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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- import argparse
- import re
- import shutil
- import sys
- import platform
- import logging
- from packaging.version import Version
- from pathlib import Path
- logging.basicConfig(format='%(levelname)s: %(message)s', level=logging.INFO)
- logger = logging.getLogger('o3de.android')
- ANDROID_ARCH = 'arm64-v8a'
- ASSET_MODE_PAK = 'PAK'
- ASSET_MODE_LOOSE = 'LOOSE'
- ASSET_MODE_NONE = 'NONE'
- SUPPORTED_ASSET_MODES = [ASSET_MODE_PAK, ASSET_MODE_LOOSE, ASSET_MODE_NONE]
- ASSET_PLATFORM_KEY = 'android'
- SUPPORTED_BUILD_CONFIGS = ['debug', 'profile', 'release']
- MINIMUM_ANDROID_GRADLE_PLUGIN_VER = Version("4.2")
- IS_PLATFORM_WINDOWS = platform.system() == 'Windows'
- PAK_FILE_INSTRUCTIONS = "Make sure to create release bundles (Pak files) before building and deploying to an android device. Refer to " \
- "https://www.docs.o3de.org/docs/user-guide/packaging/asset-bundler/bundle-assets-for-release/ for more" \
- "information."
- class AndroidPostBuildError(Exception):
- pass
- def create_link(src: Path, tgt: Path):
- """
- Create a link/junction depending on the source type. If this is a file, then perform file copy from the
- source to the target. If it is a directory, then create a junction(windows) or symlink(linux/mac) from the source to
- the target
- :param src: The source to link from
- :param tgt: The target tp link to
- """
- assert src.exists()
- assert not tgt.exists()
- try:
- if src.is_file():
- tgt.symlink_to(src)
- logger.info(f"Created symbolic link {str(tgt)} => {str(src)}")
- else:
- if IS_PLATFORM_WINDOWS:
- import _winapi
- _winapi.CreateJunction(str(src.resolve().absolute()), str(tgt.resolve().absolute()))
- logger.info(f'Created Junction {str(tgt)} => {str(src)}')
- else:
- tgt.symlink_to(src, target_is_directory=True)
- logger.info(f'Created symbolic link {str(tgt)} => {str(src)}')
- except OSError as os_err:
- raise AndroidPostBuildError(f"Error trying to link {tgt} => {src} : {os_err}")
- # deprecated: The functionality has been replaced with a single call to remove_link_to_directory()
- # Go to commit e302882 to get this functionality back.
- # def safe_clear_folder(target_folder: Path) -> None:
- def remove_link_to_directory(link_to_directory: Path) -> None:
- """
- Removes a Symbolic Link or Junction(Windows) that points to a directory
- Throws an exception if the link exists, and it points to a directory and could not be deleted.
- :param link_to_directory: The symbolic link or junction which should point to a directory.
- """
- if link_to_directory.is_dir():
- try:
- link_to_directory.unlink()
- except OSError as os_err:
- raise AndroidPostBuildError(f"Error trying to unlink/delete {link_to_directory}: {os_err}")
- # deprecated: The functionality has been replaced with a single call to create_link()
- # Go to commit e302882 to get this functionality back.
- # def synchronize_folders(src: Path, tgt: Path) -> None:
- def apply_pak_layout(project_root: Path, asset_bundle_folder: str, target_layout_root: Path) -> None:
- """
- Apply the pak folder layout to the target assets folder
- :param project_root: The project root folder to base the search for the location of the pak files (Bundle)
- :param asset_bundle_folder: The sub path within the project root folder of the location of the pak files
- :param target_layout_root: The target layout destination of the pak files
- """
- src_pak_file_full_path = project_root / asset_bundle_folder
- # Make sure that the source bundle folder where we look up the paks exist
- if not src_pak_file_full_path.is_dir():
- raise AndroidPostBuildError(f"Pak files are expected at location {src_pak_file_full_path}, but the folder doesnt exist. {PAK_FILE_INSTRUCTIONS}")
- # Make sure that we have at least the engine_android.pak file
- has_engine_android_pak = False
- for pak_dir_item in src_pak_file_full_path.iterdir():
- if pak_dir_item.is_file and str(pak_dir_item.name).lower() == f'engine_{ASSET_PLATFORM_KEY}.pak':
- has_engine_android_pak = True
- break
- if not has_engine_android_pak:
- raise AndroidPostBuildError(f"Unable to located the required 'engine_android.pak' file at location specified at {src_pak_file_full_path}. "
- f"{PAK_FILE_INSTRUCTIONS}")
- # Remove the link to the source assets folder, if it exists.
