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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorDefs.h"
- #include "AssetEditorWindow.h"
- // Qt
- #include <QMessageBox>
- // AzCore
- #include <AzCore/Asset/AssetManager.h>
- #include <AzCore/UserSettings/UserSettingsComponent.h>
- #include <AzCore/Utils/Utils.h>
- // AzToolsFramework
- #include <AzToolsFramework/API/ToolsApplicationAPI.h>
- #include <AzToolsFramework/API/ViewPaneOptions.h>
- // Editor
- #include "LyViewPaneNames.h"
- AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
- #include <AssetEditor/ui_AssetEditorWindow.h>
- AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
- namespace AssetEditorUtils
- {
- AssetEditorWindow* CreateAssetEditorWithAsset(const AZ::Data::Asset<AZ::Data::AssetData> assetRef)
- {
- AssetEditorWindow* assetEditorWindow = new AssetEditorWindow();
- if (auto assetsWindowsToRestore = AZ::UserSettings::CreateFind<AzToolsFramework::AssetEditor::AssetEditorWindowSettings>(AZ::Crc32(AzToolsFramework::AssetEditor::AssetEditorWindowSettings::s_name), AZ::UserSettings::CT_GLOBAL))
- {
- assetsWindowsToRestore->m_openAssets.emplace(assetRef);
- }
- AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequestBus::Events::Save);
- auto&& loadedAsset = AZ::Data::AssetManager::Instance().GetAsset(assetRef.GetId(), assetRef.GetType(), assetRef.GetAutoLoadBehavior());
- loadedAsset.BlockUntilLoadComplete();
- assetEditorWindow->OpenAsset(loadedAsset);
- return assetEditorWindow;
- }
- }
- AssetEditorWindow::AssetEditorWindow(QWidget* parent)
- : QWidget(parent)
- , m_ui(new Ui::AssetEditorWindowClass())
- {
- using namespace AzToolsFramework::AssetEditor;
- m_ui->setupUi(this);
- connect(m_ui->m_assetEditorWidget, &AssetEditorWidget::OnAssetSaveFailedSignal, this, &AssetEditorWindow::OnAssetSaveFailed);
- connect(m_ui->m_assetEditorWidget, &AssetEditorWidget::OnAssetOpenedSignal, this, &AssetEditorWindow::OnAssetOpened);
- BusConnect();
- }
- AssetEditorWindow::~AssetEditorWindow()
- {
- using namespace AzToolsFramework::AssetEditor;
- BusDisconnect();
- }
- void AssetEditorWindow::RegisterViewClass(const AZ::Data::Asset<AZ::Data::AssetData>& asset)
- {
- AzToolsFramework::ViewPaneOptions options;
- options.showInMenu = false;
- auto& assetName = asset.GetHint();
- const char* paneName = assetName.c_str();
- AzToolsFramework::RegisterViewPane<AssetEditorWindow>(paneName, LyViewPane::CategoryTools, options, [asset](QWidget*) {return AssetEditorUtils::CreateAssetEditorWithAsset(asset); });
- }
- void AssetEditorWindow::CreateAsset(const AZ::Data::AssetType& assetType, const AZ::Uuid& interestedComponentId)
- {
- m_ui->m_assetEditorWidget->CreateAsset(assetType, interestedComponentId);
- }
- void AssetEditorWindow::OpenAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset)
- {
- m_ui->m_assetEditorWidget->OpenAsset(asset);
- }
- void AssetEditorWindow::OpenAssetById(const AZ::Data::AssetId assetId)
- {
- AZ::Data::Asset<AZ::Data::AssetData> asset = AZ::Data::AssetManager::Instance().GetAsset<AZ::Data::AssetData>(assetId, AZ::Data::AssetLoadBehavior::NoLoad);
- OpenAsset(asset);
- }
- void AssetEditorWindow::SaveAssetAs(const AZStd::string_view assetPath)
- {
- if (assetPath.empty())
- {
- AZ_Warning("Asset Editor", false, "Could not save asset to empty path.");
- return;
- }
- auto absoluteAssetPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / assetPath;
- if (!m_ui->m_assetEditorWidget->SaveAssetToPath(absoluteAssetPath.Native()))
- {
- AZ_Warning("Asset Editor", false, "File was not saved correctly via SaveAssetAs.");
- }
- }
- void AssetEditorWindow::RegisterViewClass()
- {
- AzToolsFramework::ViewPaneOptions options;
- options.preferedDockingArea = Qt::NoDockWidgetArea;
- options.showOnToolsToolbar = true;
- options.toolbarIcon = ":/Menu/asset_editor.svg";
- AzToolsFramework::RegisterViewPane<AssetEditorWindow>(LyViewPane::AssetEditor, LyViewPane::CategoryTools, options);
- }
- void AssetEditorWindow::OnAssetOpened(const AZ::Data::Asset<AZ::Data::AssetData>& asset)
- {
- if (asset)
- {
- AZStd::string assetPath;
- AZStd::string assetName;
- AZStd::string extension;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetPath, &AZ::Data::AssetCatalogRequests::GetAssetPathById, asset.GetId());
- AzFramework::StringFunc::Path::Split(assetPath.c_str(), nullptr, nullptr, &assetName, &extension);
- // AZStd::string windowTitle = AZStd::string::format("Edit Asset: %s", (assetName + extension).c_str());
- AZStd::string windowTitle = asset.GetHint();
- qobject_cast<QWidget*>(parent())->setWindowTitle(tr(windowTitle.c_str()));
- }
- else
- {
- qobject_cast<QWidget*>(parent())->setWindowTitle(tr("Asset Editor"));
- }
- }
- void AssetEditorWindow::closeEvent(QCloseEvent* event)
- {
- if (!m_ui->m_assetEditorWidget->SaveAllAndClose())
- {
- event->ignore();
- }
- }
- void AssetEditorWindow::OnAssetSaveFailed(const AZStd::string& error)
- {
- QMessageBox::warning(this, tr("Unable to Save Asset"),
- tr(error.c_str()), QMessageBox::Ok, QMessageBox::Ok);
- }
- #include <AssetEditor/moc_AssetEditorWindow.cpp>
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