SoftNameSettings.setreg 2.8 KB

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  1. {
  2. "O3DE": {
  3. "AssetProcessor": {
  4. "SceneBuilder": {
  5. "NodeSoftNameSettings": [
  6. {
  7. "pattern": {
  8. "patterns": [ "_lod_1", "_lod_1_optimized", "_lod1", "_lod1_optimized" ],
  9. "matcher": 1
  10. },
  11. "virtualType": "LODMesh1",
  12. "includeChildren": true
  13. },
  14. {
  15. "pattern": {
  16. "patterns": [ "_lod_2", "_lod_2_optimized", "_lod2", "_lod2_optimized" ],
  17. "matcher": 1
  18. },
  19. "virtualType": "LODMesh2",
  20. "includeChildren": true
  21. },
  22. {
  23. "pattern": {
  24. "patterns": [ "_lod_3", "_lod_3_optimized", "_lod3", "_lod3_optimized" ],
  25. "matcher": 1
  26. },
  27. "virtualType": "LODMesh3",
  28. "includeChildren": true
  29. },
  30. {
  31. "pattern": {
  32. "patterns": [ "_lod_4", "_lod_4_optimized", "_lod4", "_lod4_optimized" ],
  33. "matcher": 1
  34. },
  35. "virtualType": "LODMesh4",
  36. "includeChildren": true
  37. },
  38. {
  39. "pattern": {
  40. "patterns": [ "_lod_5", "_lod_5_optimized", "_lod5", "_lod5_optimized" ],
  41. "matcher": 1
  42. },
  43. "virtualType": "LODMesh5",
  44. "includeChildren": true
  45. },
  46. {
  47. "pattern": {
  48. "patterns": [ "_phys", "_phys_optimized" ],
  49. "matcher": 1
  50. },
  51. "virtualType": "PhysicsMesh",
  52. "includeChildren": true
  53. },
  54. {
  55. "pattern": {
  56. "patterns": [ "^.*_[Pp][Hh][Yy][Ss](_optimized)?$" ],
  57. "matcher": 1
  58. },
  59. "virtualType": "Ignore",
  60. "includeChildren": false
  61. }
  62. ],
  63. "FileSoftNameSettings": [
  64. {
  65. "pattern": {
  66. "patterns": [ "_anim" ],
  67. "matcher": 1
  68. },
  69. "virtualType": "Ignore",
  70. "inclusiveList": false,
  71. "graphTypes": {
  72. "types": [
  73. {
  74. "name": "IAnimationData"
  75. }
  76. ]
  77. }
  78. }
  79. ]
  80. }
  81. }
  82. }
  83. }