DiffuseProbeGridFeatureProcessor.cpp 51 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include <Atom/RPI.Edit/Common/AssetUtils.h>
  10. #include <Atom/RPI.Public/RenderPipeline.h>
  11. #include <Atom/RPI.Public/RPIUtils.h>
  12. #include <Atom/RPI.Public/Scene.h>
  13. #include <Atom/RPI.Public/Shader/Shader.h>
  14. #include <Atom/RPI.Public/View.h>
  15. #include <Atom/RPI.Public/Pass/PassFilter.h>
  16. #include <Render/DiffuseProbeGridFeatureProcessor.h>
  17. #include <DiffuseProbeGrid_Traits_Platform.h>
  18. #include <Atom/Feature/SpecularReflections/SpecularReflectionsFeatureProcessorInterface.h>
  19. #include <Atom/RHI/Factory.h>
  20. #include <Atom/RHI/RHISystemInterface.h>
  21. #include <Atom/RHI/DevicePipelineState.h>
  22. #include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
  23. // This component invokes shaders based on Nvidia's RTX-GI SDK.
  24. // Please refer to "Shaders/DiffuseGlobalIllumination/Nvidia RTX-GI License.txt" for license information.
  25. namespace AZ
  26. {
  27. namespace Render
  28. {
  29. void DiffuseProbeGridFeatureProcessor::Reflect(ReflectContext* context)
  30. {
  31. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  32. {
  33. serializeContext
  34. ->Class<DiffuseProbeGridFeatureProcessor, FeatureProcessor>()
  35. ->Version(1);
  36. }
  37. }
  38. void DiffuseProbeGridFeatureProcessor::Activate()
  39. {
  40. if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
  41. {
  42. // GI is not supported on this platform
  43. return;
  44. }
  45. auto rayTracingDeviceMask = RHI::RHISystemInterface::Get()->GetRayTracingSupport();
  46. m_diffuseProbeGrids.reserve(InitialProbeGridAllocationSize);
  47. m_realTimeDiffuseProbeGrids.reserve(InitialProbeGridAllocationSize);
  48. RHI::BufferPoolDescriptor desc;
  49. desc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
  50. desc.m_bindFlags = RHI::BufferBindFlags::InputAssembly;
  51. m_bufferPool = aznew RHI::BufferPool;
  52. m_bufferPool->SetName(Name("DiffuseProbeGridBoxBufferPool"));
  53. [[maybe_unused]] RHI::ResultCode resultCode = m_bufferPool->Init(desc);
  54. AZ_Error("DiffuseProbeGridFeatureProcessor", resultCode == RHI::ResultCode::Success, "Failed to initialize buffer pool");
  55. // create box mesh vertices and indices
  56. CreateBoxMesh();
  57. // image pool
  58. {
  59. RHI::ImagePoolDescriptor imagePoolDesc;
  60. imagePoolDesc.m_bindFlags = RHI::ImageBindFlags::ShaderReadWrite | RHI::ImageBindFlags::CopyRead;
  61. m_probeGridRenderData.m_imagePool = aznew RHI::ImagePool;
  62. m_probeGridRenderData.m_imagePool->SetName(Name("DiffuseProbeGridRenderImageData"));
  63. [[maybe_unused]] RHI::ResultCode result = m_probeGridRenderData.m_imagePool->Init(imagePoolDesc);
  64. AZ_Assert(result == RHI::ResultCode::Success, "Failed to initialize output image pool");
  65. }
  66. // buffer pool
  67. {
  68. RHI::BufferPoolDescriptor bufferPoolDesc;
  69. bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::ShaderReadWrite;
  70. m_probeGridRenderData.m_bufferPool = aznew RHI::BufferPool;
  71. m_probeGridRenderData.m_bufferPool->SetName(Name("DiffuseProbeGridRenderBufferData"));
  72. [[maybe_unused]] RHI::ResultCode result = m_probeGridRenderData.m_bufferPool->Init(bufferPoolDesc);
  73. AZ_Assert(result == RHI::ResultCode::Success, "Failed to initialize output buffer pool");
  74. }
  75. // create image view descriptors
  76. m_probeGridRenderData.m_probeRayTraceImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::RayTraceImageFormat, 0, 0);
  77. m_probeGridRenderData.m_probeIrradianceImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::IrradianceImageFormat, 0, 0);
  78. m_probeGridRenderData.m_probeDistanceImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::DistanceImageFormat, 0, 0);
