DiffuseProbeGridQueryPass.cpp 14 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Memory/SystemAllocator.h>
  9. #include <Atom/RHI/CommandList.h>
  10. #include <Atom/RHI/FrameGraphBuilder.h>
  11. #include <Atom/RHI/FrameGraphInterface.h>
  12. #include <Atom/RHI/DevicePipelineState.h>
  13. #include <Atom/RPI.Public/RenderPipeline.h>
  14. #include <Atom/RPI.Public/RPIUtils.h>
  15. #include <Atom/RPI.Public/Scene.h>
  16. #include <DiffuseProbeGrid_Traits_Platform.h>
  17. #include <Render/DiffuseProbeGridQueryPass.h>
  18. namespace AZ
  19. {
  20. namespace Render
  21. {
  22. RPI::Ptr<DiffuseProbeGridQueryPass> DiffuseProbeGridQueryPass::Create(const RPI::PassDescriptor& descriptor)
  23. {
  24. RPI::Ptr<DiffuseProbeGridQueryPass> pass = aznew DiffuseProbeGridQueryPass(descriptor);
  25. return AZStd::move(pass);
  26. }
  27. DiffuseProbeGridQueryPass::DiffuseProbeGridQueryPass(const RPI::PassDescriptor& descriptor)
  28. : RPI::RenderPass(descriptor)
  29. {
  30. if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
  31. {
  32. // GI is not supported on this platform
  33. SetEnabled(false);
  34. }
  35. else
  36. {
  37. LoadShader();
  38. }
  39. }
  40. void DiffuseProbeGridQueryPass::LoadShader()
  41. {
  42. // load shader
  43. // Note: the shader may not be available on all platforms
  44. AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridQuery.azshader";
  45. m_shader = RPI::LoadCriticalShader(shaderFilePath);
  46. if (m_shader == nullptr)
  47. {
  48. return;
  49. }
  50. // load pipeline state
  51. RHI::PipelineStateDescriptorForDispatch pipelineStateDescriptor;
  52. const auto& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  53. shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
  54. m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor);
  55. // load Srg layout
  56. m_srgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Pass);
  57. // retrieve the number of threads per thread group from the shader
  58. const auto outcome = RPI::GetComputeShaderNumThreads(m_shader->GetAsset(), m_dispatchArgs);
  59. if (!outcome.IsSuccess())
  60. {
  61. AZ_Error("PassSystem", false, "[DiffuseProbeGridQueryPass '%s']: Shader '%s' contains invalid numthreads arguments:\n%s", GetPathName().GetCStr(), shaderFilePath.c_str(), outcome.GetError().c_str());
  62. }
  63. }
  64. bool DiffuseProbeGridQueryPass::IsEnabled() const
  65. {
  66. if (!RenderPass::IsEnabled())
  67. {
  68. return false;
  69. }
  70. RPI::Scene* scene = m_pipeline->GetScene();
  71. if (!scene)
  72. {
  73. return false;
  74. }
  75. // Note: the pass is enabled even if none of the queries are in a DiffuseProbeGrid volume. This is necessary to provide a zero result
  76. // for those queries in the transient output buffer.
  77. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  78. if (!diffuseProbeGridFeatureProcessor || !diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount())
  79. {
  80. // no irradiance queries
  81. return false;
  82. }
  83. return true;
  84. }
  85. void DiffuseProbeGridQueryPass::BuildInternal()
  86. {
  87. AZStd::string uuidString = AZ::Uuid::CreateRandom().ToString<AZStd::string>();
  88. m_outputBufferAttachmentId = AZStd::string::format("DiffuseProbeGridQueryOutputBuffer_%s", uuidString.c_str());
  89. // setup output PassAttachment
  90. m_outputAttachment = aznew RPI::PassAttachment();
  91. m_outputAttachment->m_name = "Output";
  92. AZ::Name attachmentPath(AZStd::string::format("%s.%s", GetPathName().GetCStr(), m_outputAttachment->m_name.GetCStr()));
  93. m_outputAttachment->m_path = attachmentPath;
  94. m_outputAttachment->m_lifetime = RHI::AttachmentLifetimeType::Transient;
  95. RPI::PassAttachmentBinding* outputBinding = FindAttachmentBinding(AZ::Name("Output"));
  96. AZ_Assert(outputBinding, "Failed to find Output slot on DiffuseProbeGridQueryPass");
  97. outputBinding->SetAttachment(m_outputAttachment);
  98. }
  99. void DiffuseProbeGridQueryPass::FrameBeginInternal(FramePrepareParams params)
  100. {
  101. RPI::Scene* scene = m_pipeline->GetScene();
  102. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  103. // create output buffer descriptors
  104. m_outputBufferDesc.m_byteCount = diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount() * sizeof(AZ::Vector4);
  105. m_outputBufferDesc.m_bindFlags = RHI::BufferBindFlags::ShaderReadWrite;
  106. m_outputBufferViewDesc = RHI::BufferViewDescriptor::CreateTyped(0, diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount(), RHI::Format::R32G32B32A32_FLOAT);
  107. m_outputAttachment->m_descriptor = m_outputBufferDesc;
  108. // create transient buffer
  109. RHI::TransientBufferDescriptor transientBufferDesc;
  110. transientBufferDesc.m_attachmentId = m_outputBufferAttachmentId;
  111. transientBufferDesc.m_bufferDescriptor = m_outputBufferDesc;
  112. params.m_frameGraphBuilder->GetAttachmentDatabase().CreateTransientBuffer(transientBufferDesc);
  113. RenderPass::FrameBeginInternal(params);
  114. }
  115. void DiffuseProbeGridQueryPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
  116. {
  117. RenderPass::SetupFrameGraphDependencies(frameGraph);
  118. RPI::Scene* scene = m_pipeline->GetScene();
  119. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  120. frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids().size()));
  121. // query buffer
  122. {
  123. RHI::AttachmentId attachmentId = diffuseProbeGridFeatureProcessor->GetQueryBufferAttachmentId();
  124. RHI::Ptr<RHI::Buffer> buffer = diffuseProbeGridFeatureProcessor->GetQueryBuffer()->GetRHIBuffer();
