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- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- # Test Case Title : Check that the basic client connect test works
- # fmt: off
- class TestConstants:
- enter_game_mode = ("Entered game mode", "Failed to enter game mode")
- exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
- find_network_player = ("Found network player", "Couldn't find network player")
- # fmt: on
- def Multiplayer_BasicConnectivity_Connects_ClientServer():
- r"""
- Summary:
- Runs a test to make sure that a networked player can be spawned
- Level Description:
- - Dynamic
- 1. Although the level is empty, when the server and editor connect the server will spawn the player prefab.
- - Static
- 1. This is an empty level.
-
- Expected Outcome:
- We should see the player connect and spawn with no errors.
-
- :return:
- """
- import azlmbr.legacy.general as general
- from editor_python_test_tools.utils import Report
- from editor_python_test_tools.utils import TestHelper as helper
- level_name = "BasicConnectivity_Connects"
- helper.init_idle()
- # 1) Open Level
- helper.open_level("Multiplayer", level_name)
- general.set_cvar_integer('editorsv_port', 33455)
- # 2) Enter game mode
- helper.multiplayer_enter_game_mode(TestConstants.enter_game_mode, helper.EditorServerMode.CLIENT_SERVER)
- # 3) Make sure the network player was spawned
- player_id = general.find_game_entity("Player")
- Report.critical_result(TestConstants.find_network_player, player_id.IsValid())
- # Exit game mode
- helper.exit_game_mode(TestConstants.exit_game_mode)
- if __name__ == "__main__":
- from editor_python_test_tools.utils import Report
- Report.start_test(Multiplayer_BasicConnectivity_Connects_ClientServer)
-
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