  79. m_probeGridRenderData.m_probeDataImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::ProbeDataImageFormat, 0, 0);
  80. // create grid data buffer descriptor
  81. m_probeGridRenderData.m_gridDataBufferViewDescriptor = RHI::BufferViewDescriptor::CreateStructured(0, 1, DiffuseProbeGridRenderData::GridDataBufferSize);
  82. // load shader
  83. // Note: the shader may not be available on all platforms
  84. Data::Instance<RPI::Shader> shader = RPI::LoadCriticalShader("Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRender.azshader");
  85. if (shader)
  86. {
  87. m_probeGridRenderData.m_drawListTag = shader->GetDrawListTag();
  88. m_probeGridRenderData.m_pipelineState = aznew RPI::PipelineStateForDraw;
  89. m_probeGridRenderData.m_pipelineState->Init(shader); // uses default shader variant
  90. m_probeGridRenderData.m_pipelineState->SetInputStreamLayout(m_boxStreamLayout);
  91. m_probeGridRenderData.m_pipelineState->SetOutputFromScene(GetParentScene());
  92. m_probeGridRenderData.m_pipelineState->Finalize();
  93. // load object shader resource group
  94. m_probeGridRenderData.m_shader = shader;
  95. m_probeGridRenderData.m_srgLayout = shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Object);
  96. AZ_Error("DiffuseProbeGridFeatureProcessor", m_probeGridRenderData.m_srgLayout != nullptr, "Failed to find ObjectSrg layout");
  97. }
  98. // Load the shader that contains the scene and view SRG layout that was used by the precompiled shaders.
  99. // Since View and Scene can be modified by projects, we may need to copy the content to the scene and view SRGs
  100. // that were used when creating the precompiled shaders (to avoid a layout mismatch).
  101. m_sceneAndViewShader = RPI::LoadCriticalShader("Shaders/DiffuseGlobalIllumination/SceneAndViewSrgs.azshader");
  102. if (m_sceneAndViewShader)
  103. {
  104. if (auto sceneSrgLayout = m_sceneAndViewShader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Scene))
  105. {
  106. // No need to copy SRG if layout is the same
  107. const RHI::ShaderResourceGroupLayout* layout = RPI::RPISystemInterface::Get()->GetSceneSrgLayout().get();
  108. if (layout->GetHash() != sceneSrgLayout->GetHash())
  109. {
  110. m_sceneShaderResourceGroup = RPI::ShaderResourceGroup::Create(
  111. m_sceneAndViewShader->GetAsset(), m_sceneAndViewShader->GetSupervariantIndex(), sceneSrgLayout->GetName());
  112. }
  113. }
  114. }
  115. if (rayTracingDeviceMask != RHI::MultiDevice::NoDevices)
  116. {
  117. // initialize the buffer pools for the DiffuseProbeGrid visualization
  118. m_visualizationBufferPools = aznew RHI::RayTracingBufferPools;
  119. m_visualizationBufferPools->Init(rayTracingDeviceMask);
  120. // load probe visualization model, the BLAS will be created in OnAssetReady()
  121. // The asset ID for our visualization model has the ID from the lowercased relative path of the source asset
  122. // and a sub ID that's generated based on the asset name.
  123. // The asset sub id is hardcoded here because the sub id is generated based on the asset name
  124. // and the generation method for models currently only exists in ModelAssetBuilderComponent::CreateAssetId().
  125. // It isn't exposed to the engine.
  126. // Note that there's technically a bug where if the DiffuseProbeSphere asset hasn't been processed by the Asset
  127. // Processor by the time this loads, it will load the default missing asset (a cube) instead of the sphere asset
  128. // until the next run of the Editor. This could be fixed by using the MeshFeatureProcessor to load the asset and
  129. // using ConnectModelChangeEventHandler() to listen for model changes to refresh the visualization.
  130. // However, since that will just cause the visualization to change from a cube to a sphere on the first run of the
  131. // Editor, handling the edge case might be overkill.
