);
- if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
- #if DEBUG_FOCUS
- ALOGD("Touched window was removed: %s",
- touchedWindow.windowHandle->getName().string());
- #endif
- sp<InputChannel> touchedInputChannel =
- touchedWindow.windowHandle->getInputChannel();
- if (touchedInputChannel != NULL) {
- CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
- "touched window was removed");
- synthesizeCancelationEventsForInputChannelLocked(
- touchedInputChannel, options);
- }
- state.windows.removeAt(i--);
- }
- }
- }
- // Release information for windows that are no longer present.
- // This ensures that unused input channels are released promptly.
- // Otherwise, they might stick around until the window handle is destroyed
- // which might not happen until the next GC.
- for (size_t i = 0; i < oldWindowHandles.size(); i++) {
- const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
- if (!hasWindowHandleLocked(oldWindowHandle)) {
- #if DEBUG_FOCUS
- ALOGD("Window went away: %s", oldWindowHandle->getName().string());
- #endif
- oldWindowHandle->releaseInfo();
- }
- }
- } // release lock
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
- }
- void InputDispatcher::setFocusedApplication(
- const sp<InputApplicationHandle>& inputApplicationHandle) {
- #if DEBUG_FOCUS
- ALOGD("setFocusedApplication");
- #endif
- { // acquire lock
- AutoMutex _l(mLock);
- if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
- if (mFocusedApplicationHandle != inputApplicationHandle) {
- if (mFocusedApplicationHandle != NULL) {
- resetANRTimeoutsLocked();
- mFocusedApplicationHandle->releaseInfo();
- }
- mFocusedApplicationHandle = inputApplicationHandle;
- }
- } else if (mFocusedApplicationHandle != NULL) {
- resetANRTimeoutsLocked();
- mFocusedApplicationHandle->releaseInfo();
- mFocusedApplicationHandle.clear();
- }
- #if DEBUG_FOCUS
- //logDispatchStateLocked();
- #endif
- } // release lock
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
- }
- void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
- #if DEBUG_FOCUS
- ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
- #endif
- bool changed;
- { // acquire lock
- AutoMutex _l(mLock);
- if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
- if (mDispatchFrozen && !frozen) {
- resetANRTimeoutsLocked();
- }
- if (mDispatchEnabled && !enabled) {
- resetAndDropEverythingLocked("dispatcher is being disabled");
- }
- mDispatchEnabled = enabled;
- mDispatchFrozen = frozen;
- changed = true;
- } else {
- changed = false;
- }
- #if DEBUG_FOCUS
- //logDispatchStateLocked();
- #endif
- } // release lock
- if (changed) {
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
- }
- }
- void InputDispatcher::setInputFilterEnabled(bool enabled) {
- #if DEBUG_FOCUS
- ALOGD("setInputFilterEnabled: enabled=%d", enabled);
- #endif
- { // acquire lock
- AutoMutex _l(mLock);
- if (mInputFilterEnabled == enabled) {
- return;
- }
- mInputFilterEnabled = enabled;
- resetAndDropEverythingLocked("input filter is being enabled or disabled");
- } // release lock
- // Wake up poll loop since there might be work to do to drop everything.
- mLooper->wake();
- }
- bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
- const sp<InputChannel>& toChannel) {
- #if DEBUG_FOCUS
- ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
- fromChannel->getName().string(), toChannel->getName().string());
- #endif
- { // acquire lock
- AutoMutex _l(mLock);
- sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
- sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
- if (fromWindowHandle == NULL || toWindowHandle == NULL) {
- #if DEBUG_FOCUS
- ALOGD("Cannot transfer focus because from or to window not found.");
- #endif
- return false;
- }
- if (fromWindowHandle == toWindowHandle) {
- #if DEBUG_FOCUS
- ALOGD("Trivial transfer to same window.");
- #endif
- return true;
- }
- if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
- #if DEBUG_FOCUS
- ALOGD("Cannot transfer focus because windows are on different displays.");
- #endif
- return false;
- }
- bool found = false;
- for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
- TouchState& state = mTouchStatesByDisplay.editValueAt(d);
- for (size_t i = 0; i < state.windows.size(); i++) {
- const TouchedWindow& touchedWindow = state.windows[i];
- if (touchedWindow.windowHandle == fromWindowHandle) {
- int32_t oldTargetFlags = touchedWindow.targetFlags;
- BitSet32 pointerIds = touchedWindow.pointerIds;
- state.windows.removeAt(i);
- int32_t newTargetFlags = oldTargetFlags
- & (InputTarget::FLAG_FOREGROUND
- | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
- state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
- found = true;
- goto Found;
- }
- }
- }
- Found:
- if (! found) {
- #if DEBUG_FOCUS
- ALOGD("Focus transfer failed because from window did not have focus.");
- #endif
- return false;
- }
- ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
- ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
- if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
- sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
- sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
- fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
- CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
- "transferring touch focus from this window to another window");
- synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
- }
- #if DEBUG_FOCUS
- logDispatchStateLocked();
- #endif
- } // release lock
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
- return true;
- }
- void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
- #if DEBUG_FOCUS
- ALOGD("Resetting and dropping all events (%s).", reason);
- #endif
- CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
- synthesizeCancelationEventsForAllConnectionsLocked(options);
- resetKeyRepeatLocked();
- releasePendingEventLocked();
- drainInboundQueueLocked();
- resetANRTimeoutsLocked();
- mTouchStatesByDisplay.clear();
- mLastHoverWindowHandle.clear();
- mReplacedKeys.clear();
- }
- void InputDispatcher::logDispatchStateLocked() {
- String8 dump;
- dumpDispatchStateLocked(dump);
- char* text = dump.lockBuffer(dump.size());
- char* start = text;
- while (*start != '\0') {
- char* end = strchr(start, '\n');
- if (*end == '\n') {
- *(end++) = '\0';
- }
- ALOGD("%s", start);
- start = end;
- }
- }
- void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
- dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
- dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
- if (mFocusedApplicationHandle != NULL) {
- dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
- mFocusedApplicationHandle->getName().string(),
- mFocusedApplicationHandle->getDispatchingTimeout(
- DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
- } else {
- dump.append(INDENT "FocusedApplication: <null>\n");
- }
- dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
- mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
- if (!mTouchStatesByDisplay.isEmpty()) {
- dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
- for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
- const TouchState& state = mTouchStatesByDisplay.valueAt(i);
- dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
- state.displayId, toString(state.down), toString(state.split),
- state.deviceId, state.source);
- if (!state.windows.isEmpty()) {
- dump.append(INDENT3 "Windows:\n");
- for (size_t i = 0; i < state.windows.size(); i++) {
- const TouchedWindow& touchedWindow = state.windows[i];
- dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
- i, touchedWindow.windowHandle->getName().string(),
- touchedWindow.pointerIds.value,
- touchedWindow.targetFlags);
- }
- } else {
- dump.append(INDENT3 "Windows: <none>\n");
- }
- }
- } else {
- dump.append(INDENT "TouchStates: <no displays touched>\n");
- }
- if (!mWindowHandles.isEmpty()) {
- dump.append(INDENT "Windows:\n");
- for (size_t i = 0; i < mWindowHandles.size(); i++) {
- const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
- "paused=%s, hasFocus=%s, hasWallpaper=%s, "
- "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
- "frame=[%d,%d][%d,%d], scale=%f, "
- "touchableRegion=",
- i, windowInfo->name.string(), windowInfo->displayId,
- toString(windowInfo->paused),
- toString(windowInfo->hasFocus),
- toString(windowInfo->hasWallpaper),
- toString(windowInfo->visible),
- toString(windowInfo->canReceiveKeys),
- windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
- windowInfo->layer,
- windowInfo->frameLeft, windowInfo->frameTop,
- windowInfo->frameRight, windowInfo->frameBottom,
- windowInfo->scaleFactor);
- dumpRegion(dump, windowInfo->touchableRegion);
- dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
- dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
- windowInfo->ownerPid, windowInfo->ownerUid,
- windowInfo->dispatchingTimeout / 1000000.0);
- }
- } else {
- dump.append(INDENT "Windows: <none>\n");
- }
- if (!mMonitoringChannels.isEmpty()) {
- dump.append(INDENT "MonitoringChannels:\n");
- for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
- const sp<InputChannel>& channel = mMonitoringChannels[i];
- dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
- }
- } else {
- dump.append(INDENT "MonitoringChannels: <none>\n");
- }
- nsecs_t currentTime = now();
- // Dump recently dispatched or dropped events from oldest to newest.
- if (!mRecentQueue.isEmpty()) {
- dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
- for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
- dump.append(INDENT2);
- entry->appendDescription(dump);
- dump.appendFormat(", age=%0.1fms\n",
- (currentTime - entry->eventTime) * 0.000001f);
- }
- } else {
- dump.append(INDENT "RecentQueue: <empty>\n");
- }
- // Dump event currently being dispatched.
- if (mPendingEvent) {
- dump.append(INDENT "PendingEvent:\n");
- dump.append(INDENT2);
- mPendingEvent->appendDescription(dump);
- dump.appendFormat(", age=%0.1fms\n",
- (currentTime - mPendingEvent->eventTime) * 0.000001f);
- } else {
- dump.append(INDENT "PendingEvent: <none>\n");
- }
- // Dump inbound events from oldest to newest.
