LyViewPaneNames.h 2.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. namespace LyViewPane
  10. {
  11. static const char* const CategoryTools = "Tools";
  12. static const char* const CategoryOther = "Other";
  13. //----
  14. static const char* const CategoryEditor = "Editor";
  15. static const char* const CategoryViewport = "Viewport";
  16. // Putting these names here so that when view panes are opened
  17. // from other areas of Editor code, they still work when the name changes.
  18. static const char* const AssetBrowser = "Asset Browser";
  19. static const char* const AssetEditor = "Asset Editor";
  20. static const char* const AssetBrowserInspector = "Asset Browser Inspector";
  21. static const char* const EntityOutliner = "Entity Outliner";
  22. static const char* const Inspector = "Inspector";
  23. static const char* const EntityInspectorPinned = "Pinned Entity Inspector";
  24. static const char* const LevelInspector = "Level Inspector";
  25. static const char* const ProjectSettingsTool = "Edit Platform Settings...";
  26. static const char* const ErrorReport = "Error Report";
  27. static const char* const Console = "Console";
  28. static const char* const ConsoleMenuName = "&Console";
  29. static const char* const ConsoleVariables = "Console Variables";
  30. static const char* const TrackView = "Track View";
  31. static const char* const ScriptCanvas = "Script Canvas";
  32. static const char* const UiEditor = "UI Editor";
  33. static const char* const EditorSettingsManager = "Editor Settings Manager";
  34. static const char* const ParticleEditor = "Particle Editor";
  35. static const char* const AudioControlsEditor = "Audio Controls Editor";
  36. static const char* const SubstanceEditor = "Substance Editor";
  37. static const char* const LandscapeCanvas = "Landscape Canvas";
  38. static const char* const AnimationEditor = "EMotion FX Animation Editor";
  39. static const char* const PhysXConfigurationEditor = "PhysX Configuration";
  40. static const char* const SliceRelationships = "Slice Relationship View";
  41. const int NO_BUILTIN_ACTION = -1;
  42. }