project.godot 7.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "LabelWithFont",
  11. "class": "Blinker",
  12. "language": "GDScript",
  13. "path": "res://scripts/Blinker.gd"
  14. }, {
  15. "base": "TimeLord",
  16. "class": "Block",
  17. "language": "GDScript",
  18. "path": "res://scripts/Block.gd"
  19. }, {
  20. "base": "VBoxContainer",
  21. "class": "ChatBox",
  22. "language": "GDScript",
  23. "path": "res://scripts/ChatBox.gd"
  24. }, {
  25. "base": "LabelWithFont",
  26. "class": "ChatMessage",
  27. "language": "GDScript",
  28. "path": "res://scripts/ChatMessagel.gd"
  29. }, {
  30. "base": "Reference",
  31. "class": "Dialogue",
  32. "language": "GDScript",
  33. "path": "res://scripts/Dialogue.gd"
  34. }, {
  35. "base": "Polygon2D",
  36. "class": "Fader",
  37. "language": "GDScript",
  38. "path": "res://scripts/Fader.gd"
  39. }, {
  40. "base": "Label",
  41. "class": "LabelWithFont",
  42. "language": "GDScript",
  43. "path": "res://scripts/Label_With_Font.gd"
  44. }, {
  45. "base": "AudioStreamPlayer2D",
  46. "class": "SDPlayer2D",
  47. "language": "GDScript",
  48. "path": "res://scripts/SDPlayer2D.gd"
  49. }, {
  50. "base": "SDPlayer2D",
  51. "class": "SDRandPitch2D",
  52. "language": "GDScript",
  53. "path": "res://scripts/SDRandPitch2D.gd"
  54. }, {
  55. "base": "Timer",
  56. "class": "SDTimer",
  57. "language": "GDScript",
  58. "path": "res://scripts/SDTimer.gd"
  59. }, {
  60. "base": "Tween",
  61. "class": "SDTween",
  62. "language": "GDScript",
  63. "path": "res://scripts/SDTween.gd"
  64. }, {
  65. "base": "Reference",
  66. "class": "Saying",
  67. "language": "GDScript",
  68. "path": "res://scripts/Saying.gd"
  69. }, {
  70. "base": "Node2D",
  71. "class": "TimeLord",
  72. "language": "GDScript",
  73. "path": "res://scripts/TimeLord.gd"
  74. }, {
  75. "base": "LabelWithFont",
  76. "class": "WarningSign",
  77. "language": "GDScript",
  78. "path": "res://scripts/warning_sign.gd"
  79. } ]
  80. _global_script_class_icons={
  81. "Blinker": "",
  82. "Block": "",
  83. "ChatBox": "",
  84. "ChatMessage": "",
  85. "Dialogue": "",
  86. "Fader": "",
  87. "LabelWithFont": "",
  88. "SDPlayer2D": "",
  89. "SDRandPitch2D": "",
  90. "SDTimer": "",
  91. "SDTween": "",
  92. "Saying": "",
  93. "TimeLord": "",
  94. "WarningSign": ""
  95. }
  96. [application]
  97. config/name="Nights_with_Junk"
  98. run/main_scene="res://Entrance.tscn"
  99. boot_splash/image="res://nwj_start_whole.png"
  100. boot_splash/fullsize=false
  101. config/icon="res://icon.png"
  102. [debug]
  103. gdscript/warnings/unused_variable=false
  104. gdscript/warnings/unused_class_variable=false
  105. gdscript/warnings/unused_argument=false
  106. [display]
  107. window/size/resizable=false
  108. [input]
  109. ui_accept={
  110. "deadzone": 0.5,
  111. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
  112. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
  113. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  114. ]
  115. }
  116. ui_select={
  117. "deadzone": 0.5,
  118. "events": [ ]
  119. }
  120. ui_left={
  121. "deadzone": 0.5,
  122. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  123. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  124. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  125. ]
  126. }
  127. ui_right={
  128. "deadzone": 0.5,
  129. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  130. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  131. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  132. ]
  133. }
  134. ui_up={
  135. "deadzone": 0.5,
  136. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  137. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  138. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  139. ]
  140. }
  141. ui_down={
  142. "deadzone": 0.5,
  143. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  144. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  145. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  146. ]
  147. }
  148. plunge={
  149. "deadzone": 0.5,
  150. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  151. ]
  152. }
  153. drill={
  154. "deadzone": 0.5,
  155. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
  156. ]
  157. }
  158. erase_layer={
  159. "deadzone": 0.5,
  160. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
  161. ]
  162. }
  163. roll_right={
  164. "deadzone": 0.5,
  165. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"unicode":0,"echo":false,"script":null)
  166. ]
  167. }
  168. roll_left={
  169. "deadzone": 0.5,
  170. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
  171. ]
  172. }
  173. ui_reset={
  174. "deadzone": 0.5,
  175. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
  176. ]
  177. }
  178. win={
  179. "deadzone": 0.5,
  180. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null)
  181. ]
  182. }
  183. [rendering]
  184. quality/driver/driver_name="GLES2"
  185. vram_compression/import_etc=true
  186. vram_compression/import_etc2=false
  187. environment/default_environment="res://default_env.tres"