NeonHead
An extremely nerdy first-person game about freedoms in a FOSS and OSHW dominated world.
Itch page: https://houkime.itch.io/neonhead
Thanks to Bojangles from Newgrounds for the main theme.
https://www.newgrounds.com/audio/listen/853949
Fair Warning:
Some people might be offended by contents.
Although I would say that the plot is very kindhearted (at least at the moment i am writing this).
Current state:
Mostly ready. Playable, winnable and losable.
Licensing
- "Sad Chill" theme belongs to Bojangles (see README in music) and is used here with his permisson. For commercial use contact him/her.
- Code and other assets are licensed under MIT (see LICENSE) and thus can be used with no real restrictions.
Building from sources
- grab the latest Godot engine
if this repo is not too old preferably from git. That's how it was made.
- play it right away
- to play from from editor
godot godot/godot.project
and push the play button on the top-right.
- Or there is a fully GUI path where you launch godot and import the project.godot from the clone folder etc. etc.
- you can also launch the game from CLI but you will still need to open editor briefly to import assets (no CLI option for this yet :(( ).
godot godot/godot.project
*quit editor when it finishes importing. Unfortunately -q flag is useless for waiting till import finishes and exiting*
godot godot/Main.tscn
- alternatively, configure Linux target
for stable Godot releases you can use template manager to fetch templates, for git you will need to compile your own templates.
- export
Web version for now lives on its separate branch
In some time I will probably make an automated git build for Arch Linux's AUR.
Although it will most probably mean compiling engine as well in a local folder since template management in Godot is wonky.
Binary releases:
None yet but they will end up here and on Itch, also maybe Lutris and whatever you propose in issues.
Tools used:
- Godot as an engine
- Klystrack foss synth for some sounds (.kt extension)
- Goxel for voxel stuff (which is literally almost every 3D asset)
- Blender for sky