/*
 * Copyright (C) 2005 to 2014 by Jonathan Duddington
 * email: jonsd@users.sourceforge.net
 * Copyright (C) 2015-2017 Reece H. Dunn
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, see: <http://www.gnu.org/licenses/>.
 */

#ifndef ESPEAK_NG_TRANSLATE_H
#define ESPEAK_NG_TRANSLATE_H

#include <stdbool.h>

#include <espeak-ng/espeak_ng.h>
#include <espeak-ng/encoding.h>

#ifdef __cplusplus
extern "C"
{
#endif

#define L(c1, c2) (c1<<8)+c2 // combine two characters into an integer for translator name
#define L3(c1, c2, c3) (c1<<16)+(c2<<8) + c3 // combine three characters into an integer for translator name

#define CTRL_EMBEDDED    0x01 // control character at the start of an embedded command
#define REPLACED_E       'E' // 'e' replaced by silent e

#define N_WORD_PHONEMES  200 // max phonemes in a word
#define N_WORD_BYTES     160 // max bytes for the UTF8 characters in a word
#define N_CLAUSE_WORDS   300 // max words in a clause
#define N_TR_SOURCE      800 // the source text of a single clause (UTF8 bytes)

#define N_RULE_GROUP2    120 // max num of two-letter rule chains
#define N_HASH_DICT     1024
#define N_LETTER_GROUPS   95 // maximum is 127-32

// dictionary flags, word 1
// bits 0-3  stressed syllable,  bit 6=unstressed
#define FLAG_SKIPWORDS        0x80
#define FLAG_PREPAUSE        0x100

#define FLAG_STRESS_END      0x200 // full stress if at end of clause
#define FLAG_STRESS_END2     0x400 // full stress if at end of clause, or only followed by unstressed
#define FLAG_UNSTRESS_END    0x800 // reduce stress at end of clause
#define FLAG_SPELLWORD      0x1000 // re-translate the word as individual letters, separated by spaces
#define FLAG_ACCENT_BEFORE  0x1000 // say this accent name before the letter name
#define FLAG_ABBREV         0x2000 // spell as letters, even with a vowel, OR use specified pronunciation rather than split into letters
#define FLAG_DOUBLING       0x4000 // doubles the following consonant

#define BITNUM_FLAG_ALT         14 // bit number of FLAG_ALT_TRANS - 1
#define FLAG_ALT_TRANS      0x8000 // language specific
#define FLAG_ALT2_TRANS    0x10000 // language specific
#define FLAG_ALT3_TRANS    0x20000 // language specific
#define FLAG_ALT4_TRANS    0x40000 // language specific
#define FLAG_ALT5_TRANS    0x80000 // language specific
#define FLAG_ALT6_TRANS   0x100000 // language specific
#define FLAG_ALT7_TRANS   0x200000 // language specific

#define FLAG_COMBINE      0x800000 // combine with the next word
#define FLAG_ALLOW_DOT  0x01000000 // ignore '.' after word (abbreviation)
#define FLAG_NEEDS_DOT  0x02000000 // only if the word is followed by a dot
#define FLAG_WAS_UNPRONOUNCABLE  0x04000000  // the unpronounceable routine was used
#define FLAG_MAX3       0x08000000 // limit to 3 repeats
#define FLAG_PAUSE1     0x10000000 // shorter prepause
#define FLAG_TEXTMODE   0x20000000 // word translates to replacement text, not phonemes
#define BITNUM_FLAG_TEXTMODE    29

#define FLAG_FOUND_ATTRIBUTES 0x40000000 // word was found in the dictionary list (has attributes)
#define FLAG_FOUND            0x80000000 // pronunciation was found in the dictionary list

