EditorPerlinGradientComponent.h 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Module/Module.h>
  10. #include <GradientSignal/Editor/EditorGradientComponentBase.h>
  11. #include <GradientSignal/Components/PerlinGradientComponent.h>
  12. namespace GradientSignal
  13. {
  14. class EditorPerlinGradientComponent
  15. : public EditorGradientComponentBase<PerlinGradientComponent, PerlinGradientConfig>
  16. {
  17. public:
  18. using BaseClassType = EditorGradientComponentBase<PerlinGradientComponent, PerlinGradientConfig>;
  19. AZ_EDITOR_COMPONENT(EditorPerlinGradientComponent, EditorPerlinGradientComponentTypeId, BaseClassType);
  20. static void Reflect(AZ::ReflectContext* context);
  21. static constexpr const char* const s_categoryName = "Gradients";
  22. static constexpr const char* const s_componentName = "Perlin Noise Gradient";
  23. static constexpr const char* const s_componentDescription = "Generates a gradient by sampling a perlin noise generator";
  24. static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
  25. static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.svg";
  26. static constexpr const char* const s_helpUrl = "";
  27. private:
  28. AZ::Crc32 OnGenerateRandomSeed();
  29. };
  30. }