basic_cube.tscn 394 B

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  1. [gd_scene load_steps=4 format=2]
  2. [ext_resource path="res://blockshader.shader" type="Shader" id=1]
  3. [sub_resource type="CubeMesh" id=1]
  4. [sub_resource type="ShaderMaterial" id=2]
  5. shader = ExtResource( 1 )
  6. shader_param/color = Color( 0.686275, 0.65098, 0.0784314, 1 )
  7. shader_param/scale = 113.0
  8. [node name="test_cube" type="MeshInstance"]
  9. mesh = SubResource( 1 )
  10. material/0 = SubResource( 2 )