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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorAudioAreaEnvironmentComponent.h"
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- namespace LmbrCentral
- {
- //=========================================================================
- namespace ClassConverters
- {
- static bool UpgradeEditorAudioAreaEnvironmentComponent(AZ::SerializeContext&, AZ::SerializeContext::DataElementNode&);
- } // namespace ClassConverters
- //=========================================================================
- void EditorAudioAreaEnvironmentComponent::Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<EditorAudioAreaEnvironmentComponent, EditorComponentBase>()
- ->Version(2, &ClassConverters::UpgradeEditorAudioAreaEnvironmentComponent)
- ->Field("Broad-phase Trigger Area entity", &EditorAudioAreaEnvironmentComponent::m_broadPhaseTriggerArea)
- ->Field("Environment name", &EditorAudioAreaEnvironmentComponent::m_environmentName)
- ->Field("Environment fade distance", &EditorAudioAreaEnvironmentComponent::m_environmentFadeDistance)
- ;
- if (auto editContext = serializeContext->GetEditContext())
- {
- editContext->Class<EditorAudioAreaEnvironmentComponent>("Audio Area Environment", "The Audio Area Environment component enables entities that are moving around and throughout a shape to have environment effects applied to any sounds that they trigger")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "Audio")
- ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioAreaEnvironment.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioAreaEnvironment.svg")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/audio/area-environment/")
- ->DataElement(AZ::Edit::UIHandlers::Default, &EditorAudioAreaEnvironmentComponent::m_broadPhaseTriggerArea,
- "Broad-phase trigger area", "The entity that contains a Trigger Area component for broad-phase checks")
- ->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC_CE("ProximityTriggerService"))
- ->DataElement("AudioControl", &EditorAudioAreaEnvironmentComponent::m_environmentName,
- "Environment name", "The name of the ATL Environment to use")
- ->DataElement(AZ::Edit::UIHandlers::Default, &EditorAudioAreaEnvironmentComponent::m_environmentFadeDistance,
- "Fade distance", "Distance around the area shape that the environment amounts will fade")
- ->Attribute(AZ::Edit::Attributes::Min, 0.01f)
- ;
- }
- }
- }
- //=========================================================================
- EditorAudioAreaEnvironmentComponent::EditorAudioAreaEnvironmentComponent()
- {
- m_environmentName.m_propertyType = AzToolsFramework::AudioPropertyType::Environment;
- }
- //=========================================================================
- void EditorAudioAreaEnvironmentComponent::BuildGameEntity(AZ::Entity* gameEntity)
- {
- if (auto audioAreaEnvironmentComponent = gameEntity->CreateComponent<AudioAreaEnvironmentComponent>())
- {
- audioAreaEnvironmentComponent->m_broadPhaseTriggerArea = m_broadPhaseTriggerArea;
- audioAreaEnvironmentComponent->m_environmentName = m_environmentName.m_controlName;
- audioAreaEnvironmentComponent->m_environmentFadeDistance = m_environmentFadeDistance;
- }
- }
- //=========================================================================
- namespace ClassConverters
- {
- static bool UpgradeEditorAudioAreaEnvironmentComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
- {
- if (classElement.GetVersion() == 1)
- {
- // upgrade V1 to V2
- AZStd::string oldEnvironmentName;
- int environmentIndex = classElement.FindElement(AZ::Crc32("Environment name"));
- if (environmentIndex == -1)
- {
- AZ_Error("Serialization", false, "Failed to find old Environment name.");
- return false;
- }
- auto environmentNode = classElement.GetSubElement(environmentIndex);
- if (!environmentNode.GetData<AZStd::string>(oldEnvironmentName))
- {
- AZ_Error("Serialization", false, "Failed to retrieve old Environment name.");
- return false;
- }
- classElement.RemoveElement(environmentIndex);
- AzToolsFramework::CReflectedVarAudioControl newEnvironment;
- newEnvironment.m_propertyType = AzToolsFramework::AudioPropertyType::Environment;
- newEnvironment.m_controlName = oldEnvironmentName;
- if (classElement.AddElementWithData(context, "Environment name", newEnvironment) == -1)
- {
- AZ_Error("Serialization", false, "Failed to replace Environment name with new version.");
- return false;
- }
- }
- return true;
- }
- } // namespace ClassConverters
- } // namespace LmbrCentral
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