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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #ifndef CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H
- #define CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H
- #pragma once
- //! Standart objects types.
- enum ObjectType
- {
- OBJTYPE_AZENTITY = 1 << 21,
- };
- //////////////////////////////////////////////////////////////////////////
- //! Events that objects may want to handle.
- //! Passed to OnEvent method of CBaseObject.
- enum ObjectEvent
- {
- EVENT_INGAME = 1, //!< Signals that editor is switching into the game mode.
- EVENT_OUTOFGAME, //!< Signals that editor is switching out of the game mode.
- EVENT_REFRESH, //!< Signals that editor is refreshing level.
- EVENT_DBLCLICK, //!< Signals that object have been double clicked.
- EVENT_RELOAD_ENTITY,//!< Signals that entities scripts must be reloaded.
- EVENT_RELOAD_GEOM, //!< Signals that all possible geometries should be reloaded.
- EVENT_UNLOAD_GEOM, //!< Signals that all possible geometries should be unloaded.
- EVENT_MISSION_CHANGE, //!< Signals that mission have been changed.
- EVENT_ALIGN_TOGRID, //!< Object should align itself to the grid.
- EVENT_PHYSICS_GETSTATE,//!< Signals that entities should accept their physical state from game.
- EVENT_PHYSICS_RESETSTATE,//!< Signals that physics state must be reseted on objects.
- EVENT_PHYSICS_APPLYSTATE,//!< Signals that the stored physics state must be applied to objects.
- EVENT_FREE_GAME_DATA,//!< Object should free game data that its holding.
- EVENT_CONFIG_SPEC_CHANGE, //!< Called when config spec changed.
- EVENT_HIDE_HELPER, //!< Signals that happens when Helper mode switches to be hidden.
- };
- #endif // CRYINCLUDE_EDITOR_INCLUDE_OBJECTEVENT_H
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