12345678910111213141516171819202122232425262728293031323334353637 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- #include <AzCore/EBus/EBus.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- using JobDependencyList = AZStd::vector<AssetBuilderSDK::JobDependency>;
-
- /**
- * Ebus interface for registering SceneAPI Exporter dependencies, primarily used with asset builder components
- */
- class SceneBuilderDependencyRequests
- : public AZ::EBusTraits
- {
- public:
- //! Builders can implement this function to add job dependencies on other assets that may be used in the scene file conversion process.
- virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) { AZ_UNUSED(jobDependencyList); AZ_UNUSED(platformIdentifier); }
-
- //! Builders can implement this function to append to the job analysis fingerprint. This can be used to trigger rebuilds when global configuration changes.
- //! See also AssetBuilderDesc::m_analysisFingerprint.
- virtual void AddFingerprintInfo(AZStd::set<AZStd::string>& fingerprintInfo) { AZ_UNUSED(fingerprintInfo); }
- };
- using SceneBuilderDependencyBus = EBus<SceneBuilderDependencyRequests>;
- } // namespace SceneAPI
- } // namespace AZ
|