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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "DebugOutput.h"
- #include <AzCore/std/optional.h>
- #include <AzCore/IO/SystemFile.h>
- #include <AzCore/Serialization/Json/JsonUtils.h>
- #include <AzCore/Serialization/Utils.h>
- #include <AzCore/Settings/SettingsRegistry.h>
- #include <AzFramework/StringFunc/StringFunc.h>
- #include <SceneAPI/SceneCore/Containers/Scene.h>
- #include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
- #include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
- #include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
- #include <SceneAPI/SceneCore/Events/ExportProductList.h>
- #include <SceneAPI/SceneCore/Utilities/Reporting.h>
- namespace AZ::SceneAPI::Utilities
- {
- bool IsDebugEnabled()
- {
- bool resultValue = false;
- if (auto* registry = AZ::SettingsRegistry::Get())
- {
- registry->Get(resultValue, AZ::SceneAPI::Utilities::Key_AssetProcessorInDebugOutput);
- }
- return resultValue;
- }
- bool SaveToJson(const AZStd::string& fileName, const DebugSceneGraph& graph);
- void DebugNode::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
- if (serialize)
- {
- serialize->Class<DebugNode>()
- ->Field("Name", &DebugNode::m_name)
- ->Field("Path", &DebugNode::m_path)
- ->Field("Type", &DebugNode::m_type)
- ->Field("Data", &DebugNode::m_data);
- }
- }
- void DebugSceneGraph::Reflect(AZ::ReflectContext* context)
- {
- DebugNode::Reflect(context);
- AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
- if (serialize)
- {
- serialize->Class<DebugSceneGraph>()
- ->Field("Version", &DebugSceneGraph::m_version)
- ->Field("ProductName", &DebugSceneGraph::m_productName)
- ->Field("SceneName", &DebugSceneGraph::m_sceneName)
- ->Field("Nodes", &DebugSceneGraph::m_nodes);
- }
- }
- void DebugOutput::Write(const char* name, const char* data)
- {
- m_output += AZStd::string::format("\t%s: %s\n", name, data);
- }
- void DebugOutput::WriteArray(const char* name, const unsigned int* data, int size)
- {
- m_output += AZStd::string::format("\t%s: ", name);
- for (int index = 0; index < size; ++index)
- {
- m_output += AZStd::string::format("%d, ", data[index]);
- }
- m_output += AZStd::string::format("\n");
- }
- void DebugOutput::Write(const char* name, const AZStd::string& data)
- {
- Write(name, data.c_str());
- AddToNode(name, data);
- }
- void DebugOutput::Write(const char* name, double data)
- {
- m_output += AZStd::string::format("\t%s: %f\n", name, data);
- AddToNode(name, data);
- }
- void DebugOutput::Write(const char* name, uint64_t data)
- {
- AZ::u64 multiplatformSafeData(static_cast<AZ::u64>(data));
- m_output += AZStd::string::format("\t%s: %llu\n", name, multiplatformSafeData);
- AddToNode(name, multiplatformSafeData);
- }
- void DebugOutput::Write(const char* name, int64_t data)
- {
- AZ::s64 multiplatformSafeData(static_cast<AZ::s64>(data));
- m_output += AZStd::string::format("\t%s: %lld\n", name, multiplatformSafeData);
- AddToNode(name, multiplatformSafeData);
- }
- void DebugOutput::Write(const char* name, const DataTypes::MatrixType& data)
- {
- AZ::Vector3 basisX{};
- AZ::Vector3 basisY{};
- AZ::Vector3 basisZ{};
- AZ::Vector3 translation{};
- data.GetBasisAndTranslation(&basisX, &basisY, &basisZ, &translation);
- m_pauseNodeData = true;
- m_output += AZStd::string::format("\t%s:\n", name);
- m_output += "\t";
- Write("BasisX", basisX);
- m_output += "\t";
- Write("BasisY", basisY);
- m_output += "\t";
- Write("BasisZ", basisZ);
- m_output += "\t";
- Write("Transl", translation);
- m_pauseNodeData = false;
- AddToNode(name, data);
- }
- void DebugOutput::Write(const char* name, bool data)
- {