// dictionary flags, word 2
#define FLAG_VERBF             0x1 // verb follows
#define FLAG_VERBSF            0x2 // verb follows, may have -s suffix
#define FLAG_NOUNF             0x4 // noun follows
#define FLAG_PASTF             0x8 // past tense follows
#define FLAG_VERB             0x10 // pronunciation for verb
#define FLAG_NOUN             0x20 // pronunciation for noun
#define FLAG_PAST             0x40 // pronunciation for past tense
#define FLAG_VERB_EXT        0x100 // extend the 'verb follows'
#define FLAG_CAPITAL         0x200 // pronunciation if initial letter is upper case
#define FLAG_ALLCAPS         0x400 // only if the word is all capitals
#define FLAG_ACCENT          0x800 // character name is base-character name + accent name
#define FLAG_HYPHENATED     0x1000 // multiple-words, but needs hyphen between parts 1 and 2
#define FLAG_SENTENCE       0x2000 // only if the clause is a sentence
#define FLAG_ONLY           0x4000
#define FLAG_ONLY_S         0x8000
#define FLAG_STEM          0x10000 // must have a suffix
#define FLAG_ATEND         0x20000 // use this pronunciation if at end of clause
#define FLAG_ATSTART       0x40000 // use this pronunciation if at start of clause
#define FLAG_NATIVE        0x80000 // not if we've switched translators
#define FLAG_LOOKUP_SYMBOL 0x40000000 // to indicate called from Lookup()

#define BITNUM_FLAG_ALLCAPS    0x2a
#define BITNUM_FLAG_HYPHENATED 0x2c
#define BITNUM_FLAG_ONLY       0x2e
#define BITNUM_FLAG_ONLY_S     0x2f

// wordflags, flags in source word
#define FLAG_ALL_UPPER     0x1   // no lower case letters in the word
#define FLAG_FIRST_UPPER   0x2   // first letter is upper case
#define FLAG_UPPERS        0x3   // FLAG_ALL_UPPER | FLAG_FIRST_UPPER
#define FLAG_HAS_PLURAL    0x4   // upper-case word with s or 's lower-case ending
#define FLAG_PHONEMES      0x8   // word is phonemes
#define FLAG_LAST_WORD     0x10  // last word in clause
#define FLAG_EMBEDDED      0x40  // word is preceded by embedded commands
#define FLAG_HYPHEN        0x80
#define FLAG_NOSPACE       0x100 // word is not seperated from previous word by a space
#define FLAG_FIRST_WORD    0x200 // first word in clause
#define FLAG_FOCUS         0x400 // the focus word of a clause
#define FLAG_EMPHASIZED    0x800
#define FLAG_EMPHASIZED2   0xc00 // FLAG_FOCUS | FLAG_EMPHASIZED
#define FLAG_DONT_SWITCH_TRANSLATOR  0x1000
#define FLAG_SUFFIX_REMOVED  0x2000
#define FLAG_HYPHEN_AFTER    0x4000
#define FLAG_ORDINAL       0x8000   // passed to TranslateNumber() to indicate an ordinal number
#define FLAG_HAS_DOT       0x10000  // dot after this word
#define FLAG_COMMA_AFTER   0x20000  // comma after this word
#define FLAG_MULTIPLE_SPACES 0x40000  // word is preceded by multiple spaces, newline, or tab
#define FLAG_INDIVIDUAL_DIGITS 0x80000  // speak number as individual digits
#define FLAG_DELETE_WORD     0x100000   // don't speak this word, it has been spoken as part of the previous word
#define FLAG_CHAR_REPLACED   0x200000   // characters have been replaced by .replace in the *_rules
#define FLAG_TRANSLATOR2     0x400000   // retranslating using a different language
#define FLAG_PREFIX_REMOVED  0x800000   // a prefix has been removed from this word

#define FLAG_SUFFIX_VOWEL  0x08000000 // remember an initial vowel from the suffix
#define FLAG_NO_TRACE      0x10000000 // passed to TranslateRules() to suppress dictionary lookup printout
#define FLAG_NO_PREFIX     0x20000000
#define FLAG_UNPRON_TEST   0x80000000 // do unpronounability test on the beginning of the word

// prefix/suffix flags (bits 8 to 14, bits 16 to 22) don't use 0x8000, 0x800000
#define SUFX_E        0x0100   // e may have been added
#define SUFX_I        0x0200   // y may have been changed to i
#define SUFX_P        0x0400   // prefix
#define SUFX_V        0x0800   // suffix means use the verb form pronunciation
#define SUFX_D        0x1000   // previous letter may have been doubled
#define SUFX_F        0x2000   // verb follows
#define SUFX_Q        0x4000   // don't retranslate
#define SUFX_T        0x10000   // don't affect the stress position in the stem
#define SUFX_B        0x20000  // break, this character breaks the word into stem and suffix (used with SUFX_P)
#define SUFX_A        0x40000  // remember that the suffix starts with a vowel
#define SUFX_M        0x80000  // bit 19, allow multiple suffixes

