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- ################################################################################
- ## Initialization
- ################################################################################
- ## The init offset statement causes the initialization statements in this file
- ## to run before init statements in any other file.
- init offset = -2
- ## Calling gui.init resets the styles to sensible default values, and sets the
- ## width and height of the game.
- init python:
- gui.init(1280, 720)
- ################################################################################
- ## GUI Configuration Variables
- ################################################################################
- ## Colors ######################################################################
- ##
- ## The colors of text in the interface.
- ## An accent color used throughout the interface to label and highlight text.
- define gui.accent_color = u'#66cc00'
- ## The color used for a text button when it is neither selected nor hovered.
- define gui.idle_color = u'#888888'
- ## The small color is used for small text, which needs to be brighter/darker to
- ## achieve the same effect.
- define gui.idle_small_color = u'#aaaaaa'
- ## The color that is used for buttons and bars that are hovered.
- define gui.hover_color = u'#a3e066'
- ## The color used for a text button when it is selected but not focused. A
- ## button is selected if it is the current screen or preference value.
- define gui.selected_color = u'#ffffff'
- ## The color used for a text button when it cannot be selected.
- define gui.insensitive_color = u'#8888887f'
- ## Colors used for the portions of bars that are not filled in. These are not
- ## used directly, but are used when re-generating bar image files.
- define gui.muted_color = u'#285100'
- define gui.hover_muted_color = u'#3d7a00'
- ## The colors used for dialogue and menu choice text.
- define gui.text_color = u'#ffffff'
- define gui.interface_text_color = u'#ffffff'
- ## Fonts and Font Sizes ########################################################
- ## The font used for in-game text.
- define gui.text_font = "DejaVuSans.ttf"
- ## The font used for character names.
- define gui.name_text_font = "DejaVuSans.ttf"
- ## The font used for out-of-game text.
- define gui.interface_text_font = "DejaVuSans.ttf"
- ## The size of normal dialogue text.
- define gui.text_size = 22
- ## The size of character names.
- define gui.name_text_size = 30
- ## The size of text in the game's user interface.
- define gui.interface_text_size = 22
- ## The size of labels in the game's user interface.
- define gui.label_text_size = 24
- ## The size of text on the notify screen.
- define gui.notify_text_size = 16
- ## The size of the game's title.
- define gui.title_text_size = 50
- ## Main and Game Menus #########################################################
- ## The images used for the main and game menus.
- define gui.main_menu_background = "gui/main_menu.png"
- define gui.game_menu_background = "gui/game_menu.png"
- ## Dialogue ####################################################################
- ##
- ## These variables control how dialogue is displayed on the screen one line at a
- ## time.
- ## The height of the textbox containing dialogue.
- define gui.textbox_height = 185
- ## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
- ## center, and 1.0 is the bottom.
- define gui.textbox_yalign = 1.0
- ## The placement of the speaking character's name, relative to the textbox.
- ## These can be a whole number of pixels from the left or top, or 0.5 to center.
- define gui.name_xpos = 240
- define gui.name_ypos = 0
- ## The horizontal alignment of the character's name. This can be 0.0 for left-
- ## aligned, 0.5 for centered, and 1.0 for right-aligned.
- define gui.name_xalign = 0.0
- ## The width, height, and borders of the box containing the character's name, or
- ## None to automatically size it.
- define gui.namebox_width = None
- define gui.namebox_height = None
- ## The borders of the box containing the character's name, in left, top, right,
- ## bottom order.
- define gui.namebox_borders = Borders(5, 5, 5, 5)
- ## If True, the background of the namebox will be tiled, if False, the
- ## background of the namebox will be scaled.
- define gui.namebox_tile = False
- ## The placement of dialogue relative to the textbox. These can be a whole
- ## number of pixels relative to the left or top side of the textbox, or 0.5 to
- ## center.
- define gui.dialogue_xpos = 268
- define gui.dialogue_ypos = 50
- ## The maximum width of dialogue text, in pixels.
- define gui.dialogue_width = 744
- ## The horizontal alignment of the dialogue text. This can be 0.0 for left-
- ## aligned, 0.5 for centered, and 1.0 for right-aligned.
- define gui.dialogue_text_xalign = 0.0
- ## Buttons #####################################################################
- ##
- ## These variables, along with the image files in gui/button, control aspects of
- ## how buttons are displayed.
- ## The width and height of a button, in pixels. If None, Ren'Py computes a size.
- define gui.button_width = None
- define gui.button_height = None
- ## The borders on each side of the button, in left, top, right, bottom order.
- define gui.button_borders = Borders(4, 4, 4, 4)
- ## If True, the background image will be tiled. If False, the background image
- ## will be linearly scaled.
- define gui.button_tile = False
- ## The font used by the button.
- define gui.button_text_font = gui.interface_text_font
- ## The size of the text used by the button.
- define gui.button_text_size = gui.interface_text_size
- ## The color of button text in various states.