  132. Data::AssetId modelAssetId = Data::AssetId(AZ::Uuid::CreateName("models/diffuseprobesphere.fbx"), 268692035);
  133. m_visualizationModelAsset =
  134. Data::AssetManager::Instance().GetAsset<AZ::RPI::ModelAsset>(modelAssetId, Data::AssetLoadBehavior::PreLoad);
  135. if (m_visualizationModelAsset.GetId().IsValid())
  136. {
  137. if (!m_visualizationModelAsset.IsReady())
  138. {
  139. m_visualizationModelAsset.QueueLoad();
  140. }
  141. Data::AssetBus::MultiHandler::BusConnect(m_visualizationModelAsset.GetId());
  142. }
  143. }
  144. // query buffer attachmentId
  145. AZStd::string uuidString = AZ::Uuid::CreateRandom().ToString<AZStd::string>();
  146. m_queryBufferAttachmentId = AZStd::string::format("DiffuseProbeGridQueryBuffer_%s", uuidString.c_str());
  147. // cache the SpecularReflectionsFeatureProcessor and SSR RayTracing state
  148. m_specularReflectionsFeatureProcessor = GetParentScene()->GetFeatureProcessor<SpecularReflectionsFeatureProcessorInterface>();
  149. if (m_specularReflectionsFeatureProcessor)
  150. {
  151. const SSROptions& ssrOptions = m_specularReflectionsFeatureProcessor->GetSSROptions();
  152. m_ssrRayTracingEnabled = ssrOptions.IsRayTracingEnabled();
  153. }
  154. EnableSceneNotification();
  155. }
  156. void DiffuseProbeGridFeatureProcessor::Deactivate()
  157. {
  158. if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
  159. {
  160. // GI is not supported on this platform
  161. return;
  162. }
  163. AZ_Warning("DiffuseProbeGridFeatureProcessor", m_diffuseProbeGrids.size() == 0,
  164. "Deactivating the DiffuseProbeGridFeatureProcessor, but there are still outstanding probe grids probes. Components\n"
  165. "using DiffuseProbeGridHandles should free them before the DiffuseProbeGridFeatureProcessor is deactivated.\n"
  166. );
  167. DisableSceneNotification();
  168. if (m_bufferPool)
  169. {
  170. m_bufferPool.reset();
  171. }
  172. m_sceneShaderResourceGroup = nullptr;
  173. m_viewShaderResourceGroups.clear();
  174. m_sceneAndViewShader = nullptr;
  175. Data::AssetBus::MultiHandler::BusDisconnect();
  176. }
  177. void DiffuseProbeGridFeatureProcessor::Simulate([[maybe_unused]] const FeatureProcessor::SimulatePacket& packet)
  178. {
  179. AZ_PROFILE_SCOPE(AzRender, "DiffuseProbeGridFeatureProcessor: Simulate");
  180. // update pipeline states
  181. if (m_needUpdatePipelineStates)
  182. {
  183. UpdatePipelineStates();
  184. m_needUpdatePipelineStates = false;
  185. }
  186. // check pending textures and connect bus for notifications
  187. for (auto& notificationEntry : m_notifyTextureAssets)
  188. {
  189. if (notificationEntry.m_assetId.IsValid())
  190. {
  191. // asset already has an assetId
  192. continue;
  193. }
  194. // query for the assetId
  195. AZ::Data::AssetId assetId;
  196. AZ::Data::AssetCatalogRequestBus::BroadcastResult(
  197. assetId,
  198. &AZ::Data::AssetCatalogRequests::GetAssetIdByPath,
  199. notificationEntry.m_relativePath.c_str(),
  200. azrtti_typeid<AZ::RPI::StreamingImageAsset>(),
  201. false);
  202. if (assetId.IsValid())
  203. {
  204. notificationEntry.m_assetId = assetId;
  205. notificationEntry.m_asset.Create(assetId, true);
  206. Data::AssetBus::MultiHandler::BusConnect(assetId);
