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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Launcher.h>
- #include <O3DEApplication_Mac.h>
- #include <../Common/Apple/Launcher_Apple.h>
- #include <../Common/UnixLike/Launcher_UnixLike.h>
- #include <AzCore/Math/Vector2.h>
- #if AZ_TESTS_ENABLED
- int main(int argc, char* argv[])
- {
- // TODO: Implement for Mac
- return static_cast<int>(O3DELauncher::ReturnCode::ErrUnitTestNotSupported);
- }
- #else
- int main(int argc, char* argv[])
- {
- const AZ::Debug::Trace tracer;
- // Ensure the process is a foreground application. Must be done before creating the application.
- ProcessSerialNumber processSerialNumber = { 0, kCurrentProcess };
- TransformProcessType(&processSerialNumber, kProcessTransformToForegroundApplication);
- // Create a memory pool, a custom AppKit application, and a custom AppKit application delegate.
- NSAutoreleasePool* autoreleasePool = [[NSAutoreleasePool alloc] init];
- [O3DEApplication_Mac sharedApplication];
- [NSApp setDelegate: [[O3DEApplicationDelegate_Mac alloc] init]];
- // Register some default application behaviours
- [[NSUserDefaults standardUserDefaults] registerDefaults:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithBool: FALSE], @"AppleMomentumScrollSupported",
- [NSNumber numberWithBool: FALSE], @"ApplePressAndHoldEnabled",
- nil]];
- // Launch the AppKit application and release the memory pool.
- [NSApp finishLaunching];
- [autoreleasePool release];
- // run the Open 3D Engine application
- using namespace O3DELauncher;
- PlatformMainInfo mainInfo;
- mainInfo.m_updateResourceLimits = IncreaseResourceLimits;
- mainInfo.m_appResourcesPath = GetAppResourcePath();
- bool ret = mainInfo.CopyCommandLine(argc, argv);
- ReturnCode status = ret ?
- Run(mainInfo) :
- ReturnCode::ErrCommandLine;
- return static_cast<int>(status);
- }
- #endif // AZ_TESTS_ENABLED
- void CVar_OnViewportPosition([[maybe_unused]] const AZ::Vector2& value) {}
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