blockshader.shader 216 B

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  1. shader_type spatial;
  2. render_mode unshaded;
  3. uniform vec4 color: hint_color;
  4. uniform float scale;
  5. void fragment()
  6. {
  7. ALBEDO=color.xyz;
  8. if (cos(UV.x*scale/6.)>=0.9||cos(UV.y*scale/9.)>=0.9){
  9. ALBEDO=vec3(1,1,1);
  10. }
  11. }