#define SUFX_UNPRON     0x8000   // used to return $unpron flag from *_rules

#define FLAG_ALLOW_TEXTMODE  0x02  // allow dictionary to translate to text rather than phonemes
#define FLAG_SUFX       0x04
#define FLAG_SUFX_S     0x08
#define FLAG_SUFX_E_ADDED 0x10

// codes in dictionary rules
#define RULE_PRE         1
#define RULE_POST        2
#define RULE_PHONEMES    3
#define RULE_PH_COMMON   4 // At start of rule. Its phoneme string is used by subsequent rules
#define RULE_CONDITION   5 // followed by condition number (byte)
#define RULE_GROUP_START 6
#define RULE_GROUP_END   7
#define RULE_PRE_ATSTART 8 // as RULE_PRE but also match with 'start of word'
#define RULE_LINENUM     9 // next 2 bytes give a line number, for debugging purposes

#define RULE_STRESSED     10 // &
#define RULE_DOUBLE       11 // %
#define RULE_INC_SCORE    12 // +
#define RULE_DEL_FWD      13 // #
#define RULE_ENDING       14 // S
#define RULE_DIGIT        15 // D digit
#define RULE_NONALPHA     16 // Z non-alpha
#define RULE_LETTERGP     17 // A B C H F G Y   letter group number
#define RULE_LETTERGP2    18 // L + letter group number
#define RULE_CAPITAL      19 // !   word starts with a capital letter
#define RULE_REPLACEMENTS 20 // section for character replacements
#define RULE_SYLLABLE     21 // @
#define RULE_SKIPCHARS    23 // J
#define RULE_NO_SUFFIX    24 // N
#define RULE_NOTVOWEL     25 // K
#define RULE_IFVERB       26 // V
#define RULE_DOLLAR       28 // $ commands
#define RULE_NOVOWELS     29 // X no vowels up to word boundary
#define RULE_SPELLING     31 // W while spelling letter-by-letter
#define RULE_LAST_RULE    31
// Rule codes above 31 are the ASCII code representation of the character
// used to specify the rule.
#define RULE_SPACE        32 // ascii space
#define RULE_DEC_SCORE    60 // <

#define DOLLAR_UNPR     0x01
#define DOLLAR_NOPREFIX 0x02
#define DOLLAR_LIST     0x03

#define LETTERGP_A      0
#define LETTERGP_B      1
#define LETTERGP_C      2
#define LETTERGP_H      3
#define LETTERGP_F      4
#define LETTERGP_G      5
#define LETTERGP_Y      6
#define LETTERGP_VOWEL2 7

// Punctuation types returned by ReadClause()
//@{

#define CLAUSE_PAUSE                  0x00000FFF // pause (x 10mS)
#define CLAUSE_INTONATION_TYPE        0x00007000 // intonation type
#define CLAUSE_OPTIONAL_SPACE_AFTER   0x00008000 // don't need space after the punctuation
#define CLAUSE_TYPE                   0x000F0000 // phrase type
#define CLAUSE_PUNCTUATION_IN_WORD    0x00100000 // punctuation character can be inside a word (Armenian)
#define CLAUSE_SPEAK_PUNCTUATION_NAME 0x00200000 // speak the name of the punctuation character
#define CLAUSE_DOT_AFTER_LAST_WORD    0x00400000 // dot after the last word
#define CLAUSE_PAUSE_LONG             0x00800000 // x 320mS to the CLAUSE_PAUSE value

#define CLAUSE_INTONATION_FULL_STOP   0x00000000
#define CLAUSE_INTONATION_COMMA       0x00001000
#define CLAUSE_INTONATION_QUESTION    0x00002000
#define CLAUSE_INTONATION_EXCLAMATION 0x00003000
#define CLAUSE_INTONATION_NONE        0x00004000

#define CLAUSE_TYPE_NONE              0x00000000
#define CLAUSE_TYPE_EOF               0x00010000
#define CLAUSE_TYPE_VOICE_CHANGE      0x00020000
#define CLAUSE_TYPE_CLAUSE            0x00040000
#define CLAUSE_TYPE_SENTENCE          0x00080000

