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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include "EditorDebugDrawComponentCommon.h"
- namespace DebugDraw
- {
- EditorDebugDrawComponentSettings::EditorDebugDrawComponentSettings()
- : m_visibleInGame(true)
- , m_visibleInEditor(true)
- {
- }
- void EditorDebugDrawComponentSettings::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<EditorDebugDrawComponentSettings>()
- ->Version(0)
- ->Field("VisibleInGame", &EditorDebugDrawComponentSettings::m_visibleInGame)
- ->Field("VisibleInEditor", &EditorDebugDrawComponentSettings::m_visibleInEditor)
- ;
- AZ::EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<EditorDebugDrawComponentSettings>("DebugDraw Component Settings", "Common settings for DebugDraw components.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "Debugging")
- ->DataElement(0, &EditorDebugDrawComponentSettings::m_visibleInGame,
- "Visible In Game", "Whether this DebugDraw component is visible in game.")
- ->DataElement(0, &EditorDebugDrawComponentSettings::m_visibleInEditor,
- "Visible In Editor", "Whether this DebugDraw component is visible in editor.")
- ;
- }
- }
- }
- } // namespace DebugDraw
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