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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/FrameGraphBuilder.h>
- #include <Atom/RHI/FrameGraphInterface.h>
- #include <Atom/RHI/DevicePipelineState.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <DiffuseProbeGrid_Traits_Platform.h>
- #include <Render/DiffuseProbeGridQueryPass.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<DiffuseProbeGridQueryPass> DiffuseProbeGridQueryPass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<DiffuseProbeGridQueryPass> pass = aznew DiffuseProbeGridQueryPass(descriptor);
- return AZStd::move(pass);
- }
- DiffuseProbeGridQueryPass::DiffuseProbeGridQueryPass(const RPI::PassDescriptor& descriptor)
- : RPI::RenderPass(descriptor)
- {
- if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
- {
- // GI is not supported on this platform
- SetEnabled(false);
- }
- else
- {
- LoadShader();
- }
- }
- void DiffuseProbeGridQueryPass::LoadShader()
- {
- // load shader
- // Note: the shader may not be available on all platforms
- AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridQuery.azshader";
- m_shader = RPI::LoadCriticalShader(shaderFilePath);
- if (m_shader == nullptr)
- {
- return;
- }
- // load pipeline state
- RHI::PipelineStateDescriptorForDispatch pipelineStateDescriptor;
- const auto& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
- shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
- m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor);
- // load Srg layout
- m_srgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Pass);
- // retrieve the number of threads per thread group from the shader
- const auto outcome = RPI::GetComputeShaderNumThreads(m_shader->GetAsset(), m_dispatchArgs);
- if (!outcome.IsSuccess())
- {
- AZ_Error("PassSystem", false, "[DiffuseProbeGridQueryPass '%s']: Shader '%s' contains invalid numthreads arguments:\n%s", GetPathName().GetCStr(), shaderFilePath.c_str(), outcome.GetError().c_str());
- }
- }
- bool DiffuseProbeGridQueryPass::IsEnabled() const
- {
- if (!RenderPass::IsEnabled())
- {
- return false;
- }
- RPI::Scene* scene = m_pipeline->GetScene();
- if (!scene)
- {
- return false;
- }
- // Note: the pass is enabled even if none of the queries are in a DiffuseProbeGrid volume. This is necessary to provide a zero result
- // for those queries in the transient output buffer.
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- if (!diffuseProbeGridFeatureProcessor || !diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount())
- {
- // no irradiance queries
- return false;
- }
- return true;
- }
- void DiffuseProbeGridQueryPass::BuildInternal()
- {
- AZStd::string uuidString = AZ::Uuid::CreateRandom().ToString<AZStd::string>();
- m_outputBufferAttachmentId = AZStd::string::format("DiffuseProbeGridQueryOutputBuffer_%s", uuidString.c_str());
- // setup output PassAttachment
- m_outputAttachment = aznew RPI::PassAttachment();
- m_outputAttachment->m_name = "Output";
- AZ::Name attachmentPath(AZStd::string::format("%s.%s", GetPathName().GetCStr(), m_outputAttachment->m_name.GetCStr()));
- m_outputAttachment->m_path = attachmentPath;
- m_outputAttachment->m_lifetime = RHI::AttachmentLifetimeType::Transient;
- RPI::PassAttachmentBinding* outputBinding = FindAttachmentBinding(AZ::Name("Output"));
- AZ_Assert(outputBinding, "Failed to find Output slot on DiffuseProbeGridQueryPass");
- outputBinding->SetAttachment(m_outputAttachment);
- }
- void DiffuseProbeGridQueryPass::FrameBeginInternal(FramePrepareParams params)
- {
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- // create output buffer descriptors
- m_outputBufferDesc.m_byteCount = diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount() * sizeof(AZ::Vector4);
- m_outputBufferDesc.m_bindFlags = RHI::BufferBindFlags::ShaderReadWrite;
- m_outputBufferViewDesc = RHI::BufferViewDescriptor::CreateTyped(0, diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount(), RHI::Format::R32G32B32A32_FLOAT);
- m_outputAttachment->m_descriptor = m_outputBufferDesc;
- // create transient buffer
- RHI::TransientBufferDescriptor transientBufferDesc;
- transientBufferDesc.m_attachmentId = m_outputBufferAttachmentId;
- transientBufferDesc.m_bufferDescriptor = m_outputBufferDesc;
- params.m_frameGraphBuilder->GetAttachmentDatabase().CreateTransientBuffer(transientBufferDesc);
- RenderPass::FrameBeginInternal(params);
- }
- void DiffuseProbeGridQueryPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
