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- extends MeshInstance
- var on = true
- export var period = 1
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- # Called when the node enters the scene tree for the first time.
- func _ready():
- var timer = Timer.new()
- timer.wait_time = period
- add_child(timer)
- timer.start()
- timer.connect("timeout",self,"toggle")
- func toggle():
- on = not on
- update()
- func update():
- get_surface_material(0).emission_enabled = on
- $OmniLight.visible= on
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