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- extends Node2D
- var fr = 0.001
- var pos = Vector2(0,0)
- func get_lv():
- var lv = pos.rotated(fr*(Time.time+0.5))-pos.rotated(fr*(Time.time-0.5))
- return lv
- func _process(delta):
- set_rotation(fr*Time.time)
- func _ready():
- var dist
- pos = get_node("Planet").global_position
- dist = pos.length()
- fr = 2.0*PI/((dist/300000.0)*(dist/300000.0)*(dist/300000.0)*365*24*60)
-
- set_process(true)
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