#define CLAUSE_NONE        ( 0 | CLAUSE_INTONATION_NONE        | CLAUSE_TYPE_NONE)
#define CLAUSE_PARAGRAPH   (70 | CLAUSE_INTONATION_FULL_STOP   | CLAUSE_TYPE_SENTENCE)
#define CLAUSE_EOF         (40 | CLAUSE_INTONATION_FULL_STOP   | CLAUSE_TYPE_SENTENCE | CLAUSE_TYPE_EOF)
#define CLAUSE_VOICE       ( 0 | CLAUSE_INTONATION_NONE        | CLAUSE_TYPE_VOICE_CHANGE)
#define CLAUSE_PERIOD      (40 | CLAUSE_INTONATION_FULL_STOP   | CLAUSE_TYPE_SENTENCE)
#define CLAUSE_COMMA       (20 | CLAUSE_INTONATION_COMMA       | CLAUSE_TYPE_CLAUSE)
#define CLAUSE_SHORTCOMMA  ( 4 | CLAUSE_INTONATION_COMMA       | CLAUSE_TYPE_CLAUSE)
#define CLAUSE_SHORTFALL   ( 4 | CLAUSE_INTONATION_FULL_STOP   | CLAUSE_TYPE_CLAUSE)
#define CLAUSE_QUESTION    (40 | CLAUSE_INTONATION_QUESTION    | CLAUSE_TYPE_SENTENCE)
#define CLAUSE_EXCLAMATION (45 | CLAUSE_INTONATION_EXCLAMATION | CLAUSE_TYPE_SENTENCE)
#define CLAUSE_COLON       (30 | CLAUSE_INTONATION_FULL_STOP   | CLAUSE_TYPE_CLAUSE)
#define CLAUSE_SEMICOLON   (30 | CLAUSE_INTONATION_COMMA       | CLAUSE_TYPE_CLAUSE)

//@}

#define SAYAS_CHARS        0x12
#define SAYAS_GLYPHS       0x13
#define SAYAS_SINGLE_CHARS 0x14
#define SAYAS_KEY          0x24
#define SAYAS_DIGITS       0x40 // + number of digits
#define SAYAS_DIGITS1      0xc1

#define CHAR_EMPHASIS    0x0530 // this is an unused character code
#define CHAR_COMMA_BREAK 0x0557 // unused character code

// Rule:
// [4] [match] [1 pre] [2 post] [3 phonemes] 0
//     match 1 pre 2 post 0     - use common phoneme string
//     match 1 pre 2 post 3 0   - empty phoneme string

typedef const char *constcharptr;

// used to mark words with the source[] buffer
typedef struct {
	unsigned int flags;
	unsigned short start;
	unsigned char pre_pause;
	unsigned char wmark;
	unsigned short sourceix;
	unsigned char length;
} WORD_TAB;

typedef struct {
	const char *name;
	int offset;
	unsigned short range_min, range_max;
	int language;
	int flags;
} ALPHABET;

// alphabet flags
#define AL_DONT_NAME    0x01 // don't speak the alphabet name
#define AL_NOT_LETTERS  0x02 // don't use the language for speaking letters
#define AL_WORDS        0x04 // use the language to speak words
#define AL_NOT_CODE     0x08 // don't speak the character code
#define AL_NO_SYMBOL    0x10 // don't repeat "symbol" or "character"

#define N_LOPTS       21
#define LOPT_DIERESES  1
// 1=remove [:] from unstressed syllables, 2= remove from unstressed or non-penultimate syllables
// bit 4=0, if stress < 4,  bit 4=1, if not the highest stress in the word
#define LOPT_IT_LENGTHEN 2

// 1=german
#define LOPT_PREFIXES 3

// non-zero, change voiced/unoiced to match last consonant in a cluster
// bit 0=use regressive voicing
// bit 1=LANG=cz,bg  don't propagate over [v]
// bit 2=don't propagate acress word boundaries
// bit 3=LANG=pl,  propagate over liquids and nasals
// bit 4=LANG=cz,sk  don't progagate to [v]
// bit 8=devoice word-final consonants
#define LOPT_REGRESSIVE_VOICING 4

// 0=default, 1=no check, other allow this character as an extra initial letter (default is 's')
#define LOPT_UNPRONOUNCABLE 5

// select length_mods tables,  (length_mod_tab) + (length_mod_tab0 * 100)
#define LOPT_LENGTH_MODS 6

// increase this to prevent sonorants being shortened before shortened (eg. unstressed) vowels
#define LOPT_SONORANT_MIN 7

// bit 0: don't break vowels at word boundary
#define LOPT_WORD_MERGE 8

// max. amplitude for vowel at the end of a clause
#define LOPT_MAXAMP_EOC 9

// bit 0=reduce even if phonemes are specified in the **_list file
// bit 1=don't reduce the strongest vowel in a word which is marked 'unstressed'
#define LOPT_REDUCE 10

