UVs.shader 448 B

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  1. {
  2. "Source" : "UVs.azsl",
  3. "DepthStencilState" : {
  4. "Depth" : { "Enable" : true, "CompareFunc" : "GreaterEqual" }
  5. },
  6. // Using auxgeom draw list to avoid tonemapping
  7. "DrawList": "auxgeom",
  8. "ProgramSettings":
  9. {
  10. "EntryPoints":
  11. [
  12. {
  13. "name": "MainVS",
  14. "type": "Vertex"
  15. },
  16. {
  17. "name": "MainPS",
  18. "type": "Fragment"
  19. }
  20. ]
  21. }
  22. }