MaterialWrapper.cpp 1.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <SceneAPI/SDKWrapper/MaterialWrapper.h>
  9. namespace AZ
  10. {
  11. namespace SDKMaterial
  12. {
  13. AZStd::string MaterialWrapper::GetName() const
  14. {
  15. return AZStd::string();
  16. }
  17. AZ::u64 MaterialWrapper::GetUniqueId() const
  18. {
  19. return uint64_t();
  20. }
  21. AZ::Vector3 MaterialWrapper::GetDiffuseColor() const
  22. {
  23. return {};
  24. }
  25. AZ::Vector3 MaterialWrapper::GetSpecularColor() const
  26. {
  27. return {};
  28. }
  29. AZ::Vector3 MaterialWrapper::GetEmissiveColor() const
  30. {
  31. return {};
  32. }
  33. float MaterialWrapper::GetOpacity() const
  34. {
  35. return {};
  36. }
  37. float MaterialWrapper::GetShininess() const
  38. {
  39. return {};
  40. }
  41. AZStd::string MaterialWrapper::GetTextureFileName([[maybe_unused]]MaterialMapType textureType) const
  42. {
  43. return AZStd::string();
  44. }
  45. }// namespace SDKMaterial
  46. }//namespace AZ