- m_output += AZStd::string::format("\t%s: %s\n", name, data ? "true" : "false");
- AddToNode(name, data);
- }
- void DebugOutput::Write(const char* name, Vector3 data)
- {
- m_output += AZStd::string::format("\t%s: <% f, % f, % f>\n", name, data.GetX(), data.GetY(), data.GetZ());
- AddToNode(name, data);
- }
- void DebugOutput::Write(const char* name, AZStd::optional<bool> data)
- {
- if (data.has_value())
- {
- Write(name, data.value());
- }
- else
- {
- Write(name, "Not set");
- }
- }
- void DebugOutput::Write(const char* name, AZStd::optional<float> data)
- {
- if (data.has_value())
- {
- Write(name, data.value());
- }
- else
- {
- Write(name, "Not set");
- }
- }
- void DebugOutput::Write(const char* name, AZStd::optional<AZ::Vector3> data)
- {
- if (data.has_value())
- {
- Write(name, data.value());
- }
- else
- {
- Write(name, "Not set");
- }
- }
- const AZStd::string& DebugOutput::GetOutput() const
- {
- return m_output;
- }
- DebugNode DebugOutput::GetDebugNode() const
- {
- return m_currentNode;
- }
- void WriteAndLog(AZ::IO::SystemFile& dbgFile, const char* strToWrite)
- {
- AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "%s", strToWrite);
- dbgFile.Write(strToWrite, strlen(strToWrite));
- dbgFile.Write("\n", strlen("\n"));
- }
- void DebugOutput::BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene, AZStd::string productName)
- {
- AZStd::string debugSceneFile;
- AzFramework::StringFunc::Path::ConstructFull(outputFolder, productName.c_str(), debugSceneFile);
- AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "outputFolder %s, name %s.\n", outputFolder, productName.c_str());
-
- AZ::IO::SystemFile dbgFile;
- if (dbgFile.Open(debugSceneFile.c_str(), AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY))
- {
- WriteAndLog(dbgFile, AZStd::string::format("ProductName: %s", productName.c_str()).c_str());
- WriteAndLog(dbgFile, AZStd::string::format("debugSceneGraphVersion: %d", SceneGraphVersion).c_str());
- WriteAndLog(dbgFile, scene->GetName().c_str());
- const AZ::SceneAPI::Containers::SceneGraph& sceneGraph = scene->GetGraph();
- auto names = sceneGraph.GetNameStorage();
- auto content = sceneGraph.GetContentStorage();
- auto pairView = AZ::SceneAPI::Containers::Views::MakePairView(names, content);
- auto view = AZ::SceneAPI::Containers::Views::MakeSceneGraphDownwardsView<
- AZ::SceneAPI::Containers::Views::BreadthFirst>(
- sceneGraph, sceneGraph.GetRoot(), pairView.cbegin(), true);
- DebugSceneGraph debugSceneGraph;
- debugSceneGraph.m_version = SceneGraphVersion;
- debugSceneGraph.m_productName = productName;
- debugSceneGraph.m_sceneName = scene->GetName().c_str();
- for (auto&& viewIt : view)
- {
- if (viewIt.second == nullptr)
- {
- continue;
- }
- AZ::SceneAPI::DataTypes::IGraphObject* graphObject = const_cast<AZ::SceneAPI::DataTypes::IGraphObject*>(viewIt.second.get());
-
- WriteAndLog(dbgFile, AZStd::string::format("Node Name: %s", viewIt.first.GetName()).c_str());
- WriteAndLog(dbgFile, AZStd::string::format("Node Path: %s", viewIt.first.GetPath()).c_str());
- WriteAndLog(dbgFile, AZStd::string::format("Node Type: %s", graphObject->RTTI_GetTypeName()).c_str());
-
- AZ::SceneAPI::Utilities::DebugOutput debugOutput(
- DebugNode(viewIt.first.GetName(), viewIt.first.GetPath(), graphObject->RTTI_GetTypeName()));
-
- viewIt.second->GetDebugOutput(debugOutput);
- if (!debugOutput.GetOutput().empty())
- {
- WriteAndLog(dbgFile, debugOutput.GetOutput().c_str());
- }
- debugSceneGraph.m_nodes.push_back(debugOutput.GetDebugNode());
- }
- dbgFile.Close();
- // XML is useful because it stores more information than JSON with the serializer, so some automation is better suited to use XML.