- {
- RenderPass::SetupFrameGraphDependencies(frameGraph);
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids().size()));
- // query buffer
- {
- RHI::AttachmentId attachmentId = diffuseProbeGridFeatureProcessor->GetQueryBufferAttachmentId();
- RHI::Ptr<RHI::Buffer> buffer = diffuseProbeGridFeatureProcessor->GetQueryBuffer()->GetRHIBuffer();
- if (!frameGraph.GetAttachmentDatabase().IsAttachmentValid(attachmentId))
- {
- [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(attachmentId, buffer);
- AZ_Assert(result == RHI::ResultCode::Success, "Failed to import query buffer");
- }
- RHI::BufferScopeAttachmentDescriptor desc;
- desc.m_attachmentId = attachmentId;
- desc.m_bufferViewDescriptor = diffuseProbeGridFeatureProcessor->GetQueryBufferViewDescriptor();
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // output buffer
- {
- RHI::BufferScopeAttachmentDescriptor desc;
- desc.m_attachmentId = m_outputBufferAttachmentId;
- desc.m_bufferViewDescriptor = m_outputBufferViewDesc;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
- desc.m_loadStoreAction.m_clearValue = RHI::ClearValue::CreateVector4Float(0.0f, 0.0f, 0.0f, 0.0f);
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::ComputeShader);
- }
- for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids())
- {
- // grid data buffer
- {
- RHI::BufferScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetGridDataBufferAttachmentId();
- desc.m_bufferViewDescriptor = diffuseProbeGrid->GetRenderData()->m_gridDataBufferViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe irradiance
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe distance
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe data
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- }
- }
- void DiffuseProbeGridQueryPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
- {
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids())
- {
- // update DiffuseProbeGrid-specific bindings
- diffuseProbeGrid->UpdateQuerySrg(m_shader, m_srgLayout);
- // bind query buffer
- RHI::ShaderInputBufferIndex bufferIndex = m_srgLayout->FindShaderInputBufferIndex(AZ::Name("m_irradianceQueries"));
- RHI::Ptr<RHI::Buffer> buffer = diffuseProbeGridFeatureProcessor->GetQueryBuffer()->GetRHIBuffer();
- RHI::BufferViewDescriptor bufferViewDescriptor = diffuseProbeGridFeatureProcessor->GetQueryBufferViewDescriptor();
- diffuseProbeGrid->GetQuerySrg()->SetBufferView(bufferIndex, buffer->BuildBufferView(bufferViewDescriptor).get());
- // bind output UAV
- bufferIndex = m_srgLayout->FindShaderInputBufferIndex(AZ::Name("m_output"));
- const RHI::BufferView* bufferView = context.GetBufferView(AZ::Name(m_outputBufferAttachmentId.GetCStr()), RHI::ScopeAttachmentUsage::Shader);
- diffuseProbeGrid->GetQuerySrg()->SetBufferView(bufferIndex, bufferView);
- diffuseProbeGrid->GetQuerySrg()->Compile();
- }
- }
- void DiffuseProbeGridQueryPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
- {
- RHI::CommandList* commandList = context.GetCommandList();
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- // submit the DispatchItems for each DiffuseProbeGrid in this range
- for (uint32_t index = context.GetSubmitRange().m_startIndex; index < context.GetSubmitRange().m_endIndex; ++index)
- {
- AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = diffuseProbeGridFeatureProcessor->GetVisibleProbeGrids()[index];
- const RHI::ShaderResourceGroup* shaderResourceGroup = diffuseProbeGrid->GetQuerySrg()->GetRHIShaderResourceGroup();
- commandList->SetShaderResourceGroupForDispatch(*shaderResourceGroup->GetDeviceShaderResourceGroup(context.GetDeviceIndex()));
- RHI::DeviceDispatchItem dispatchItem;
- dispatchItem.m_arguments = m_dispatchArgs;
- dispatchItem.m_pipelineState = m_pipelineState->GetDevicePipelineState(context.GetDeviceIndex()).get();
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsX = diffuseProbeGridFeatureProcessor->GetIrradianceQueryCount();
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsY = 1;
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsZ = 1;
- commandList->Submit(dispatchItem, index);
- }
- }
- void DiffuseProbeGridQueryPass::FrameEndInternal()
- {
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- diffuseProbeGridFeatureProcessor->ClearIrradianceQueries();
-
- RenderPass::FrameEndInternal();
- }
- } // namespace Render
- } // namespace AZ
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