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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- ly_add_target(
- NAME ${gem_name}.Static STATIC
- NAMESPACE Gem
- FILES_CMAKE
- stars_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- PRIVATE
- Source
- BUILD_DEPENDENCIES
- PUBLIC
- AZ::AzCore
- AZ::AzFramework
- Gem::Atom_RHI.Public
- Gem::Atom_RPI.Public
- Gem::Atom_Utils.Static
- )
- ly_add_target(
- NAME ${gem_name}.API HEADERONLY
- NAMESPACE Gem
- FILES_CMAKE
- stars_headers_files.cmake
- INCLUDE_DIRECTORIES
- INTERFACE
- include
- )
- ly_add_target(
- NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
- NAMESPACE Gem
- FILES_CMAKE
- stars_shared_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- PRIVATE
- Source
- BUILD_DEPENDENCIES
- PRIVATE
- Gem::${gem_name}.Static
- )
- # Inject the gem name into the Module source file
- ly_add_source_properties(
- SOURCES
- Source/StarsModule.cpp
- PROPERTY COMPILE_DEFINITIONS
- VALUES
- O3DE_GEM_NAME=${gem_name}
- O3DE_GEM_VERSION=${gem_version})
- ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name})
- if(PAL_TRAIT_BUILD_HOST_TOOLS)
- ly_add_target(
- NAME ${gem_name}.Editor.Static STATIC
- NAMESPACE Gem
- FILES_CMAKE
- stars_editor_files.cmake
- INCLUDE_DIRECTORIES
- PRIVATE
- Source
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PUBLIC
- AZ::AzToolsFramework
- Gem::${gem_name}.Static
- Gem::Atom_Feature_Common.Public
- )
- ly_add_target(
- NAME ${gem_name}.Editor GEM_MODULE
- NAMESPACE Gem
- AUTOMOC
- FILES_CMAKE
- stars_editor_shared_files.cmake
- INCLUDE_DIRECTORIES
- PRIVATE
- Source
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PUBLIC
- Gem::${gem_name}.Editor.Static
- )
- # Inject the gem name into the Module source file
- ly_add_source_properties(
- SOURCES
- Source/EditorStarsModule.cpp
- PROPERTY COMPILE_DEFINITIONS
- VALUES
- O3DE_GEM_NAME=${gem_name}
- O3DE_GEM_VERSION=${gem_version})
- ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
- # A Builders alias must exist for Gem Assets to be seen by the Asset Processor.
- # A Builders alias target must exist for the Prefab .spawnable builder to be able to
- # load the .dll so the builder can serialize StarComponents to .spawnable files
- # which are needed in the game launcher.
- ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
- endif()
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