1234567891011121314151617181920212223242526272829303132333435 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/EBus/EBus.h>
- #include <AzCore/std/string/string.h>
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace VirtualGamepad
- {
- ////////////////////////////////////////////////////////////////////////////////////////////////
- class VirtualGamepadButtonRequests : public AZ::EBusTraits
- {
- public:
- ////////////////////////////////////////////////////////////////////////////////////////////
- // EBusTraits overrides
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
- using BusIdType = AZStd::string;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! Query whether the virtual button is currently pressed or not
- //! \return True if the virtual button is currently pressed, false otherwise
- virtual bool IsPressed() const = 0;
- };
- using VirtualGamepadButtonRequestBus = AZ::EBus<VirtualGamepadButtonRequests>;
- }
|