- if (!mInboundQueue.isEmpty()) {
- dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
- for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
- dump.append(INDENT2);
- entry->appendDescription(dump);
- dump.appendFormat(", age=%0.1fms\n",
- (currentTime - entry->eventTime) * 0.000001f);
- }
- } else {
- dump.append(INDENT "InboundQueue: <empty>\n");
- }
- if (!mReplacedKeys.isEmpty()) {
- dump.append(INDENT "ReplacedKeys:\n");
- for (size_t i = 0; i < mReplacedKeys.size(); i++) {
- const KeyReplacement& replacement = mReplacedKeys.keyAt(i);
- int32_t newKeyCode = mReplacedKeys.valueAt(i);
- dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n",
- i, replacement.keyCode, replacement.deviceId, newKeyCode);
- }
- } else {
- dump.append(INDENT "ReplacedKeys: <empty>\n");
- }
- if (!mConnectionsByFd.isEmpty()) {
- dump.append(INDENT "Connections:\n");
- for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
- const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
- dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
- "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
- i, connection->getInputChannelName(), connection->getWindowName(),
- connection->getStatusLabel(), toString(connection->monitor),
- toString(connection->inputPublisherBlocked));
- if (!connection->outboundQueue.isEmpty()) {
- dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
- connection->outboundQueue.count());
- for (DispatchEntry* entry = connection->outboundQueue.head; entry;
- entry = entry->next) {
- dump.append(INDENT4);
- entry->eventEntry->appendDescription(dump);
- dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
- entry->targetFlags, entry->resolvedAction,
- (currentTime - entry->eventEntry->eventTime) * 0.000001f);
- }
- } else {
- dump.append(INDENT3 "OutboundQueue: <empty>\n");
- }
- if (!connection->waitQueue.isEmpty()) {
- dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
- connection->waitQueue.count());
- for (DispatchEntry* entry = connection->waitQueue.head; entry;
- entry = entry->next) {
- dump.append(INDENT4);
- entry->eventEntry->appendDescription(dump);
- dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
- "age=%0.1fms, wait=%0.1fms\n",
- entry->targetFlags, entry->resolvedAction,
- (currentTime - entry->eventEntry->eventTime) * 0.000001f,
- (currentTime - entry->deliveryTime) * 0.000001f);
- }
- } else {
- dump.append(INDENT3 "WaitQueue: <empty>\n");
- }
- }
- } else {
- dump.append(INDENT "Connections: <none>\n");
- }
- if (isAppSwitchPendingLocked()) {
- dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
- (mAppSwitchDueTime - now()) / 1000000.0);
- } else {
- dump.append(INDENT "AppSwitch: not pending\n");
- }
- dump.append(INDENT "Configuration:\n");
- dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
- mConfig.keyRepeatDelay * 0.000001f);
- dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
- mConfig.keyRepeatTimeout * 0.000001f);
- }
- status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
- const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
- #if DEBUG_REGISTRATION
- ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
- toString(monitor));
- #endif
- { // acquire lock
- AutoMutex _l(mLock);
- if (getConnectionIndexLocked(inputChannel) >= 0) {
- ALOGW("Attempted to register already registered input channel '%s'",
- inputChannel->getName().string());
- return BAD_VALUE;
- }
- sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
- int fd = inputChannel->getFd();
- mConnectionsByFd.add(fd, connection);
- if (monitor) {
- mMonitoringChannels.push(inputChannel);
- }
- mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
- } // release lock
- // Wake the looper because some connections have changed.
- mLooper->wake();
- return OK;
- }
- status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
- #if DEBUG_REGISTRATION
- ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
- #endif
- { // acquire lock
- AutoMutex _l(mLock);
- status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
- if (status) {
- return status;
- }
- } // release lock
- // Wake the poll loop because removing the connection may have changed the current
- // synchronization state.
- mLooper->wake();
- return OK;
- }
- status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
- bool notify) {
- ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
- if (connectionIndex < 0) {
- ALOGW("Attempted to unregister already unregistered input channel '%s'",
- inputChannel->getName().string());
- return BAD_VALUE;
- }
- sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
- mConnectionsByFd.removeItemsAt(connectionIndex);
- if (connection->monitor) {
- removeMonitorChannelLocked(inputChannel);
- }
- mLooper->removeFd(inputChannel->getFd());
- nsecs_t currentTime = now();
- abortBrokenDispatchCycleLocked(currentTime, connection, notify);
- connection->status = Connection::STATUS_ZOMBIE;
- return OK;
- }
- void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
- for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
- if (mMonitoringChannels[i] == inputChannel) {
- mMonitoringChannels.removeAt(i);
- break;
- }
- }
- }
- ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
- ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
- if (connectionIndex >= 0) {
- sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
- if (connection->inputChannel.get() == inputChannel.get()) {
- return connectionIndex;
- }
- }
- return -1;
- }
- void InputDispatcher::onDispatchCycleFinishedLocked(
- nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
- commandEntry->connection = connection;
- commandEntry->eventTime = currentTime;
- commandEntry->seq = seq;
- commandEntry->handled = handled;
- }
- void InputDispatcher::onDispatchCycleBrokenLocked(
- nsecs_t currentTime, const sp<Connection>& connection) {
- ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
- connection->getInputChannelName());
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
- commandEntry->connection = connection;
- }
- void InputDispatcher::onANRLocked(
- nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
- const sp<InputWindowHandle>& windowHandle,
- nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
- float dispatchLatency = (currentTime - eventTime) * 0.000001f;
- float waitDuration = (currentTime - waitStartTime) * 0.000001f;
- ALOGI("Application is not responding: %s. "
- "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
- getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
- dispatchLatency, waitDuration, reason);
- // Capture a record of the InputDispatcher state at the time of the ANR.
