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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorDefs.h"
- #include "AssetEditorRequestsHandler.h"
- // AzCore
- #include <AzCore/Asset/AssetManager.h>
- // Editor
- #include "AssetEditorWindow.h"
- #include "QtViewPaneManager.h"
- AssetEditorRequestsHandler::AssetEditorRequestsHandler()
- {
- AzToolsFramework::AssetEditor::AssetEditorRequestsBus::Handler::BusConnect();
- AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
- }
- AssetEditorRequestsHandler::~AssetEditorRequestsHandler()
- {
- AzToolsFramework::AssetEditor::AssetEditorRequestsBus::Handler::BusDisconnect();
- AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
- }
- void AssetEditorRequestsHandler::NotifyRegisterViews()
- {
- using namespace AzToolsFramework::AssetEditor;
- if (auto assetsWindowsToRestore = AZ::UserSettings::CreateFind<AssetEditorWindowSettings>(AZ::Crc32(AssetEditorWindowSettings::s_name), AZ::UserSettings::CT_GLOBAL))
- {
- //copy the current list and clear it since they will be re-added as we request to open them
- auto windowsToOpen = assetsWindowsToRestore->m_openAssets;
- assetsWindowsToRestore->m_openAssets.clear();
- for (auto&& assetRef : windowsToOpen)
- {
- AssetEditorWindow::RegisterViewClass(assetRef);
- }
- }
- }
- void AssetEditorRequestsHandler::CreateNewAsset(const AZ::Data::AssetType& assetType, const AZ::Uuid& observerId)
- {
- using namespace AzToolsFramework::AssetEditor;
- AzToolsFramework::OpenViewPane(LyViewPane::AssetEditor);
- AssetEditorWidgetRequestsBus::Broadcast(&AssetEditorWidgetRequests::CreateAsset, assetType, observerId);
- }
- void AssetEditorRequestsHandler::OpenAssetEditor(const AZ::Data::Asset<AZ::Data::AssetData>& asset)
- {
- using namespace AzToolsFramework::AssetEditor;
- // Open the AssetEditor if it isn't open already.
- QtViewPaneManager::instance()->OpenPane(LyViewPane::AssetEditor, QtViewPane::OpenMode::RestoreLayout);
- AssetEditorWidgetRequestsBus::Broadcast(&AssetEditorWidgetRequests::OpenAsset, asset);
- }
- void AssetEditorRequestsHandler::OpenAssetEditorById(const AZ::Data::AssetId assetId)
- {
- AZ::Data::Asset<AZ::Data::AssetData> asset = AZ::Data::AssetManager::Instance().GetAsset<AZ::Data::AssetData>(assetId, AZ::Data::AssetLoadBehavior::NoLoad);
- OpenAssetEditor(asset);
- }
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