// LANG=cs,sk  combine some prepositions with the following word, if the combination has N or fewer syllables
// bits 0-3  N syllables
// bit 4=only if the second word has $alt attribute
// bit 5=not if the second word is end-of-sentence
#define LOPT_COMBINE_WORDS 11

// change [t] when followed by unstressed vowel
#define LOPT_REDUCE_T 12

// 1 = allow capitals inside a word
// 2 = stressed syllable is indicated by capitals
#define LOPT_CAPS_IN_WORD 13

// bit 0=Italian "syntactic doubling" of consoants in the word after a word marked with $double attribute
// bit 1=also after a word which ends with a stressed vowel
#define LOPT_IT_DOUBLING 14

// Call ApplySpecialAttributes() if $alt or $alt2 is set for a word
// bit 1: stressed syllable: $alt change [e],[o] to [E],[O],  $alt2 change [E],[O] to [e],[o]
#define LOPT_ALT 15

// pause for bracket (default=4), pause when annoucing bracket names (default=2)
#define LOPT_BRACKET_PAUSE 16

// bit 1, don't break clause before annoucning . ? !
#define LOPT_ANNOUNCE_PUNCT 17

// recognize long vowels (0 = don't recognize)
#define LOPT_LONG_VOWEL_THRESHOLD 18

// bit 0:  Don't allow suffices if there is no previous syllable
#define LOPT_SUFFIX 19

// bit 0  Apostrophe at start of word is part of the word
// bit 1  Apostrophe at end of word is part of the word
#define LOPT_APOSTROPHE 20

// stress_rule
#define STRESSPOSN_1L 0 // 1st syllable
#define STRESSPOSN_2L 1 // 2nd syllable
#define STRESSPOSN_2R 2 // penultimate
#define STRESSPOSN_1R 3 // final syllable
#define STRESSPOSN_3R 4 // antipenultimate

typedef struct {
// bits0-2  separate words with (1=pause_vshort, 2=pause_short, 3=pause, 4=pause_long 5=[?] phonemme)
// bit 3=don't use linking phoneme
// bit4=longer pause before STOP, VSTOP,FRIC
// bit5=length of a final vowel doesn't depend on the next phoneme
	int word_gap;
	int vowel_pause;
	int stress_rule; // 1=first syllable, 2=penultimate,  3=last

#define S_NO_DIM            0x02
#define S_FINAL_DIM         0x04
#define S_FINAL_DIM_ONLY    0x06
// bit1=don't set diminished stress,
// bit2=mark unstressed final syllables as diminished

// bit3=set consecutive unstressed syllables in unstressed words to diminished, but not in stressed words

#define S_FINAL_NO_2        0x10
// bit4=don't allow secondary stress on last syllable

#define S_NO_AUTO_2         0x20
// bit5-don't use automatic secondary stress

#define S_2_TO_HEAVY        0x40
// bit6=light syllable followed by heavy, move secondary stress to the heavy syllable. LANG=Finnish

#define S_FIRST_PRIMARY     0x80
// bit7=if more than one primary stress, make the subsequent primaries to secondary stress

#define S_FINAL_VOWEL_UNSTRESSED    0x100
// bit8=don't apply default stress to a word-final vowel

#define S_FINAL_SPANISH     0x200
// bit9=stress last syllable if it doesn't end in vowel or "s" or "n"  LANG=Spanish

#define S_2_SYL_2           0x1000
// bit12= In a 2-syllable word, if one has primary stress then give the other secondary stress

#define S_INITIAL_2         0x2000
// bit13= If there is only one syllable before the primary stress, give it a secondary stress

#define S_MID_DIM           0x10000
// bit 16= Set (not first or last) syllables to diminished stress

#define S_PRIORITY_STRESS   0x20000
// bit17= "priority" stress reduces other primary stress to "unstressed" not "secondary"

#define S_EO_CLAUSE1        0x40000
// bit18= don't lengthen short vowels more than long vowels at end-of-clause

#define S_FINAL_LONG         0x80000
// bit19=stress on final syllable if it has a long vowel, but previous syllable has a short vowel


#define S_HYPEN_UNSTRESS    0x100000
// bit20= hyphenated words, 2nd part is unstressed

#define S_NO_EOC_LENGTHEN   0x200000
// bit21= don't lengthen vowels at end-of-clause

