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- /*
- **
- ** Copyright 2006, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
- #define LOG_TAG "fillrate"
- #include <stdlib.h>
- #include <stdio.h>
- #include <EGL/egl.h>
- #include <GLES/gl.h>
- #include <GLES/glext.h>
- #include <utils/StopWatch.h>
- #include <WindowSurface.h>
- #include <EGLUtils.h>
- using namespace android;
- int main(int argc, char** argv)
- {
- EGLint configAttribs[] = {
- EGL_DEPTH_SIZE, 0,
- EGL_NONE
- };
-
- EGLint majorVersion;
- EGLint minorVersion;
- EGLContext context;
- EGLConfig config;
- EGLSurface surface;
- EGLint w, h;
- EGLDisplay dpy;
- WindowSurface windowSurface;
- EGLNativeWindowType window = windowSurface.getSurface();
-
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(dpy, &majorVersion, &minorVersion);
-
- status_t err = EGLUtils::selectConfigForNativeWindow(
- dpy, configAttribs, window, &config);
- if (err) {
- fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
- return 0;
- }
- surface = eglCreateWindowSurface(dpy, config, window, NULL);
- context = eglCreateContext(dpy, config, NULL, NULL);
- eglMakeCurrent(dpy, surface, surface, context);
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
-
- printf("w=%d, h=%d\n", w, h);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_DITHER);
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glColor4f(1,1,1,1);
- uint32_t* t32 = (uint32_t*)malloc(512*512*4);
- for (int y=0 ; y<512 ; y++) {
- for (int x=0 ; x<512 ; x++) {
- int u = x-256;
- int v = y-256;
- if (u*u+v*v < 256*256) {
- t32[x+y*512] = 0x10FFFFFF;
- } else {
- t32[x+y*512] = 0x20FF0000;
- }
- }
- }
- const GLfloat fh = h;
- const GLfloat fw = w;
- const GLfloat vertices[4][2] = {
- { 0, 0 },
- { 0, fh },
- { fw, fh },
- { fw, 0 }
- };
- const GLfloat texCoords[4][2] = {
- { 0, 0 },
- { 0, 1 },
- { 1, 1 },
- { 1, 0 }
- };
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrthof(0, w, 0, h, 0, 1);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vertices);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- eglSwapInterval(dpy, 1);
- glClearColor(1,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- eglSwapBuffers(dpy, surface);
-
- nsecs_t times[32];
- for (int c=1 ; c<32 ; c++) {
- glClear(GL_COLOR_BUFFER_BIT);
- for (int i=0 ; i<c ; i++) {
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- eglSwapBuffers(dpy, surface);
- }
- // for (int c=31 ; c>=1 ; c--) {
- int j=0;
- for (int c=1 ; c<32 ; c++) {
- glClear(GL_COLOR_BUFFER_BIT);
- nsecs_t now = systemTime();
- for (int i=0 ; i<c ; i++) {
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- eglSwapBuffers(dpy, surface);
- nsecs_t t = systemTime() - now;
- times[j++] = t;
- }
- for (int c=1, j=0 ; c<32 ; c++, j++) {
- nsecs_t t = times[j];
- printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0);
- }
-
- eglTerminate(dpy);
-
- return 0;
- }
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