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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- set(FILES
- Include/Multiplayer/IMultiplayer.h
- Include/Multiplayer/IMultiplayerDebug.h
- Include/Multiplayer/IMultiplayerSpawner.h
- Include/Multiplayer/IMultiplayerTools.h
- Include/Multiplayer/MultiplayerConstants.h
- Include/Multiplayer/MultiplayerDebug.h
- Include/Multiplayer/MultiplayerDebug.inl
- Include/Multiplayer/MultiplayerMetrics.h
- Include/Multiplayer/MultiplayerStats.h
- Include/Multiplayer/MultiplayerTypes.h
- Include/Multiplayer/MultiplayerEditorServerBus.h
- Include/Multiplayer/Components/SimplePlayerSpawnerComponent.h
- Include/Multiplayer/Components/ISimplePlayerSpawner.h
- Include/Multiplayer/Components/MultiplayerComponent.h
- Include/Multiplayer/Components/MultiplayerComponentRegistry.h
- Include/Multiplayer/Components/MultiplayerController.h
- Include/Multiplayer/Components/NetBindComponent.h
- Include/Multiplayer/NetworkInput/NetworkInput.h
- Include/Multiplayer/NetworkInput/NetworkInputArray.h
- Include/Multiplayer/NetworkInput/NetworkInputChild.h
- Include/Multiplayer/NetworkInput/NetworkInputHistory.h
- Include/Multiplayer/NetworkInput/NetworkInputMigrationVector.h
- Include/Multiplayer/NetworkEntity/NetworkEntityHandle.h
- Include/Multiplayer/NetworkEntity/NetworkEntityHandle.inl
- Include/Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h
- Include/Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h
- Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h
- Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h
- Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.inl
- Include/Multiplayer/ConnectionData/IConnectionData.h
- Include/Multiplayer/EntityDomains/IEntityDomain.h
- Include/Multiplayer/IMultiplayer.h
- Include/Multiplayer/IMultiplayerTools.h
- Include/Multiplayer/INetworkSpawnableLibrary.h
- Include/Multiplayer/MultiplayerConstants.h
- Include/Multiplayer/MultiplayerStats.h
- Include/Multiplayer/MultiplayerTypes.h
- Include/Multiplayer/NetworkEntity/IFilterEntityManager.h
- Include/Multiplayer/NetworkEntity/INetworkEntityManager.h
- Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h
- Include/Multiplayer/NetworkInput/IMultiplayerComponentInput.h
- Include/Multiplayer/NetworkTime/INetworkTime.h
- Include/Multiplayer/NetworkTime/RewindableArray.h
- Include/Multiplayer/NetworkTime/RewindableArray.inl
- Include/Multiplayer/NetworkTime/RewindableFixedVector.h
- Include/Multiplayer/NetworkTime/RewindableFixedVector.inl
- Include/Multiplayer/NetworkTime/RewindableObject.h
- Include/Multiplayer/NetworkTime/RewindableObject.inl
- Include/Multiplayer/ReplicationWindows/IReplicationWindow.h
- Include/Multiplayer/Session/IMatchmakingRequests.h
- Include/Multiplayer/Session/ISessionHandlingRequests.h
- Include/Multiplayer/Session/ISessionRequests.h
- Include/Multiplayer/Session/MatchmakingRequests.h
- Include/Multiplayer/Session/MatchmakingNotifications.h
- Include/Multiplayer/Session/SessionRequests.h
- Include/Multiplayer/Session/SessionConfig.h
- Include/Multiplayer/Session/SessionNotifications.h
- Source/Components/SimplePlayerSpawnerComponent.cpp
- Source/Components/MultiplayerComponent.cpp
- Source/Components/MultiplayerComponentRegistry.cpp
- Source/Components/MultiplayerController.cpp
- Source/Components/NetBindComponent.cpp
- Source/EntityDomains/FullOwnershipEntityDomain.cpp
- Source/EntityDomains/FullOwnershipEntityDomain.h
- Source/EntityDomains/NullEntityDomain.cpp
- Source/EntityDomains/NullEntityDomain.h
- Source/MultiplayerStatSystemComponent.cpp
- Source/MultiplayerStatSystemComponent.h
- Source/MultiplayerStats.cpp
- Source/NetworkEntity/NetworkEntityHandle.cpp
- Source/NetworkEntity/NetworkEntityRpcMessage.cpp
- Source/NetworkEntity/NetworkEntityTracker.cpp
- Source/NetworkEntity/NetworkEntityTracker.h
- Source/NetworkEntity/NetworkEntityTracker.inl
- Source/NetworkEntity/NetworkEntityUpdateMessage.cpp
- Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp
- Source/NetworkInput/NetworkInput.cpp
- Source/NetworkInput/NetworkInputArray.cpp
- Source/NetworkInput/NetworkInputChild.cpp
- Source/NetworkInput/NetworkInputHistory.cpp
- Source/NetworkInput/NetworkInputMigrationVector.cpp
- Source/Session/MatchmakingRequests.cpp
- Source/Session/SessionRequests.cpp
- Source/Session/SessionConfig.cpp
- ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPackets_Header.jinja
- ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPackets_Inline.jinja
- ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPackets_Source.jinja
- ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPacketDispatcher_Header.jinja
- ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPacketDispatcher_Inline.jinja
- Source/AutoGen/Multiplayer.AutoPackets.xml
- Source/AutoGen/MultiplayerEditor.AutoPackets.xml
- )
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