- time_t t = time(NULL);
- struct tm tm;
- localtime_r(&t, &tm);
- char timestr[64];
- strftime(timestr, sizeof(timestr), "%F %T", &tm);
- mLastANRState.clear();
- mLastANRState.append(INDENT "ANR:\n");
- mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
- mLastANRState.appendFormat(INDENT2 "Window: %s\n",
- getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
- mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
- mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
- mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
- dumpDispatchStateLocked(mLastANRState);
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doNotifyANRLockedInterruptible);
- commandEntry->inputApplicationHandle = applicationHandle;
- commandEntry->inputWindowHandle = windowHandle;
- commandEntry->reason = reason;
- }
- void InputDispatcher::doNotifyConfigurationChangedInterruptible(
- CommandEntry* commandEntry) {
- mLock.unlock();
- mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
- mLock.lock();
- }
- void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
- CommandEntry* commandEntry) {
- sp<Connection> connection = commandEntry->connection;
- if (connection->status != Connection::STATUS_ZOMBIE) {
- mLock.unlock();
- mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
- mLock.lock();
- }
- }
- void InputDispatcher::doNotifyANRLockedInterruptible(
- CommandEntry* commandEntry) {
- mLock.unlock();
- nsecs_t newTimeout = mPolicy->notifyANR(
- commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
- commandEntry->reason);
- mLock.lock();
- resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
- commandEntry->inputWindowHandle != NULL
- ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
- }
- void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
- CommandEntry* commandEntry) {
- KeyEntry* entry = commandEntry->keyEntry;
- KeyEvent event;
- initializeKeyEvent(&event, entry);
- mLock.unlock();
- nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
- &event, entry->policyFlags);
- mLock.lock();
- if (delay < 0) {
- entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
- } else if (!delay) {
- entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
- } else {
- entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
- entry->interceptKeyWakeupTime = now() + delay;
- }
- entry->release();
- }
- void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
- CommandEntry* commandEntry) {
- sp<Connection> connection = commandEntry->connection;
- nsecs_t finishTime = commandEntry->eventTime;
- uint32_t seq = commandEntry->seq;
- bool handled = commandEntry->handled;
- // Handle post-event policy actions.
- DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
- if (dispatchEntry) {
- nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
- if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
- String8 msg;
- msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
- connection->getWindowName(), eventDuration * 0.000001f);
- dispatchEntry->eventEntry->appendDescription(msg);
- ALOGI("%s", msg.string());
- }
- bool restartEvent;
- if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
- KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
- restartEvent = afterKeyEventLockedInterruptible(connection,
- dispatchEntry, keyEntry, handled);
- } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
- restartEvent = afterMotionEventLockedInterruptible(connection,
- dispatchEntry, motionEntry, handled);
- } else {
- restartEvent = false;
- }
- // Dequeue the event and start the next cycle.
- // Note that because the lock might have been released, it is possible that the
- // contents of the wait queue to have been drained, so we need to double-check
- // a few things.
- if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
- connection->waitQueue.dequeue(dispatchEntry);
- traceWaitQueueLengthLocked(connection);
- if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
- connection->outboundQueue.enqueueAtHead(dispatchEntry);
- traceOutboundQueueLengthLocked(connection);
- } else {
- releaseDispatchEntryLocked(dispatchEntry);
- }
- }
- // Start the next dispatch cycle for this connection.
- startDispatchCycleLocked(now(), connection);
- }
- }
- bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
- DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
- if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
- // Get the fallback key state.
- // Clear it out after dispatching the UP.
- int32_t originalKeyCode = keyEntry->keyCode;
- int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
- if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
- connection->inputState.removeFallbackKey(originalKeyCode);
- }
- if (handled || !dispatchEntry->hasForegroundTarget()) {
- // If the application handles the original key for which we previously
- // generated a fallback or if the window is not a foreground window,
- // then cancel the associated fallback key, if any.
- if (fallbackKeyCode != -1) {
- // Dispatch the unhandled key to the policy with the cancel flag.
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
- "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
- keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
- keyEntry->policyFlags);
- #endif
- KeyEvent event;
- initializeKeyEvent(&event, keyEntry);
- event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
- mLock.unlock();
- mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
- &event, keyEntry->policyFlags, &event);
- mLock.lock();
- // Cancel the fallback key.
- if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
- CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
- "application handled the original non-fallback key "
- "or is no longer a foreground target, "
- "canceling previously dispatched fallback key");
- options.keyCode = fallbackKeyCode;
- synthesizeCancelationEventsForConnectionLocked(connection, options);
- }
- connection->inputState.removeFallbackKey(originalKeyCode);
- }
- } else {
- // If the application did not handle a non-fallback key, first check
- // that we are in a good state to perform unhandled key event processing
- // Then ask the policy what to do with it.
- bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
- && keyEntry->repeatCount == 0;
- if (fallbackKeyCode == -1 && !initialDown) {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Unhandled key event: Skipping unhandled key event processing "
- "since this is not an initial down. "
- "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
- originalKeyCode, keyEntry->action, keyEntry->repeatCount,
- keyEntry->policyFlags);
- #endif
- return false;
- }
- // Dispatch the unhandled key to the policy.
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Unhandled key event: Asking policy to perform fallback action. "
- "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
- keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
- keyEntry->policyFlags);
- #endif
- KeyEvent event;
- initializeKeyEvent(&event, keyEntry);
- mLock.unlock();
- bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
- &event, keyEntry->policyFlags, &event);
- mLock.lock();
- if (connection->status != Connection::STATUS_NORMAL) {
- connection->inputState.removeFallbackKey(originalKeyCode);
- return false;
- }
- // Latch the fallback keycode for this key on an initial down.
- // The fallback keycode cannot change at any other point in the lifecycle.
- if (initialDown) {
- if (fallback) {
- fallbackKeyCode = event.getKeyCode();
- } else {
- fallbackKeyCode = AKEYCODE_UNKNOWN;
- }
- connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
- }
- ALOG_ASSERT(fallbackKeyCode != -1);
- // Cancel the fallback key if the policy decides not to send it anymore.