// bit15= Give stress to the first unstressed syllable

	int stress_flags;
	int unstressed_wd1; // stress for $u word of 1 syllable
	int unstressed_wd2; // stress for $u word of >1 syllable
	int param[N_LOPTS];
	int param2[N_LOPTS];
	unsigned char *length_mods;
	unsigned char *length_mods0;

#define NUM_THOUS_SPACE  0x4
#define NUM_DECIMAL_COMMA 0x8
#define NUM_SWAP_TENS    0x10
#define NUM_AND_UNITS    0x20
#define NUM_HUNDRED_AND  0x40
#define NUM_SINGLE_AND   0x80
#define NUM_SINGLE_STRESS 0x100
#define NUM_SINGLE_VOWEL 0x200
#define NUM_OMIT_1_HUNDRED 0x400
#define NUM_1900         0x800
#define NUM_ALLOW_SPACE  0x1000
#define NUM_DFRACTION_1  0x2000
#define NUM_DFRACTION_2  0x4000
#define NUM_DFRACTION_3  0x6000
#define NUM_DFRACTION_4  0x8000
#define NUM_DFRACTION_5  0xa000
#define NUM_DFRACTION_6  0xc000
#define NUM_DFRACTION_7  0xe000    // lang=si, alternative form of number for decimal fraction digits (except the last)
#define NUM_ORDINAL_DOT   0x10000
#define NUM_NOPAUSE       0x20000
#define NUM_AND_HUNDRED   0x40000
#define NUM_THOUSAND_AND  0x80000
#define NUM_VIGESIMAL       0x100000
#define NUM_OMIT_1_THOUSAND 0x200000
#define NUM_ZERO_HUNDRED    0x400000
#define NUM_HUNDRED_AND_DIGIT   0x800000
#define NUM_ROMAN          0x1000000
#define NUM_ROMAN_CAPITALS 0x2000000
#define NUM_ROMAN_AFTER    0x4000000
#define NUM_ROMAN_ORDINAL  0x8000000
#define NUM_SINGLE_STRESS_L  0x10000000

	// bits0-1=which numbers routine to use.
	// bit2=  thousands separator must be space
	// bit3=  , decimal separator, not .
	// bit4=use three-and-twenty rather than twenty-three
	// bit5='and' between tens and units
	// bit6=add "and" after hundred or thousand
	// bit7=don't have "and" both after hundreds and also between tens and units
	// bit8=only one primary stress in tens+units
	// bit9=only one vowel betwen tens and units
	// bit10=omit "one" before "hundred"
	// bit11=say 19** as nineteen hundred
	// bit12=allow space as thousands separator (in addition to langopts.thousands_sep)
	// bits13-15  post-decimal-digits 0=single digits, 1=(LANG=it) 2=(LANG=pl) 3=(LANG=ro)

	// bit16= dot after number indicates ordinal
	// bit17= don't add pause after a number
	// bit18= 'and' before hundreds
	// bit19= 'and' after thousands if there are no hundreds
	// bit20= vigesimal number, if tens are not found
	// bit21= omit "one" before "thousand"
	// bit22= say "zero" before hundred
	// bit23= add "and" after hundreds and thousands, only if there are digits and no tens

	// bit24= recognize roman numbers
	// bit25= Roman numbers only if upper case
	// bit26= say "roman" after the number, not before
	// bit27= Roman numbers are ordinal numbers
	// bit28= only one primary stress in tens+units (on the tens)
	int numbers;

#define NUM2_THOUSANDS_VAR1     0x40
#define NUM2_THOUSANDS_VAR2     0x80
#define NUM2_THOUSANDS_VAR3     0xc0
#define NUM2_THOUSANDS_VAR4     0x100
#define NUM2_THOUSANDS_VAR5     0x140

