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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "InputChannelGestureClickOrTap.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace Gestures
- {
- using namespace AzFramework;
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void InputChannelGestureClickOrTap::TypeAndConfig::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<TypeAndConfig, Type, Config>()
- ->Version(0)
- ;
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<TypeAndConfig>("Click Or Tap", "Gesture recognizer for clicks or taps.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- RecognizerClickOrTap::Config::Reflect(context);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- InputChannelGesture* InputChannelGestureClickOrTap::TypeAndConfig::CreateInputChannel(
- const AzFramework::InputChannelId& channelId,
- const AzFramework::InputDevice& inputDevice)
- {
- return aznew InputChannelGestureClickOrTap(channelId, inputDevice, *this);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- InputChannelGestureClickOrTap::InputChannelGestureClickOrTap(const InputChannelId& inputChannelId,
- const InputDevice& inputDevice,
- const Config& config)
- : InputChannelGesture(inputChannelId, inputDevice)
- , RecognizerClickOrTap(config)
- {
- RecognizerClickOrTap::Enable();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- InputChannelGestureClickOrTap::~InputChannelGestureClickOrTap()
- {
- RecognizerClickOrTap::Disable();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- float InputChannelGestureClickOrTap::GetValue() const
- {
- return InputChannel::IsActive() ? GetConfig().minClicksOrTaps : 0.0f;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- const InputChannel::CustomData* InputChannelGestureClickOrTap::GetCustomData() const
- {
- return this;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void InputChannelGestureClickOrTap::OnDiscreteGestureRecognized()
- {
- // Discrete gestures simply dispatch one-off 'fire and forget' events.
- UpdateNormalizedPositionAndDeltaFromScreenPosition(GetEndPosition());
- InputChannel::UpdateState(true);
- InputChannel::UpdateState(false);
- }
- } // namespace Gestures
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