- // We will continue to dispatch the key to the policy but we will no
- // longer dispatch a fallback key to the application.
- if (fallbackKeyCode != AKEYCODE_UNKNOWN
- && (!fallback || fallbackKeyCode != event.getKeyCode())) {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- if (fallback) {
- ALOGD("Unhandled key event: Policy requested to send key %d"
- "as a fallback for %d, but on the DOWN it had requested "
- "to send %d instead. Fallback canceled.",
- event.getKeyCode(), originalKeyCode, fallbackKeyCode);
- } else {
- ALOGD("Unhandled key event: Policy did not request fallback for %d, "
- "but on the DOWN it had requested to send %d. "
- "Fallback canceled.",
- originalKeyCode, fallbackKeyCode);
- }
- #endif
- CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
- "canceling fallback, policy no longer desires it");
- options.keyCode = fallbackKeyCode;
- synthesizeCancelationEventsForConnectionLocked(connection, options);
- fallback = false;
- fallbackKeyCode = AKEYCODE_UNKNOWN;
- if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
- connection->inputState.setFallbackKey(originalKeyCode,
- fallbackKeyCode);
- }
- }
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- {
- String8 msg;
- const KeyedVector<int32_t, int32_t>& fallbackKeys =
- connection->inputState.getFallbackKeys();
- for (size_t i = 0; i < fallbackKeys.size(); i++) {
- msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
- fallbackKeys.valueAt(i));
- }
- ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
- fallbackKeys.size(), msg.string());
- }
- #endif
- if (fallback) {
- // Restart the dispatch cycle using the fallback key.
- keyEntry->eventTime = event.getEventTime();
- keyEntry->deviceId = event.getDeviceId();
- keyEntry->source = event.getSource();
- keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
- keyEntry->keyCode = fallbackKeyCode;
- keyEntry->scanCode = event.getScanCode();
- keyEntry->metaState = event.getMetaState();
- keyEntry->repeatCount = event.getRepeatCount();
- keyEntry->downTime = event.getDownTime();
- keyEntry->syntheticRepeat = false;
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Unhandled key event: Dispatching fallback key. "
- "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
- originalKeyCode, fallbackKeyCode, keyEntry->metaState);
- #endif
- return true; // restart the event
- } else {
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Unhandled key event: No fallback key.");
- #endif
- }
- }
- }
- return false;
- }
- bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
- DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
- return false;
- }
- void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
- mLock.unlock();
- mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
- mLock.lock();
- }
- void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
- event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
- entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
- entry->downTime, entry->eventTime);
- }
- void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
- int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
- // TODO Write some statistics about how long we spend waiting.
- }
- void InputDispatcher::traceInboundQueueLengthLocked() {
- if (ATRACE_ENABLED()) {
- ATRACE_INT("iq", mInboundQueue.count());
- }
- }
- void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
- if (ATRACE_ENABLED()) {
- char counterName[40];
- snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
- ATRACE_INT(counterName, connection->outboundQueue.count());
- }
- }
- void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
- if (ATRACE_ENABLED()) {
- char counterName[40];
- snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
- ATRACE_INT(counterName, connection->waitQueue.count());
- }
- }
- void InputDispatcher::dump(String8& dump) {
- AutoMutex _l(mLock);
- dump.append("Input Dispatcher State:\n");
- dumpDispatchStateLocked(dump);
- if (!mLastANRState.isEmpty()) {
- dump.append("\nInput Dispatcher State at time of last ANR:\n");
- dump.append(mLastANRState);
- }
- }
- void InputDispatcher::monitor() {
- // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
- mLock.lock();
- mLooper->wake();
- mDispatcherIsAliveCondition.wait(mLock);
- mLock.unlock();
- }
- // --- InputDispatcher::InjectionState ---
- InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
- refCount(1),
- injectorPid(injectorPid), injectorUid(injectorUid),
- injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
- pendingForegroundDispatches(0) {
- }
- InputDispatcher::InjectionState::~InjectionState() {
- }
- void InputDispatcher::InjectionState::release() {
- refCount -= 1;
- if (refCount == 0) {
- delete this;
- } else {
- ALOG_ASSERT(refCount > 0);
- }
- }
- // --- InputDispatcher::EventEntry ---
- InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
- refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
- injectionState(NULL), dispatchInProgress(false) {
- }
- InputDispatcher::EventEntry::~EventEntry() {
- releaseInjectionState();
- }
- void InputDispatcher::EventEntry::release() {
- refCount -= 1;
- if (refCount == 0) {
- delete this;
- } else {
- ALOG_ASSERT(refCount > 0);
- }
- }
- void InputDispatcher::EventEntry::releaseInjectionState() {
- if (injectionState) {
- injectionState->release();
- injectionState = NULL;
- }
- }
- // --- InputDispatcher::ConfigurationChangedEntry ---
- InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
- EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
- }
- InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
- }
- void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
- msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
- policyFlags);
- }
- // --- InputDispatcher::DeviceResetEntry ---
- InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
- EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
- deviceId(deviceId) {
- }
- InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
- }
- void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
- msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
- deviceId, policyFlags);
- }
- // --- InputDispatcher::KeyEntry ---
- InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
- int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
- int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
- int32_t repeatCount, nsecs_t downTime) :
