grass_flower_pink.mtl 1.1 KB

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  1. <Material MtlFlags="524544" DccMaterialHash="0" vertModifType="0">
  2. <SubMaterials>
  3. <Material Name="Grass_Atlas" MtlFlags="524416" DccMaterialHash="0" Shader="Vegetation" GenMask="200002400201000" StringGenMask="%DETAIL_BENDING%GRASS%NORMAL_MAP%TEMP_VEGETATION%VERTCOLORS" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="0,0,0,1" Opacity="1" Shininess="10" AlphaTest="0.46000001" vertModifType="0" LayerAct="1">
  4. <Textures>
  5. <Texture Map="Diffuse" File="assets/objects/foliage/textures/grass_atlas_diff.dds">
  6. <TexMod TexMod_RotateType="0" TexMod_TexGenType="0" TexMod_bTexGenProjected="0"/>
  7. </Texture>
  8. <Texture Map="Bumpmap" File="assets/objects/foliage/textures/grass_upnormals_01_ddn.dds"/>
  9. <Texture Map="Opacity" File="assets/objects/foliage/textures/grass_atlas_sss.dds"/>
  10. </Textures>
  11. <PublicParams bendDetailLeafAmplitude="0.2" bendDetailFrequency="1" bendDetailBranchAmplitude="-0.5" BlendTerrainCol="0" NormalViewDependency="0.5" TransmittanceColor="1,1,0.60000002" BackDiffuseMultiplier="1" BlendTerrainColDist="0.5" IndirectColor="0.25,0.25,0.25"/>
  12. </Material>
  13. </SubMaterials>
  14. </Material>