EditorDebugDrawComponentCommon.h 675 B

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. namespace DebugDraw
  10. {
  11. class EditorDebugDrawComponentSettings
  12. {
  13. public:
  14. AZ_CLASS_ALLOCATOR(EditorDebugDrawComponentSettings, AZ::SystemAllocator);
  15. AZ_TYPE_INFO(EditorDebugDrawComponentSettings, "{39FF3385-9AD8-4C3F-AAFF-3CBE1D76B767}");
  16. static void Reflect(AZ::ReflectContext* context);
  17. EditorDebugDrawComponentSettings();
  18. bool m_visibleInGame;
  19. bool m_visibleInEditor;
  20. };
  21. }