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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ {
- "base": "Label",
- "class": "LabelWithFont",
- "language": "GDScript",
- "path": "res://scripts/Label_With_Font.gd"
- } ]
- _global_script_class_icons={
- "LabelWithFont": ""
- }
- [application]
- config/name="Blind_pong"
- run/main_scene="res://Main.tscn"
- config/icon="res://icon.png"
- [display]
- window/size/resizable=false
- window/vsync/use_vsync=false
- [input]
- ui_up={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
- ]
- }
- left2={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
- ]
- }
- right2={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
- ]
- }
- reward={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null)
- ]
- }
- [rendering]
- quality/driver/driver_name="GLES2"
- environment/default_environment="res://default_env.tres"
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