  207. }
  208. }
  209. // if the volumes changed we need to re-sort the probe list
  210. if (m_probeGridSortRequired)
  211. {
  212. AZ_PROFILE_SCOPE(AzRender, "Sort diffuse probe grids");
  213. // sort the probes by descending inner volume size, so the smallest volumes are rendered last
  214. auto sortFn = [](AZStd::shared_ptr<DiffuseProbeGrid> const& probe1, AZStd::shared_ptr<DiffuseProbeGrid> const& probe2) -> bool
  215. {
  216. const Obb& obb1 = probe1->GetObbWs();
  217. const Obb& obb2 = probe2->GetObbWs();
  218. float size1 = obb1.GetHalfLengthX() * obb1.GetHalfLengthZ() * obb1.GetHalfLengthY();
  219. float size2 = obb2.GetHalfLengthX() * obb2.GetHalfLengthZ() * obb2.GetHalfLengthY();
  220. return (size1 > size2);
  221. };
  222. AZStd::sort(m_diffuseProbeGrids.begin(), m_diffuseProbeGrids.end(), sortFn);
  223. AZStd::sort(m_realTimeDiffuseProbeGrids.begin(), m_realTimeDiffuseProbeGrids.end(), sortFn);
  224. m_probeGridSortRequired = false;
  225. }
  226. // call Simulate on all diffuse probe grids
  227. for (uint32_t probeGridIndex = 0; probeGridIndex < m_diffuseProbeGrids.size(); ++probeGridIndex)
  228. {
  229. AZStd::shared_ptr<DiffuseProbeGrid>& diffuseProbeGrid = m_diffuseProbeGrids[probeGridIndex];
  230. AZ_Assert(diffuseProbeGrid.use_count() > 1, "DiffuseProbeGrid found with no corresponding owner, ensure that RemoveProbe() is called before releasing probe handles");
  231. diffuseProbeGrid->Simulate(probeGridIndex);
  232. }
  233. if (m_specularReflectionsFeatureProcessor)
  234. {
  235. const SSROptions& ssrOptions = m_specularReflectionsFeatureProcessor->GetSSROptions();
  236. if (m_ssrRayTracingEnabled != ssrOptions.IsRayTracingEnabled())
  237. {
  238. m_ssrRayTracingEnabled = ssrOptions.IsRayTracingEnabled();
  239. AZStd::vector<Name> passHierarchy = { Name("ReflectionScreenSpacePass"), Name("DiffuseProbeGridQueryFullscreenWithAlbedoPass") };
  240. RPI::PassFilter passFilter = RPI::PassFilter::CreateWithPassHierarchy(passHierarchy);
  241. RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [this](RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
  242. {
  243. pass->SetEnabled(m_ssrRayTracingEnabled);
  244. return RPI::PassFilterExecutionFlow::StopVisitingPasses;
  245. });
  246. }
  247. }
  248. }
  249. void DiffuseProbeGridFeatureProcessor::OnBeginPrepareRender()
  250. {
  251. for (auto& diffuseProbeGrid : m_realTimeDiffuseProbeGrids)
  252. {
  253. diffuseProbeGrid->ResetCullingVisibility();
  254. }
  255. // build the query buffer for the irradiance queries (if any)
  256. if (m_irradianceQueries.size())
  257. {
  258. m_queryBuffer.AdvanceCurrentBufferAndUpdateData(m_irradianceQueries);
  259. // create the bufferview descriptor with the new number of elements
  260. m_queryBufferViewDescriptor = m_queryBuffer.GetCurrentBuffer()->GetBufferViewDescriptor();
  261. }
  262. // The passes in the DiffuseProbeGrid use precompiled shaders, so we can't use the View or Scene SRG directly because the layout
  263. // may not match with the layout used when creating the precompiled shaders. We need to copy the shader inputs
  264. // from the view/scene SRG into the SRG that was created from the shader asset.