#define NUM2_SWAP_THOUSANDS     0x200
#define NUM2_ORDINAL_NO_AND     0x800
#define NUM2_MULTIPLE_ORDINAL   0x1000
#define NUM2_NO_TEEN_ORDINALS   0x2000
#define NUM2_MYRIADS            0x4000
#define NUM2_ENGLISH_NUMERALS   0x8000
#define NUM2_PERCENT_BEFORE     0x10000
#define NUM2_OMIT_1_HUNDRED_ONLY 0x20000
#define NUM2_ORDINAL_AND_THOUSANDS 0x40000
#define NUM2_ORDINAL_DROP_VOWEL  0x80000 // currently only for tens and units
#define NUM2_ZERO_TENS          0x100000
	// bits 1-4  use variant form of numbers before thousands,millions,etc.
	// bits 6-8  use different forms of thousand, million, etc (M MA MB)
	// bit9=(LANG=rw) say "thousand" and "million" before its number, not after
	// bit11=(LANG=es,an) don't say 'and' between tens and units for ordinal numbers
	// bit12=(LANG=el,es) use ordinal form of hundreds and tens as well as units
	// bit13=(LANG=pt) don't use 11-19 numbers to make ordinals
	// bit14=(LANG=ko)  use myriads (groups of 4 digits) not thousands (groups of 3)
	// bit15=(LANG=ne)  speak (non-replaced) English numerals in English
	// bit16=(LANG=si)  say "%" before the number
	// bit17=(LANG=ml)  omit "one" before hundred only if there are no previous digits
	// bit18=(LANG=ta)  same variant for ordinals and thousands (#o = #a)
	// bit19=(LANG=te)  drop final vowel from cardial number before adding ordinal suffix
	// bit20=(LANG=zh)  say zero tens
	int numbers2;

#define BREAK_THOUSANDS   0x49249248
	int break_numbers;  // which digits to break the number into thousands, millions, etc (Hindi has 100,000 not 1,000,000)
	int max_roman;
	int min_roman;
	int thousands_sep;
	int decimal_sep;
	int max_digits;    // max number of digits which can be spoken as an integer number (rather than individual digits)
	const char *ordinal_indicator;   // UTF-8 string
	const unsigned char *roman_suffix;    // add this (ordinal) suffix to Roman numbers (LANG=an)

	// bit 0, accent name before the letter name, bit 1 "capital" after letter name
	int accents;

	int tone_language;          // 1=tone language
	int intonation_group;
	unsigned char tunes[6];
	int long_stop;          // extra mS pause for a lengthened stop
	int phoneme_change;     // TEST, change phonemes, after translation
	char max_initial_consonants;
	char spelling_stress;   // 0=default, 1=stress first letter
	char tone_numbers;
	char ideographs;      // treat as separate words
	bool textmode;          // the meaning of FLAG_TEXTMODE is reversed (to save data when *_list file is compiled)
	char dotless_i;         // uses letter U+0131
	int testing;            // testing options: bit 1= specify stressed syllable in the form:  "outdoor/2"
	int listx;    // compile *_listx after *list
	const unsigned int *replace_chars;      // characters to be substitutes
	int our_alphabet;           // offset for main alphabet (if not set in letter_bits_offset)
	int alt_alphabet;       // offset for another language to recognize
	int alt_alphabet_lang;  // language for the alt_alphabet
	int max_lengthmod;
	int lengthen_tonic;   // lengthen the tonic syllable
	int suffix_add_e;      // replace a suffix (which has the SUFX_E flag) with this character
} LANGUAGE_OPTIONS;

typedef struct {
	LANGUAGE_OPTIONS langopts;
	int translator_name;
	int transpose_max;
	int transpose_min;
	const char *transpose_map;
	char dictionary_name[40];

	char phonemes_repeat[20];
	int phonemes_repeat_count;
	int phoneme_tab_ix;

	unsigned char stress_amps[8];
	unsigned char stress_amps_r[8];
	short stress_lengths[8];
	int dict_condition;    // conditional apply some pronunciation rules and dict.lookups
	int dict_min_size;
	espeak_ng_ENCODING encoding;
	const wchar_t *char_plus_apostrophe;  // single chars + apostrophe treated as words
	const wchar_t *punct_within_word;   // allow these punctuation characters within words
	const unsigned short *chars_ignore;

// holds properties of characters: vowel, consonant, etc for pronunciation rules
	unsigned char letter_bits[256];
	int letter_bits_offset;
	const wchar_t *letter_groups[8];

	/* index1=option, index2 by 0=. 1=, 2=?, 3=! 4=none */
	#define INTONATION_TYPES 8
	#define PUNCT_INTONATIONS 6
	unsigned char punct_to_tone[INTONATION_TYPES][PUNCT_INTONATIONS];

	char *data_dictrules;     // language_1   translation rules file
	char *data_dictlist;      // language_2   dictionary lookup file
	char *dict_hashtab[N_HASH_DICT];   // hash table to index dictionary lookup file
	char *letterGroups[N_LETTER_GROUPS];

