Hilliness Studios c590a946dc Merge branch 'development' of https://github.com/o3de/o3de into Templates_ScriptCanvasNode_changes hai 1 ano
..
Include 51be5fed07 Script Canvas Node Library Template (#11782) %!s(int64=2) %!d(string=hai) anos
Source 228fd98fd8 Added ScriptCanvas schema for nodeables and updated template (#13987) hai 1 ano
${Name}_files.cmake 228fd98fd8 Added ScriptCanvas schema for nodeables and updated template (#13987) hai 1 ano
CMakeLists.txt 9ca3d5e42f Updated var names for Templates/ScriptCanvasNode and added a required manual change to the README hai 1 ano
README.md 9ca3d5e42f Updated var names for Templates/ScriptCanvasNode and added a required manual change to the README hai 1 ano

README.md

How to use this template

Use this template to produce a build target that may hold a library of Script Canvas nodes.

This guide will assume that you have created a gem called YourGem using the command:

<O3DE_PATH>\scripts\o3de create-gem -gn YourGem -gp <PATH\TO\YourGem>

Instanciate the template

From your gems folder call this command:

<O3DE_PATH>\scripts\o3de create-from-template -tn ScriptCanvasNode -dp Code\Source\MyScriptCanvasNodes

Steps after using this template

After running this template, there are still some manual steps needed in order to make it compile.

Step 1.

From the gems folder call the following command to add the newly created Script Canvas nodes folder to the Gems gem.json:

<O3DE_PATH>\scripts\o3de register -esgp . -es .\Code\Source\MyScriptCanvasNodes

Step 2.

Configure & Generate your projects

Step 3.

Build & Run