123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include "EditorDebugDrawTextComponent.h"
- namespace DebugDraw
- {
- void EditorDebugDrawTextComponent::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<EditorDebugDrawTextComponent, EditorComponentBase>()
- ->Version(0)
- ->Field("Element", &EditorDebugDrawTextComponent::m_element)
- ->Field("Settings", &EditorDebugDrawTextComponent::m_settings)
- ;
- AZ::EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<EditorDebugDrawTextComponent>(
- "DebugDraw Text", "Draws debug text on the screen at this entity's location.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "Debugging")
- ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawText.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/DebugDrawText.svg")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
- ->DataElement(0, &EditorDebugDrawTextComponent::m_element, "Text element settings", "Settings for the text element.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawTextComponent::OnPropertyUpdate)
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(0, &EditorDebugDrawTextComponent::m_settings, "Visibility settings", "Common settings for DebugDraw components.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawTextComponent::OnPropertyUpdate)
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- }
- void EditorDebugDrawTextComponent::BuildGameEntity(AZ::Entity* gameEntity)
- {
- if (m_settings.m_visibleInGame)
- {
- gameEntity->CreateComponent<DebugDrawTextComponent>(m_element);
- }
- }
- void EditorDebugDrawTextComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- DebugDrawTextComponent::GetProvidedServices(provided);
- }
- void EditorDebugDrawTextComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- DebugDrawTextComponent::GetIncompatibleServices(incompatible);
- }
- void EditorDebugDrawTextComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- DebugDrawTextComponent::GetRequiredServices(required);
- }
- void EditorDebugDrawTextComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
- {
- DebugDrawTextComponent::GetDependentServices(dependent);
- }
- void EditorDebugDrawTextComponent::Init()
- {
- m_element.m_owningEditorComponent = GetId();
- }
- void EditorDebugDrawTextComponent::Activate()
- {
- if (m_settings.m_visibleInEditor)
- {
- DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
- }
- }
- void EditorDebugDrawTextComponent::Deactivate()
- {
- DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
- }
- void EditorDebugDrawTextComponent::OnPropertyUpdate()
- {
- // Property updated, we need to update the system component (which handles drawing the components) with our new info
- DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
- if (m_settings.m_visibleInEditor)
- {
- DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
- }
- }
- } // namespace DebugDraw
|