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- extends MeshInstance
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- # Called when the node enters the scene tree for the first time.
- func _ready():
- #print("sky is ready")
- visible=true
- #scale = Vector3(1,200,100)
- var tw = Tween.new()
- # tw.interpolate_property(self,"scale",scale,Vector3(100,200,100),60,Tween.TRANS_CUBIC,Tween.EASE_IN_OUT)
- # add_child(tw)
- # tw.start()
- # var s = self
- # var rid = mesh.get_rid()
- # var rid2 = get_surface_material(0).get_rid()
- #var rid = RID(s)
- #print (rid.get_id())
- #print (rid.get_id())
- # VisualServer.instance_geometry_set_draw_range(rid,0,1000000,1,1)
- # VisualServer.instance_geometry_set_draw_range(rid2,0,1000000,1,1)
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