DiffuseProbeGridVisualizationRayTracingPass.h 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Atom/RPI.Public/Pass/RenderPass.h>
  10. #include <Atom/RHI/RayTracingPipelineState.h>
  11. #include <Atom/RHI/RayTracingShaderTable.h>
  12. #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
  13. namespace AZ
  14. {
  15. namespace Render
  16. {
  17. //! Ray tracing shader that generates the probe visualization image for a DiffuseProbeGrid
  18. class DiffuseProbeGridVisualizationRayTracingPass final
  19. : public RPI::RenderPass
  20. {
  21. public:
  22. AZ_RPI_PASS(DiffuseProbeGridVisualizationRayTracingPass);
  23. AZ_RTTI(DiffuseProbeGridVisualizationRayTracingPass, "{CDFB5C03-08D1-4FCA-8B63-2F8326E0DF1D}", RPI::RenderPass);
  24. AZ_CLASS_ALLOCATOR(DiffuseProbeGridVisualizationRayTracingPass, SystemAllocator);
  25. //! Creates a DiffuseProbeGridVisualizationRayTracingPass
  26. static RPI::Ptr<DiffuseProbeGridVisualizationRayTracingPass> Create(const RPI::PassDescriptor& descriptor);
  27. ~DiffuseProbeGridVisualizationRayTracingPass() = default;
  28. private:
  29. explicit DiffuseProbeGridVisualizationRayTracingPass(const RPI::PassDescriptor& descriptor);
  30. void CreateRayTracingPipelineState();
  31. // Scope producer functions
  32. void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
  33. void CompileResources(const RHI::FrameGraphCompileContext& context) override;
  34. void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
  35. // Pass overrides
  36. bool IsEnabled() const override;
  37. void FrameBeginInternal(FramePrepareParams params) override;
  38. // ray tracing shader and pipeline state
  39. Data::Instance<RPI::Shader> m_rayTracingShader;
  40. Data::Instance<RPI::Shader> m_missShader;
  41. Data::Instance<RPI::Shader> m_closestHitShader;
  42. RHI::Ptr<RHI::RayTracingPipelineState> m_rayTracingPipelineState;
  43. // ray tracing shader table
  44. RHI::Ptr<RHI::RayTracingShaderTable> m_rayTracingShaderTable;
  45. // current size of output attachment, updated every frame
  46. RHI::Size m_outputAttachmentSize;
  47. // ray tracing global shader resource group layout and pipeline state
  48. RHI::Ptr<RHI::ShaderResourceGroupLayout> m_globalSrgLayout;
  49. RHI::ConstPtr<RHI::PipelineState> m_globalPipelineState;
  50. bool m_initialized = false;
  51. };
  52. } // namespace RPI
  53. } // namespace AZ