- EventEntry(TYPE_KEY, eventTime, policyFlags),
- deviceId(deviceId), source(source), action(action), flags(flags),
- keyCode(keyCode), scanCode(scanCode), metaState(metaState),
- repeatCount(repeatCount), downTime(downTime),
- syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
- interceptKeyWakeupTime(0) {
- }
- InputDispatcher::KeyEntry::~KeyEntry() {
- }
- void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
- msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
- "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
- "repeatCount=%d), policyFlags=0x%08x",
- deviceId, source, action, flags, keyCode, scanCode, metaState,
- repeatCount, policyFlags);
- }
- void InputDispatcher::KeyEntry::recycle() {
- releaseInjectionState();
- dispatchInProgress = false;
- syntheticRepeat = false;
- interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
- interceptKeyWakeupTime = 0;
- }
- // --- InputDispatcher::MotionEntry ---
- InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId,
- uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton,
- int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
- float xPrecision, float yPrecision, nsecs_t downTime,
- int32_t displayId, uint32_t pointerCount,
- const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
- float xOffset, float yOffset) :
- EventEntry(TYPE_MOTION, eventTime, policyFlags),
- eventTime(eventTime),
- deviceId(deviceId), source(source), action(action), actionButton(actionButton),
- flags(flags), metaState(metaState), buttonState(buttonState),
- edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision),
- downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
- for (uint32_t i = 0; i < pointerCount; i++) {
- this->pointerProperties[i].copyFrom(pointerProperties[i]);
- this->pointerCoords[i].copyFrom(pointerCoords[i]);
- if (xOffset || yOffset) {
- this->pointerCoords[i].applyOffset(xOffset, yOffset);
- }
- }
- }
- InputDispatcher::MotionEntry::~MotionEntry() {
- }
- void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
- msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, "
- "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, "
- "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
- deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags,
- xPrecision, yPrecision, displayId);
- for (uint32_t i = 0; i < pointerCount; i++) {
- if (i) {
- msg.append(", ");
- }
- msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
- pointerCoords[i].getX(), pointerCoords[i].getY());
- }
- msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
- }
- // --- InputDispatcher::DispatchEntry ---
- volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
- InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
- int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
- seq(nextSeq()),
- eventEntry(eventEntry), targetFlags(targetFlags),
- xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
- deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
- eventEntry->refCount += 1;
- }
- InputDispatcher::DispatchEntry::~DispatchEntry() {
- eventEntry->release();
- }
- uint32_t InputDispatcher::DispatchEntry::nextSeq() {
- // Sequence number 0 is reserved and will never be returned.
- uint32_t seq;
- do {
- seq = android_atomic_inc(&sNextSeqAtomic);
- } while (!seq);
- return seq;
- }
- // --- InputDispatcher::InputState ---
- InputDispatcher::InputState::InputState() {
- }
- InputDispatcher::InputState::~InputState() {
- }
- bool InputDispatcher::InputState::isNeutral() const {
- return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
- }
- bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
- int32_t displayId) const {
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
- if (memento.deviceId == deviceId
- && memento.source == source
- && memento.displayId == displayId
- && memento.hovering) {
- return true;
- }
- }
- return false;
- }
- bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
- int32_t action, int32_t flags) {
- switch (action) {
- case AKEY_EVENT_ACTION_UP: {
- if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
- for (size_t i = 0; i < mFallbackKeys.size(); ) {
- if (mFallbackKeys.valueAt(i) == entry->keyCode) {
- mFallbackKeys.removeItemsAt(i);
- } else {
- i += 1;
- }
- }
- }
- ssize_t index = findKeyMemento(entry);
- if (index >= 0) {
- mKeyMementos.removeAt(index);
- return true;
- }
- /* FIXME: We can't just drop the key up event because that prevents creating
- * popup windows that are automatically shown when a key is held and then
- * dismissed when the key is released. The problem is that the popup will
- * not have received the original key down, so the key up will be considered
- * to be inconsistent with its observed state. We could perhaps handle this
- * by synthesizing a key down but that will cause other problems.
- *
- * So for now, allow inconsistent key up events to be dispatched.
- *
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
- "keyCode=%d, scanCode=%d",
- entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
- #endif
- return false;
- */
- return true;
- }
- case AKEY_EVENT_ACTION_DOWN: {
- ssize_t index = findKeyMemento(entry);
- if (index >= 0) {
- mKeyMementos.removeAt(index);
- }
- addKeyMemento(entry, flags);
- return true;
- }
- default:
- return true;
- }
- }
- bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
- int32_t action, int32_t flags) {
- int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
- switch (actionMasked) {
- case AMOTION_EVENT_ACTION_UP:
- case AMOTION_EVENT_ACTION_CANCEL: {
- ssize_t index = findMotionMemento(entry, false /*hovering*/);
- if (index >= 0) {
- mMotionMementos.removeAt(index);
- return true;
- }
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
- "actionMasked=%d",
- entry->deviceId, entry->source, actionMasked);
- #endif
- return false;
- }
- case AMOTION_EVENT_ACTION_DOWN: {
- ssize_t index = findMotionMemento(entry, false /*hovering*/);
- if (index >= 0) {
- mMotionMementos.removeAt(index);
- }
- addMotionMemento(entry, flags, false /*hovering*/);
- return true;
- }
- case AMOTION_EVENT_ACTION_POINTER_UP:
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- case AMOTION_EVENT_ACTION_MOVE: {
- if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
- // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
- // generate cancellation events for these since they're based in relative rather than
- // absolute units.