- remove_link_to_directory(target_layout_root)
- # Create the link to the asset bundle folder.
- create_link(src_pak_file_full_path, target_layout_root)
- def apply_loose_layout(project_root: Path, target_layout_root: Path) -> None:
- """
- Apply the loose assets folder layout rules to the target assets folder
- :param project_root: The project folder root to look for the loose assets
- :param target_layout_root: The target layout destination of the loose assets
- """
- android_cache_folder = project_root / 'Cache' / ASSET_PLATFORM_KEY
- engine_json_marker = android_cache_folder / 'engine.json'
- if not engine_json_marker.is_file():
- raise AndroidPostBuildError(f"Assets have not been built for this project at ({project_root}) yet. "
- f"Please run the AssetProcessor for this project first.")
- # Remove the link to the source assets folder, if it exists.
- remove_link_to_directory(target_layout_root)
- # Create a symlink or junction {target_layout_root} to this
- # project Cache folder for the android platform {android_cache_folder}.
- create_link(android_cache_folder, target_layout_root)
- def post_build_action(android_app_root: Path, project_root: Path, gradle_version: Version,
- asset_mode: str, asset_bundle_folder: str):
- """
- Perform the post-build logic for android native builds that will prepare the output folders by laying out the asset files
- to their locations before the APK is generated.
- :param android_app_root: The root path of the 'app' project within the Android Gradle build script
- :param project_root: The root of the project that the APK is being built for
- :param gradle_version: The version of Gradle used to build the APK (for validation)
- :param asset_mode: The desired asset mode to determine the layout rules
- :param asset_bundle_folder: (For PAK asset modes) the location of where the PAK files are expected.
- """
- if not android_app_root.is_dir():
- raise AndroidPostBuildError(f"Invalid Android Gradle build path: {android_app_root} is not a directory or does not exist.")
- if gradle_version < MINIMUM_ANDROID_GRADLE_PLUGIN_VER:
- raise AndroidPostBuildError(f"Android gradle plugin versions below version {MINIMUM_ANDROID_GRADLE_PLUGIN_VER} is not supported.")
- logger.info(f"Applying post-build for android gradle plugin version {gradle_version}")
- # Validate the build directory exists
- app_build_root = android_app_root / 'build'
- if not app_build_root.is_dir():
- raise AndroidPostBuildError(f"Android gradle build path: {app_build_root} is not a directory or does not exist.")
- target_layout_root = android_app_root / 'src' / 'main' / 'assets'
- if asset_mode == ASSET_MODE_LOOSE:
- apply_loose_layout(project_root=project_root,
- target_layout_root=target_layout_root)
- elif asset_mode == ASSET_MODE_PAK:
- apply_pak_layout(project_root=project_root,
- target_layout_root=target_layout_root,
- asset_bundle_folder=asset_bundle_folder)
- elif asset_mode == ASSET_MODE_NONE:
- # Skip any asset layout
- pass
- else:
- raise AndroidPostBuildError(f"Invalid Asset Mode '{asset_mode}'.")
- if __name__ == '__main__':
- try:
- parser = argparse.ArgumentParser(description="Android post Gradle build step handler")
- parser.add_argument('android_app_root', type=str, help="The base of the 'app' in the O3DE generated gradle script.")
- parser.add_argument('--project-root', type=str, help="The project root.", required=True)
- parser.add_argument('--gradle-version', type=str, help="The version of Gradle.", required=True)
- parser.add_argument('--asset-mode', type=str, help="The asset mode of deployment", default=ASSET_MODE_LOOSE, choices=SUPPORTED_ASSET_MODES)
- parser.add_argument('--asset-bundle-folder', type=str, help="The sub folder from the project root where the pak files are located (For Pak Asset Mode)",
- default="AssetBundling/Bundles")
- args = parser.parse_args(sys.argv[1:])
- post_build_action(android_app_root=Path(args.android_app_root),
- project_root=Path(args.project_root),
- gradle_version=Version(args.gradle_version),
- asset_mode=args.asset_mode,
- asset_bundle_folder=args.asset_bundle_folder)
- exit(0)
- except AndroidPostBuildError as err:
- logging.error(str(err))
- exit(1)
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