- define gui.button_text_idle_color = gui.idle_color
- define gui.button_text_hover_color = gui.hover_color
- define gui.button_text_selected_color = gui.selected_color
- define gui.button_text_insensitive_color = gui.insensitive_color
- ## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
- ## is right).
- define gui.button_text_xalign = 0.0
- ## These variables override settings for different kinds of buttons. Please see
- ## the gui documentation for the kinds of buttons available, and what each is
- ## used for.
- ##
- ## These customizations are used by the default interface:
- define gui.radio_button_borders = Borders(18, 4, 4, 4)
- define gui.check_button_borders = Borders(18, 4, 4, 4)
- define gui.confirm_button_text_xalign = 0.5
- define gui.page_button_borders = Borders(10, 4, 10, 4)
- define gui.quick_button_borders = Borders(10, 4, 10, 0)
- define gui.quick_button_text_size = 14
- define gui.quick_button_text_idle_color = gui.idle_small_color
- define gui.quick_button_text_selected_color = gui.accent_color
- ## You can also add your own customizations, by adding properly-named variables.
- ## For example, you can uncomment the following line to set the width of a
- ## navigation button.
- # define gui.navigation_button_width = 250
- ## Choice Buttons ##############################################################
- ##
- ## Choice buttons are used in the in-game menus.
- define gui.choice_button_width = 790
- define gui.choice_button_height = None
- define gui.choice_button_tile = False
- define gui.choice_button_borders = Borders(100, 5, 100, 5)
- define gui.choice_button_text_font = gui.text_font
- define gui.choice_button_text_size = gui.text_size
- define gui.choice_button_text_xalign = 0.5
- define gui.choice_button_text_idle_color = "#cccccc"
- define gui.choice_button_text_hover_color = "#ffffff"
- define gui.choice_button_text_insensitive_color = "#444444"
- ## File Slot Buttons ###########################################################
- ##
- ## A file slot button is a special kind of button. It contains a thumbnail
- ## image, and text describing the contents of the save slot. A save slot uses
- ## image files in gui/button, like the other kinds of buttons.
- ## The save slot button.
- define gui.slot_button_width = 276
- define gui.slot_button_height = 206
- define gui.slot_button_borders = Borders(10, 10, 10, 10)
- define gui.slot_button_text_size = 14
- define gui.slot_button_text_xalign = 0.5
- define gui.slot_button_text_idle_color = gui.idle_small_color
- define gui.slot_button_text_selected_idle_color = gui.selected_color
- define gui.slot_button_text_selected_hover_color = gui.hover_color
- ## The width and height of thumbnails used by the save slots.
- define config.thumbnail_width = 256
- define config.thumbnail_height = 144
- ## The number of columns and rows in the grid of save slots.
- define gui.file_slot_cols = 3
- define gui.file_slot_rows = 2
- ## Positioning and Spacing #####################################################
- ##
- ## These variables control the positioning and spacing of various user interface
- ## elements.
- ## The position of the left side of the navigation buttons, relative to the left
- ## side of the screen.
- define gui.navigation_xpos = 40
- ## The vertical position of the skip indicator.
- define gui.skip_ypos = 10
- ## The vertical position of the notify screen.
- define gui.notify_ypos = 45
- ## The spacing between menu choices.
- define gui.choice_spacing = 22
- ## Buttons in the navigation section of the main and game menus.
- define gui.navigation_spacing = 4
- ## Controls the amount of spacing between preferences.
- define gui.pref_spacing = 10
- ## Controls the amount of spacing between preference buttons.
- define gui.pref_button_spacing = 0
- ## The spacing between file page buttons.
- define gui.page_spacing = 0
- ## The spacing between file slots.
- define gui.slot_spacing = 10
- ## The position of the main menu text.
- define gui.main_menu_text_xalign = 1.0
- ## Frames ######################################################################
- ##
- ## These variables control the look of frames that can contain user interface
- ## components when an overlay or window is not present.
- ## Generic frames.
- define gui.frame_borders = Borders(4, 4, 4, 4)
- ## The frame that is used as part of the confirm screen.
- define gui.confirm_frame_borders = Borders(40, 40, 40, 40)
- ## The frame that is used as part of the skip screen.
- define gui.skip_frame_borders = Borders(16, 5, 50, 5)
- ## The frame that is used as part of the notify screen.
- define gui.notify_frame_borders = Borders(16, 5, 40, 5)
- ## Should frame backgrounds be tiled?
- define gui.frame_tile = False
- ## Bars, Scrollbars, and Sliders ###############################################
- ##
- ## These control the look and size of bars, scrollbars, and sliders.
- ##
- ## The default GUI only uses sliders and vertical scrollbars. All of the other
- ## bars are only used in creator-written screens.
- ## The height of horizontal bars, scrollbars, and sliders. The width of vertical
- ## bars, scrollbars, and sliders.
- define gui.bar_size = 25
- define gui.scrollbar_size = 12
- define gui.slider_size = 25
- ## True if bar images should be tiled. False if they should be linearly scaled.