  125. if (!frameGraph.GetAttachmentDatabase().IsAttachmentValid(attachmentId))
  126. {
  127. [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(attachmentId, buffer);
  128. AZ_Assert(result == RHI::ResultCode::Success, "Failed to import query buffer");
  129. }
  130. RHI::BufferScopeAttachmentDescriptor desc;
  131. desc.m_attachmentId = attachmentId;
  132. desc.m_bufferViewDescriptor = diffuseProbeGridFeatureProcessor->GetQueryBufferViewDescriptor();
  133. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  134. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
  135. }
  136. // output buffer
  137. {
  138. RHI::BufferScopeAttachmentDescriptor desc;
  139. desc.m_attachmentId = m_outputBufferAttachmentId;
  140. desc.m_bufferViewDescriptor = m_outputBufferViewDesc;
  141. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
  142. desc.m_loadStoreAction.m_clearValue = RHI::ClearValue::CreateVector4Float(0.0f, 0.0f, 0.0f, 0.0f);
  143. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::ComputeShader);
  144. }
  145. for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids())
  146. {
  147. // grid data buffer
  148. {
  149. RHI::BufferScopeAttachmentDescriptor desc;
  150. desc.m_attachmentId = diffuseProbeGrid->GetGridDataBufferAttachmentId();
  151. desc.m_bufferViewDescriptor = diffuseProbeGrid->GetRenderData()->m_gridDataBufferViewDescriptor;
  152. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  153. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
  154. }
  155. // probe irradiance
  156. {
  157. RHI::ImageScopeAttachmentDescriptor desc;
  158. desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
  159. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
  160. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  161. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
  162. }
  163. // probe distance
  164. {
  165. RHI::ImageScopeAttachmentDescriptor desc;
  166. desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
  167. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
  168. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  169. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
  170. }
  171. // probe data
  172. {
  173. RHI::ImageScopeAttachmentDescriptor desc;
  174. desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
  175. desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
  176. desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
  177. frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
  178. }
  179. }
  180. }
  181. void DiffuseProbeGridQueryPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
  182. {
  183. RPI::Scene* scene = m_pipeline->GetScene();
  184. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  185. for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids())
  186. {
  187. // update DiffuseProbeGrid-specific bindings
  188. diffuseProbeGrid->UpdateQuerySrg(m_shader, m_srgLayout);
  189. // bind query buffer
  190. RHI::ShaderInputBufferIndex bufferIndex = m_srgLayout->FindShaderInputBufferIndex(AZ::Name("m_irradianceQueries"));
  191. RHI::Ptr<RHI::Buffer> buffer = diffuseProbeGridFeatureProcessor->GetQueryBuffer()->GetRHIBuffer();
  192. RHI::BufferViewDescriptor bufferViewDescriptor = diffuseProbeGridFeatureProcessor->GetQueryBufferViewDescriptor();
  193. diffuseProbeGrid->GetQuerySrg()->SetBufferView(bufferIndex, buffer->BuildBufferView(bufferViewDescriptor).get());
  194. // bind output UAV
  195. bufferIndex = m_srgLayout->FindShaderInputBufferIndex(AZ::Name("m_output"));
  196. const RHI::BufferView* bufferView = context.GetBufferView(AZ::Name(m_outputBufferAttachmentId.GetCStr()), RHI::ScopeAttachmentUsage::Shader);
  197. diffuseProbeGrid->GetQuerySrg()->SetBufferView(bufferIndex, bufferView);
  198. diffuseProbeGrid->GetQuerySrg()->Compile();
  199. }
  200. }
  201. void DiffuseProbeGridQueryPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
  202. {
  203. RHI::CommandList* commandList = context.GetCommandList();
  204. RPI::Scene* scene = m_pipeline->GetScene();
  205. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  206. // submit the DispatchItems for each DiffuseProbeGrid in this range
  207. for (uint32_t index = context.GetSubmitRange().m_startIndex; index < context.GetSubmitRange().m_endIndex; ++index)
  208. {
  209. AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids()[index];
  210. const RHI::ShaderResourceGroup* shaderResourceGroup = diffuseProbeGrid->GetQuerySrg()->GetRHIShaderResourceGroup();
  211. commandList->SetShaderResourceGroupForDispatch(*shaderResourceGroup->GetDeviceShaderResourceGroup(context.GetDeviceIndex()));
  212. RHI::DeviceDispatchItem dispatchItem;
  213. dispatchItem.m_arguments = m_dispatchArgs;
  214. dispatchItem.m_pipelineState = m_pipelineState->GetDevicePipelineState(context.GetDeviceIndex()).get();
  215. dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsX = diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount();
  216. dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsY = 1;
  217. dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsZ = 1;
  218. commandList->Submit(dispatchItem, index);
  219. }
  220. }
  221. void DiffuseProbeGridQueryPass::FrameEndInternal()
  222. {
  223. RPI::Scene* scene = m_pipeline->GetScene();
  224. DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
  225. diffuseProbeGridFeatureProcessor->ClearIrradianceQueries();
  226. RenderPass::FrameEndInternal();
  227. }
  228. } // namespace Render
  229. } // namespace AZ