- return true;
- }
- ssize_t index = findMotionMemento(entry, false /*hovering*/);
- if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
- // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
- // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
- // other value and we need to track the motion so we can send cancellation events for
- // anything generating fallback events (e.g. DPad keys for joystick movements).
- if (index >= 0) {
- if (entry->pointerCoords[0].isEmpty()) {
- mMotionMementos.removeAt(index);
- } else {
- MotionMemento& memento = mMotionMementos.editItemAt(index);
- memento.setPointers(entry);
- }
- } else if (!entry->pointerCoords[0].isEmpty()) {
- addMotionMemento(entry, flags, false /*hovering*/);
- }
- // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
- return true;
- }
- if (index >= 0) {
- MotionMemento& memento = mMotionMementos.editItemAt(index);
- memento.setPointers(entry);
- return true;
- }
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Dropping inconsistent motion pointer up/down or move event: "
- "deviceId=%d, source=%08x, actionMasked=%d",
- entry->deviceId, entry->source, actionMasked);
- #endif
- return false;
- }
- case AMOTION_EVENT_ACTION_HOVER_EXIT: {
- ssize_t index = findMotionMemento(entry, true /*hovering*/);
- if (index >= 0) {
- mMotionMementos.removeAt(index);
- return true;
- }
- #if DEBUG_OUTBOUND_EVENT_DETAILS
- ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
- entry->deviceId, entry->source);
- #endif
- return false;
- }
- case AMOTION_EVENT_ACTION_HOVER_ENTER:
- case AMOTION_EVENT_ACTION_HOVER_MOVE: {
- ssize_t index = findMotionMemento(entry, true /*hovering*/);
- if (index >= 0) {
- mMotionMementos.removeAt(index);
- }
- addMotionMemento(entry, flags, true /*hovering*/);
- return true;
- }
- default:
- return true;
- }
- }
- ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
- for (size_t i = 0; i < mKeyMementos.size(); i++) {
- const KeyMemento& memento = mKeyMementos.itemAt(i);
- if (memento.deviceId == entry->deviceId
- && memento.source == entry->source
- && memento.keyCode == entry->keyCode
- && memento.scanCode == entry->scanCode) {
- return i;
- }
- }
- return -1;
- }
- ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
- bool hovering) const {
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
- if (memento.deviceId == entry->deviceId
- && memento.source == entry->source
- && memento.displayId == entry->displayId
- && memento.hovering == hovering) {
- return i;
- }
- }
- return -1;
- }
- void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
- mKeyMementos.push();
- KeyMemento& memento = mKeyMementos.editTop();
- memento.deviceId = entry->deviceId;
- memento.source = entry->source;
- memento.keyCode = entry->keyCode;
- memento.scanCode = entry->scanCode;
- memento.metaState = entry->metaState;
- memento.flags = flags;
- memento.downTime = entry->downTime;
- memento.policyFlags = entry->policyFlags;
- }
- void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
- int32_t flags, bool hovering) {
- mMotionMementos.push();
- MotionMemento& memento = mMotionMementos.editTop();
- memento.deviceId = entry->deviceId;
- memento.source = entry->source;
- memento.flags = flags;
- memento.xPrecision = entry->xPrecision;
- memento.yPrecision = entry->yPrecision;
- memento.downTime = entry->downTime;
- memento.displayId = entry->displayId;
- memento.setPointers(entry);
- memento.hovering = hovering;
- memento.policyFlags = entry->policyFlags;
- }
- void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
- pointerCount = entry->pointerCount;
- for (uint32_t i = 0; i < entry->pointerCount; i++) {
- pointerProperties[i].copyFrom(entry->pointerProperties[i]);
- pointerCoords[i].copyFrom(entry->pointerCoords[i]);
- }
- }
- void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
- Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
- for (size_t i = 0; i < mKeyMementos.size(); i++) {
- const KeyMemento& memento = mKeyMementos.itemAt(i);
- if (shouldCancelKey(memento, options)) {
- outEvents.push(new KeyEntry(currentTime,
- memento.deviceId, memento.source, memento.policyFlags,
- AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
- memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
- }
- }
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
- if (shouldCancelMotion(memento, options)) {
- outEvents.push(new MotionEntry(currentTime,
- memento.deviceId, memento.source, memento.policyFlags,
- memento.hovering
- ? AMOTION_EVENT_ACTION_HOVER_EXIT
- : AMOTION_EVENT_ACTION_CANCEL,
- memento.flags, 0, 0, 0, 0,
- memento.xPrecision, memento.yPrecision, memento.downTime,
- memento.displayId,
- memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
- 0, 0));
- }
- }
- }
- void InputDispatcher::InputState::clear() {
- mKeyMementos.clear();
- mMotionMementos.clear();
- mFallbackKeys.clear();
- }
- void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
- if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
- for (size_t j = 0; j < other.mMotionMementos.size(); ) {
- const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
- if (memento.deviceId == otherMemento.deviceId
- && memento.source == otherMemento.source
- && memento.displayId == otherMemento.displayId) {
- other.mMotionMementos.removeAt(j);
- } else {
- j += 1;
- }
- }
- other.mMotionMementos.push(memento);
- }
- }
- }
- int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
- ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
- return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
- }
- void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
- int32_t fallbackKeyCode) {
- ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
- if (index >= 0) {
- mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
- } else {
- mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
- }
- }
- void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
- mFallbackKeys.removeItem(originalKeyCode);
- }
- bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
- const CancelationOptions& options) {
- if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
- return false;
- }
- if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
- return false;
- }
- switch (options.mode) {
- case CancelationOptions::CANCEL_ALL_EVENTS:
- case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
- return true;
- case CancelationOptions::CANCEL_FALLBACK_EVENTS:
- return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
- default:
- return false;
- }
- }
- bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
- const CancelationOptions& options) {
- if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
- return false;
- }
- switch (options.mode) {
- case CancelationOptions::CANCEL_ALL_EVENTS:
- return true;
- case CancelationOptions::CANCEL_POINTER_EVENTS:
- return memento.source & AINPUT_SOURCE_CLASS_POINTER;
- case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
- return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
- default:
- return false;
- }
- }
- // --- InputDispatcher::Connection ---
- InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
- const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
- status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
- monitor(monitor),
- inputPublisher(inputChannel), inputPublisherBlocked(false) {
- }
- InputDispatcher::Connection::~Connection() {
- }
- const char* InputDispatcher::Connection::getWindowName() const {
- if (inputWindowHandle != NULL) {
- return inputWindowHandle->getName().string();
- }
- if (monitor) {
- return "monitor";
- }
- return "?";
- }
- const char* InputDispatcher::Connection::getStatusLabel() const {
- switch (status) {
- case STATUS_NORMAL:
- return "NORMAL";
- case STATUS_BROKEN:
- return "BROKEN";
- case STATUS_ZOMBIE:
- return "ZOMBIE";
- default:
- return "UNKNOWN";
- }
- }
- InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
- for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
- if (entry->seq == seq) {
- return entry;
- }
- }
- return NULL;
- }
- // --- InputDispatcher::CommandEntry ---
- InputDispatcher::CommandEntry::CommandEntry(Command command) :
- command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
- seq(0), handled(false) {
- }
- InputDispatcher::CommandEntry::~CommandEntry() {
- }
- // --- InputDispatcher::TouchState ---
- InputDispatcher::TouchState::TouchState() :
- down(false), split(false), deviceId(-1), source(0), displayId(-1) {
- }
- InputDispatcher::TouchState::~TouchState() {
- }
- void InputDispatcher::TouchState::reset() {
- down = false;
- split = false;
- deviceId = -1;
- source = 0;
- displayId = -1;
- windows.clear();
- }
- void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
- down = other.down;
- split = other.split;
- deviceId = other.deviceId;
- source = other.source;
- displayId = other.displayId;
- windows = other.windows;
- }
- void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
- int32_t targetFlags, BitSet32 pointerIds) {
- if (targetFlags & InputTarget::FLAG_SPLIT) {
- split = true;
- }
- for (size_t i = 0; i < windows.size(); i++) {
- TouchedWindow& touchedWindow = windows.editItemAt(i);
- if (touchedWindow.windowHandle == windowHandle) {
- touchedWindow.targetFlags |= targetFlags;
- if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
- touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
- }
- touchedWindow.pointerIds.value |= pointerIds.value;
- return;
- }
- }
- windows.push();
- TouchedWindow& touchedWindow = windows.editTop();
- touchedWindow.windowHandle = windowHandle;
- touchedWindow.targetFlags = targetFlags;
- touchedWindow.pointerIds = pointerIds;
- }
- void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
- for (size_t i = 0; i < windows.size(); i++) {
- if (windows.itemAt(i).windowHandle == windowHandle) {
- windows.removeAt(i);
- return;
- }
- }
- }
- void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
- for (size_t i = 0 ; i < windows.size(); ) {
- TouchedWindow& window = windows.editItemAt(i);
- if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
- | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
- window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
- window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
- i += 1;
- } else {
- windows.removeAt(i);
- }
- }
- }
- sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
- for (size_t i = 0; i < windows.size(); i++) {
- const TouchedWindow& window = windows.itemAt(i);
- if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
- return window.windowHandle;
- }
- }
- return NULL;
- }
- bool InputDispatcher::TouchState::isSlippery() const {
- // Must have exactly one foreground window.
- bool haveSlipperyForegroundWindow = false;
- for (size_t i = 0; i < windows.size(); i++) {
- const TouchedWindow& window = windows.itemAt(i);
- if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
- if (haveSlipperyForegroundWindow
- || !(window.windowHandle->getInfo()->layoutParamsFlags
- & InputWindowInfo::FLAG_SLIPPERY)) {
- return false;
- }
- haveSlipperyForegroundWindow = true;
- }
- }
- return haveSlipperyForegroundWindow;
- }
- // --- InputDispatcherThread ---
- InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
- Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
- }
- InputDispatcherThread::~InputDispatcherThread() {
- }
- bool InputDispatcherThread::threadLoop() {
- mDispatcher->dispatchOnce();
- return true;
- }
- } // namespace android
|