- define gui.bar_tile = False
- define gui.scrollbar_tile = False
- define gui.slider_tile = False
- ## Horizontal borders.
- define gui.bar_borders = Borders(4, 4, 4, 4)
- define gui.scrollbar_borders = Borders(4, 4, 4, 4)
- define gui.slider_borders = Borders(4, 4, 4, 4)
- ## Vertical borders.
- define gui.vbar_borders = Borders(4, 4, 4, 4)
- define gui.vscrollbar_borders = Borders(4, 4, 4, 4)
- define gui.vslider_borders = Borders(4, 4, 4, 4)
- ## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
- ## None shows them.
- define gui.unscrollable = "hide"
- ## History #####################################################################
- ##
- ## The history screen displays dialogue that the player has already dismissed.
- ## The number of blocks of dialogue history Ren'Py will keep.
- define config.history_length = 250
- ## The height of a history screen entry, or None to make the height variable at
- ## the cost of performance.
- define gui.history_height = 140
- ## The position, width, and alignment of the label giving the name of the
- ## speaking character.
- define gui.history_name_xpos = 155
- define gui.history_name_ypos = 0
- define gui.history_name_width = 155
- define gui.history_name_xalign = 1.0
- ## The position, width, and alignment of the dialogue text.
- define gui.history_text_xpos = 170
- define gui.history_text_ypos = 2
- define gui.history_text_width = 740
- define gui.history_text_xalign = 0.0
- ## NVL-Mode ####################################################################
- ##
- ## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
- ## The borders of the background of the NVL-mode background window.
- define gui.nvl_borders = Borders(0, 10, 0, 20)
- ## The maximum number of NVL-mode entries Ren'Py will display. When more entries
- ## than this are to be show, the oldest entry will be removed.
- define gui.nvl_list_length = 6
- ## The height of an NVL-mode entry. Set this to None to have the entries
- ## dynamically adjust height.
- define gui.nvl_height = 115
- ## The spacing between NVL-mode entries when gui.nvl_height is None, and between
- ## NVL-mode entries and an NVL-mode menu.
- define gui.nvl_spacing = 10
- ## The position, width, and alignment of the label giving the name of the
- ## speaking character.
- define gui.nvl_name_xpos = 430
- define gui.nvl_name_ypos = 0
- define gui.nvl_name_width = 150
- define gui.nvl_name_xalign = 1.0
- ## The position, width, and alignment of the dialogue text.
- define gui.nvl_text_xpos = 450
- define gui.nvl_text_ypos = 8
- define gui.nvl_text_width = 590
- define gui.nvl_text_xalign = 0.0
- ## The position, width, and alignment of nvl_thought text (the text said by the
- ## nvl_narrator character.)
- define gui.nvl_thought_xpos = 240
- define gui.nvl_thought_ypos = 0
- define gui.nvl_thought_width = 780
- define gui.nvl_thought_xalign = 0.0
- ## The position of nvl menu_buttons.
- define gui.nvl_button_xpos = 450
- define gui.nvl_button_xalign = 0.0
- ## Localization ################################################################
- ## This controls where a line break is permitted. The default is suitable
- ## for most languages. A list of available values can be found at https://
- ## www.renpy.org/doc/html/style_properties.html#style-property-language
- define gui.language = "unicode"
- ################################################################################
- ## Mobile devices
- ################################################################################
- init python:
- ## This increases the size of the quick buttons to make them easier to touch
- ## on tablets and phones.
- if renpy.variant("touch"):
- gui.quick_button_borders = Borders(40, 14, 40, 0)
- ## This changes the size and spacing of various GUI elements to ensure they
- ## are easily visible on phones.
- if renpy.variant("small"):
- ## Font sizes.
- gui.text_size = 30
- gui.name_text_size = 36
- gui.notify_text_size = 25
- gui.interface_text_size = 30
- gui.button_text_size = 30
- gui.label_text_size = 34
- ## Adjust the location of the textbox.
- gui.textbox_height = 240
- gui.name_xpos = 80
- gui.dialogue_xpos = 90
- gui.dialogue_width = 1100
- ## Change the size and spacing of various things.
- gui.slider_size = 36
- gui.choice_button_width = 1240
- gui.choice_button_text_size = 30
- gui.navigation_spacing = 20
- gui.pref_button_spacing = 10
- gui.history_height = 190
- gui.history_text_width = 690
- gui.quick_button_text_size = 20
- ## File button layout.
- gui.file_slot_cols = 2
- gui.file_slot_rows = 2
- ## NVL-mode.
- gui.nvl_height = 170
- gui.nvl_name_width = 305
- gui.nvl_name_xpos = 325
- gui.nvl_text_width = 915
- gui.nvl_text_xpos = 345
- gui.nvl_text_ypos = 5
- gui.nvl_thought_width = 1240
- gui.nvl_thought_xpos = 20
- gui.nvl_button_width = 1240
- gui.nvl_button_xpos = 20
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