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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Public/Pass/RenderPass.h>
- #include <Atom/RHI/RayTracingPipelineState.h>
- #include <Atom/RHI/RayTracingShaderTable.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- namespace AZ
- {
- namespace Render
- {
- //! Ray tracing shader that generates the probe visualization image for a DiffuseProbeGrid
- class DiffuseProbeGridVisualizationRayTracingPass final
- : public RPI::RenderPass
- {
- public:
- AZ_RPI_PASS(DiffuseProbeGridVisualizationRayTracingPass);
- AZ_RTTI(DiffuseProbeGridVisualizationRayTracingPass, "{CDFB5C03-08D1-4FCA-8B63-2F8326E0DF1D}", RPI::RenderPass);
- AZ_CLASS_ALLOCATOR(DiffuseProbeGridVisualizationRayTracingPass, SystemAllocator);
- //! Creates a DiffuseProbeGridVisualizationRayTracingPass
- static RPI::Ptr<DiffuseProbeGridVisualizationRayTracingPass> Create(const RPI::PassDescriptor& descriptor);
- ~DiffuseProbeGridVisualizationRayTracingPass() = default;
- private:
- explicit DiffuseProbeGridVisualizationRayTracingPass(const RPI::PassDescriptor& descriptor);
- void CreateRayTracingPipelineState();
- // Scope producer functions
- void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
- // Pass overrides
- bool IsEnabled() const override;
- void FrameBeginInternal(FramePrepareParams params) override;
- // ray tracing shader and pipeline state
- Data::Instance<RPI::Shader> m_rayTracingShader;
- Data::Instance<RPI::Shader> m_missShader;
- Data::Instance<RPI::Shader> m_closestHitShader;
- RHI::Ptr<RHI::RayTracingPipelineState> m_rayTracingPipelineState;
- // ray tracing shader table
- RHI::Ptr<RHI::RayTracingShaderTable> m_rayTracingShaderTable;
- // current size of output attachment, updated every frame
- RHI::Size m_outputAttachmentSize;
- // ray tracing global shader resource group layout and pipeline state
- RHI::Ptr<RHI::ShaderResourceGroupLayout> m_globalSrgLayout;
- RHI::ConstPtr<RHI::PipelineState> m_globalPipelineState;
- bool m_initialized = false;
- };
- } // namespace RPI
- } // namespace AZ
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