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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- struct DisplayContext;
- class CBaseObjectsCache;
- class QPoint;
- struct AABB;
- class CViewport;
- // Viewport functionality required for DisplayContext
- struct IDisplayViewport
- {
- virtual void Update() = 0;
- virtual float GetScreenScaleFactor(const Vec3& position) const = 0;
- /**
- * Gets the distance of the point on screen to the line defined by the two points, converted to screenspace.
- * @param lineP1 The first point of the line, in world space.
- * @param lineP2 The second point of the line, in world space.
- * @param point The point to check the distance from the line. This point is in screen space.
- * @return The distance of the point to the line.
- */
- virtual float GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const = 0;
- enum EAxis
- {
- AXIS_NONE,
- AXIS_X,
- AXIS_Y,
- AXIS_Z
- };
- virtual void GetPerpendicularAxis(EAxis* axis, bool* is2D) const = 0;
- virtual const Matrix34& GetViewTM() const = 0;
- virtual const Matrix34& GetScreenTM() const = 0;
- virtual QPoint WorldToView(const Vec3& worldPoint) const = 0;
- virtual Vec3 WorldToView3D(const Vec3& worldPoint, int flags = 0) const = 0;
- virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const = 0;
- virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const = 0;
- virtual void setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0;
- virtual float GetAspectRatio() const = 0;
- virtual bool IsBoundsVisible(const AABB& box) const = 0;
- virtual void ScreenToClient(QPoint& pt) const = 0;
- virtual void GetDimensions(int* width, int* height) const = 0;
- virtual CViewport *asCViewport() { return nullptr; }
- };
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