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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- namespace LyViewPane
- {
- static const char* const CategoryTools = "Tools";
- static const char* const CategoryOther = "Other";
- //----
- static const char* const CategoryEditor = "Editor";
- static const char* const CategoryViewport = "Viewport";
- // Putting these names here so that when view panes are opened
- // from other areas of Editor code, they still work when the name changes.
- static const char* const AssetBrowser = "Asset Browser";
- static const char* const AssetEditor = "Asset Editor";
- static const char* const AssetBrowserInspector = "Asset Browser Inspector";
- static const char* const EntityOutliner = "Entity Outliner";
- static const char* const Inspector = "Inspector";
- static const char* const EntityInspectorPinned = "Pinned Entity Inspector";
- static const char* const LevelInspector = "Level Inspector";
- static const char* const ProjectSettingsTool = "Edit Platform Settings...";
- static const char* const ErrorReport = "Error Report";
- static const char* const Console = "Console";
- static const char* const ConsoleMenuName = "&Console";
- static const char* const ConsoleVariables = "Console Variables";
- static const char* const TrackView = "Track View";
- static const char* const ScriptCanvas = "Script Canvas";
- static const char* const UiEditor = "UI Editor";
- static const char* const EditorSettingsManager = "Editor Settings Manager";
- static const char* const ParticleEditor = "Particle Editor";
- static const char* const AudioControlsEditor = "Audio Controls Editor";
- static const char* const SubstanceEditor = "Substance Editor";
- static const char* const LandscapeCanvas = "Landscape Canvas";
- static const char* const AnimationEditor = "EMotion FX Animation Editor";
- static const char* const PhysXConfigurationEditor = "PhysX Configuration";
- static const char* const SliceRelationships = "Slice Relationship View";
- const int NO_BUILTIN_ACTION = -1;
- }
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