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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <ToolsComponents/EditorComponentBase.h>
- namespace RecastNavigation
- {
- //! Editor version of a path finding component, @DetourNavigationComponent.
- class EditorDetourNavigationComponent final
- : public AzToolsFramework::Components::EditorComponentBase
- {
- public:
- AZ_EDITOR_COMPONENT(EditorDetourNavigationComponent, "{A8D728AB-FC42-42AE-A904-3CF5F1C83D16}", AzToolsFramework::Components::EditorComponentBase);
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- //! EditorComponentBase overrides ...
- //! @{
- void Activate() override;
- void Deactivate() override;
- void BuildGameEntity(AZ::Entity* gameEntity) override;
- //! @}
- private:
- //! Entity with Recast Navigation Mesh component.
- AZ::EntityId m_navQueryEntityId;
- //! If FindPath APIs are given points that are outside the navigation mesh, then
- //! look for the nearest point on the navigation mesh within this distance from the specified positions.
- float m_nearestDistance = 3.f;
- };
- } // namespace RecastNavigation
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