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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorDefs.h"
- #include "PropertyMotionCtrl.h"
- // AzToolsFramework
- #include <AzToolsFramework/API/ToolsApplicationAPI.h>
- #include <AzToolsFramework/AssetBrowser/AssetSelectionModel.h>
- QWidget* MotionPropertyWidgetHandler::CreateGUI(QWidget* pParent)
- {
- AzToolsFramework::PropertyAssetCtrl* newCtrl = aznew AzToolsFramework::PropertyAssetCtrl(pParent);
- connect(
- newCtrl, &AzToolsFramework::PropertyAssetCtrl::OnAssetIDChanged, this, [newCtrl]([[maybe_unused]] AZ::Data::AssetId newAssetId) {
- AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
- &AzToolsFramework::PropertyEditorGUIMessages::Bus::Events::RequestWrite, newCtrl);
- AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
- &AzToolsFramework::PropertyEditorGUIMessages::Bus::Handler::OnEditingFinished, newCtrl);
- });
- return newCtrl;
- }
- void MotionPropertyWidgetHandler::ConsumeAttribute(
- [[maybe_unused]] AzToolsFramework::PropertyAssetCtrl* GUI, [[maybe_unused]] AZ::u32 attrib,
- [[maybe_unused]] AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
- {
- }
- void MotionPropertyWidgetHandler::WriteGUIValuesIntoProperty(
- [[maybe_unused]] size_t index, [[maybe_unused]] AzToolsFramework::PropertyAssetCtrl* GUI, property_t& instance,
- [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
- {
- CReflectedVarMotion val;
- val.m_motion = GUI->GetCurrentAssetHint();
- val.m_assetId = GUI->GetSelectedAssetID();
- instance = static_cast<property_t>(val);
- }
- bool MotionPropertyWidgetHandler::ReadValuesIntoGUI(
- [[maybe_unused]] size_t index, [[maybe_unused]] AzToolsFramework::PropertyAssetCtrl* GUI, const property_t& instance,
- [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
- {
- static const AZ::Data::AssetType emotionFXMotionAssetType(
- "{00494B8E-7578-4BA2-8B28-272E90680787}"); // from MotionAsset.h in EMotionFX Gem
- GUI->blockSignals(true);
- GUI->SetSelectedAssetID(instance.m_assetId);
- GUI->SetCurrentAssetType(emotionFXMotionAssetType);
- GUI->blockSignals(false);
- return false;
- }
- #include <Controls/ReflectedPropertyControl/moc_PropertyMotionCtrl.cpp>
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