	// groups1 and groups2 are indexes into data_dictrules, set up by InitGroups()
	// the two-letter rules for each letter must be consecutive in the language_rules source

	char *groups1[256];         // translation rule lists, index by single letter
	char *groups3[128];         // index by offset letter
	char *groups2[N_RULE_GROUP2];   // translation rule lists, indexed by two-letter pairs
	unsigned int groups2_name[N_RULE_GROUP2];  // the two letter pairs for groups2[]
	int n_groups2;              // number of groups2[] entries used

	unsigned char groups2_count[256];    // number of 2 letter groups for this initial letter
	unsigned char groups2_start[256];    // index into groups2
	const short *frequent_pairs;   // list of frequent pairs of letters, for use in compressed *_list

	int expect_verb;
	int expect_past;    // expect past tense
	int expect_verb_s;
	int expect_noun;
	int prev_last_stress;
	char *clause_end;

	int word_vowel_count;     // number of vowels so far
	int word_stressed_count;  // number of vowels so far which could be stressed

	int clause_upper_count;   // number of upper case letters in the clause
	int clause_lower_count;   // number of lower case letters in the clause

	int prepause_timeout;
	int end_stressed_vowel;  // word ends with stressed vowel
	int prev_dict_flags[2];     // dictionary flags from previous word
	int clause_terminator;
} Translator;

#define OPTION_EMPHASIZE_ALLCAPS  0x100
#define OPTION_EMPHASIZE_PENULTIMATE 0x200
extern int option_tone_flags;
extern int option_phonemes;
extern int option_phoneme_events;
extern int option_linelength;     // treat lines shorter than this as end-of-clause
extern int option_capitals;
extern int option_punctuation;
extern int option_endpause;
extern int option_ssml;
extern int option_phoneme_input;   // allow [[phonemes]] in input text
extern int option_sayas;
extern int option_wordgap;

extern int count_characters;
extern int count_sentences;
extern int skip_characters;
extern int skip_words;
extern int skip_sentences;
extern bool skipping_text;
extern int end_character_position;
extern int clause_start_char;
extern int clause_start_word;
extern char *namedata;
extern int pre_pause;

#define N_MARKER_LENGTH 50   // max.length of a mark name
extern char skip_marker[N_MARKER_LENGTH];

#define N_PUNCTLIST  60
extern wchar_t option_punctlist[N_PUNCTLIST];  // which punctuation characters to announce

extern Translator *translator;
extern Translator *translator2;
extern char dictionary_name[40];
extern char ctrl_embedded;    // to allow an alternative CTRL for embedded commands
extern espeak_ng_TEXT_DECODER *p_decoder;
extern int dictionary_skipwords;

extern int (*uri_callback)(int, const char *, const char *);
extern int (*phoneme_callback)(const char *);
extern void SetLengthMods(Translator *tr, int value);

#define LEADING_2_BITS 0xC0 // 0b11000000
#define UTF8_TAIL_BITS 0x80 // 0b10000000

ESPEAK_NG_API int utf8_in(int *c, const char *buf);
int utf8_in2(int *c, const char *buf, int backwards);
int utf8_out(unsigned int c, char *buf);
int utf8_nbytes(const char *buf);

int lookupwchar(const unsigned short *list, int c);
int lookupwchar2(const unsigned short *list, int c);
char *strchr_w(const char *s, int c);
int IsBracket(int c);
void InitNamedata(void);
void InitText(int flags);
void InitText2(void);
int IsDigit(unsigned int c);
int IsDigit09(unsigned int c);
int IsAlpha(unsigned int c);
int isspace2(unsigned int c);
ALPHABET *AlphabetFromChar(int c);

Translator *SelectTranslator(const char *name);
int SetTranslator2(const char *name);
void DeleteTranslator(Translator *tr);
void ProcessLanguageOptions(LANGUAGE_OPTIONS *langopts);

void print_dictionary_flags(unsigned int *flags, char *buf, int buf_len);

void ApplySpecialAttribute2(Translator *tr, char *phonemes, int dict_flags);

int TranslateWord(Translator *tr, char *word1, WORD_TAB *wtab, char *word_out);
void TranslateClause(Translator *tr, int *tone, char **voice_change);

void SetVoiceStack(espeak_VOICE *v, const char *variant_name);

extern FILE *f_trans; // for logging

#ifdef __cplusplus
}
#endif

#endif