- Utils::SaveObjectToFile((debugSceneFile + ".xml").c_str(), DataStream::StreamType::ST_XML, &debugSceneGraph);
- // JSON is useful because it can be quicker and easier to parse than XML, and more structured than the human readable dbgsg file.
- AZStd::string jsonFileName(debugSceneFile + ".json");
- SaveToJson(jsonFileName, debugSceneGraph);
- static const AZ::Data::AssetType dbgSceneGraphAssetType("{07F289D1-4DC7-4C40-94B4-0A53BBCB9F0B}");
- productList.AddProduct(productName, AZ::Uuid::CreateName(productName.c_str()), dbgSceneGraphAssetType,
- AZStd::nullopt, AZStd::nullopt);
- static const AZ::Data::AssetType dbgSceneGraphXmlAssetType("{51F37614-0D77-4F36-9AC6-7ED70A0AC868}");
- productList.AddProduct(
- (productName + ".xml"), AZ::Uuid::CreateName((productName + ".xml").c_str()), dbgSceneGraphXmlAssetType,
- AZStd::nullopt, AZStd::nullopt);
-
- static const AZ::Data::AssetType dbgSceneGraphJsonAssetType("{4342B27E-0E14-49C3-B3B9-BCDB9A5FCA23}");
- productList.AddProduct(
- jsonFileName, AZ::Uuid::CreateName((productName + ".json").c_str()), dbgSceneGraphJsonAssetType,
- AZStd::nullopt, AZStd::nullopt);
- // save out debug text for the Scene Manifest
- AZStd::string productNameDebugManifest { debugSceneFile };
- AzFramework::StringFunc::Path::ReplaceExtension(productNameDebugManifest, "assetinfo.dbg");
- scene->GetManifest().SaveToFile(productNameDebugManifest.c_str());
- static const AZ::Data::AssetType dbgSceneManifestAssetType("{48A78BE7-B3F2-44B8-8AA6-F0607E9A75A5}");
- productList.AddProduct(
- productNameDebugManifest,
- AZ::Uuid::CreateName((productName + ".assetinfo.dbg").c_str()),
- dbgSceneManifestAssetType,
- AZStd::nullopt,
- AZStd::nullopt);
- }
- }
- bool SaveToJson(const AZStd::string& fileName, const DebugSceneGraph& graph)
- {
- AZ::JsonSerializerSettings settings;
- rapidjson::Document jsonDocument;
- auto jsonResult = JsonSerialization::Store(jsonDocument, jsonDocument.GetAllocator(), graph, settings);
- if (jsonResult.GetProcessing() == AZ::JsonSerializationResult::Processing::Halted)
- {
- AZ_Error("Scene Debug Output", false,
- AZStd::string::format(
- "JSON serialization of file %.*s failed: %.*s", AZ_STRING_ARG(fileName), AZ_STRING_ARG(jsonResult.ToString(""))).c_str());
- return false;
- }
- auto jsonSaveResult = AZ::JsonSerializationUtils::WriteJsonFile(jsonDocument, fileName);
- AZ_Error(
- "Scene Debug Output",
- jsonSaveResult.IsSuccess(),
- AZStd::string::format("Saving JSON to file %.*s failed: %.*s", AZ_STRING_ARG(fileName), AZ_STRING_ARG(jsonSaveResult.GetError())).c_str());
- return jsonSaveResult.IsSuccess();
- }
- }
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