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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- # This packaging script simplifies the project export command by defaulting the required and important
- # arguments to the values based on:
- # --project-path $O3DE_PROJECT_PATH <- The path to this project for exporting
- # --tools-build-path $TOOLS_BUILD_PATH <- The location of the tools/editor build to make sure all the tools necessary
- # for packaging are built and available (if applicable)
- # -out $OUTPUT_PATH <- The output location for the exported project. This can be set by passing in
- # a path to the arguments to this script. If not provided, it will default
- # to $O3DE_PROJECT_PATH/ProjectPackages
- #
- # Feel free to adjust any of the arguments as necessary. For more information about the project export command, type in the
- # following command from the engine root
- #
- # scripts\o3de.sh export-project -es ExportScripts\export_source_built_project.py --script-help
- #
- # To see the default options the export-project command will use other than the above required override arguments, you can view/edit
- # the parameters with the export-project-configure command
- #
- # $O3DE_PATH\scripts\o3de.bat export-project-configure --help
- #
- # To view the settings for the current project:
- #
- # $O3DE_PATH\scripts\o3de.bat export-project-configure -p $O3DE_PROJECT_PATH --list
- #
- #
- # Note: The location of the engine (O3DE_PATH) is hardcoded to the location of the engine that was used to generate
- # this project. The engine path must reflect the path to the engine on the local machine.
- # Resolve the current folder in order to resolve the project path
- SOURCE="${BASH_SOURCE[0]}"
- # While $SOURCE is a symlink, resolve it
- while [[ -h "$SOURCE" ]]; do
- DIR="$( cd -P "$( dirname "$SOURCE" )" && pwd )"
- SOURCE="$( readlink "$SOURCE" )"
- # If $SOURCE was a relative symlink (so no "/" as prefix, need to resolve it relative to the symlink base directory
- [[ $SOURCE != /* ]] && SOURCE="$DIR/$SOURCE"
- done
- DIR="$( cd -P "$( dirname "$SOURCE" )" && pwd )"
- O3DE_PROJECT_PATH=$DIR
- echo Using project path at $O3DE_PROJECT_PATH
- O3DE_PATH=${EnginePath}
- if [ ! -f ${O3DE_PATH}/scripts/o3de.sh ]
- then
- echo Engine path $O3DE_PATH is invalid in this script. Make sure to install the engine to $O3DE_PATH or update this script''s $O3DE_PATH to point to the installed engine path on this system.
- exit 1
- fi
- echo Using engine path at $O3DE_PATH
- if [[ $1 == "-h" ]]
- then
- echo
- echo "Usage: $0 EXPORT_PATH"
- echo "where:"
- echo " EXPORT_PATH The optional path to export the project package to. "
- echo " Default: ${O3DE_PROJECT_PATH}/ProjectPackages"
- echo
- exit 0
- elif [[ $1 == "" ]]
- then
- OUTPUT_PATH=${O3DE_PROJECT_PATH}/build/export
- else
- OUTPUT_PATH=$1
- fi
- echo Exporting project to $OUTPUT_PATH
- # The default path where the tools are built is platform dependent
- if [[ "$OSTYPE" == *"darwin"* ]]; then
- TOOLS_BUILD_PATH=${O3DE_PROJECT_PATH}/build/mac
- elif [[ "$OSTYPE" == "msys" ]]; then
- TOOLS_BUILD_PATH=${O3DE_PROJECT_PATH}/build/windows
- else
- TOOLS_BUILD_PATH=${O3DE_PROJECT_PATH}/build/linux
- fi
- ${O3DE_PATH}/scripts/o3de.sh export-project -es ExportScripts/export_source_built_project.py --project-path ${O3DE_PROJECT_PATH} --log-level INFO -out ${OUTPUT_PATH}
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