  265. if (m_sceneShaderResourceGroup)
  266. {
  267. const auto sceneSrg = GetParentScene()->GetShaderResourceGroup();
  268. m_sceneShaderResourceGroup->CopyShaderResourceGroupData(*sceneSrg);
  269. m_sceneShaderResourceGroup->Compile();
  270. }
  271. // Copy the content from the view SRGs
  272. for (const auto& pipelineEntry : m_viewShaderResourceGroups)
  273. {
  274. RPI::RenderPipeline* pipeline = pipelineEntry.first;
  275. for (const auto& viewEntry : pipelineEntry.second)
  276. {
  277. Data::Instance<RPI::ShaderResourceGroup> viewSRG = viewEntry.second;
  278. RPI::ViewPtr view = pipeline->GetFirstView(viewEntry.first);
  279. if (view)
  280. {
  281. viewSRG->CopyShaderResourceGroupData(*view->GetShaderResourceGroup());
  282. viewSRG->Compile();
  283. }
  284. }
  285. }
  286. }
  287. void DiffuseProbeGridFeatureProcessor::OnEndPrepareRender()
  288. {
  289. // re-build the list of visible diffuse probe grids
  290. m_visibleDiffuseProbeGrids.clear();
  291. m_visibleRealTimeDiffuseProbeGrids.clear();
  292. for (auto& diffuseProbeGrid : m_diffuseProbeGrids)
  293. {
  294. if (diffuseProbeGrid->GetIsVisible())
  295. {
  296. if (diffuseProbeGrid->GetMode() == DiffuseProbeGridMode::RealTime)
  297. {
  298. m_visibleRealTimeDiffuseProbeGrids.push_back(diffuseProbeGrid);
  299. }
  300. m_visibleDiffuseProbeGrids.push_back(diffuseProbeGrid);
  301. }
  302. }
  303. }
  304. DiffuseProbeGridHandle DiffuseProbeGridFeatureProcessor::AddProbeGrid(const AZ::Transform& transform, const AZ::Vector3& extents, const AZ::Vector3& probeSpacing)
  305. {
  306. AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = AZStd::make_shared<DiffuseProbeGrid>();
  307. diffuseProbeGrid->Init(GetParentScene(), &m_probeGridRenderData);
  308. diffuseProbeGrid->SetTransform(transform);
  309. diffuseProbeGrid->SetExtents(extents);
  310. diffuseProbeGrid->SetProbeSpacing(probeSpacing);
  311. m_diffuseProbeGrids.push_back(diffuseProbeGrid);
  312. UpdateRealTimeList(diffuseProbeGrid);
  313. m_probeGridSortRequired = true;
  314. return diffuseProbeGrid;
  315. }
  316. void DiffuseProbeGridFeatureProcessor::RemoveProbeGrid(DiffuseProbeGridHandle& probeGrid)
  317. {
  318. AZ_Assert(probeGrid.get(), "RemoveProbeGrid called with an invalid handle");
  319. // remove from main list
  320. auto itEntry = AZStd::find_if(m_diffuseProbeGrids.begin(), m_diffuseProbeGrids.end(), [&](AZStd::shared_ptr<DiffuseProbeGrid> const& entry)
  321. {
  322. return (entry == probeGrid);
  323. });
  324. AZ_Assert(itEntry != m_diffuseProbeGrids.end(), "RemoveProbeGrid called with a probe grid that is not in the probe list");
  325. m_diffuseProbeGrids.erase(itEntry);
  326. // remove from side list of real-time grids
  327. itEntry = AZStd::find_if(m_realTimeDiffuseProbeGrids.begin(), m_realTimeDiffuseProbeGrids.end(), [&](AZStd::shared_ptr<DiffuseProbeGrid> const& entry)
  328. {
  329. return (entry == probeGrid);
  330. });
  331. if (itEntry != m_realTimeDiffuseProbeGrids.end())
  332. {
  333. m_realTimeDiffuseProbeGrids.erase(itEntry);
  334. }
  335. // remove from side list of visible grids
  336. itEntry = AZStd::find_if(m_visibleDiffuseProbeGrids.begin(), m_visibleDiffuseProbeGrids.end(), [&](AZStd::shared_ptr<DiffuseProbeGrid> const& entry)
  337. {
  338. return (entry == probeGrid);
  339. });
  340. if (itEntry != m_visibleDiffuseProbeGrids.end())
  341. {
  342. m_visibleDiffuseProbeGrids.erase(itEntry);
  343. }
  344. // remove from side list of visible real-time grids
  345. itEntry = AZStd::find_if(m_visibleRealTimeDiffuseProbeGrids.begin(), m_visibleRealTimeDiffuseProbeGrids.end(), [&](AZStd::shared_ptr<DiffuseProbeGrid> const& entry)
  346. {
  347. return (entry == probeGrid);
  348. });
  349. if (itEntry != m_visibleRealTimeDiffuseProbeGrids.end())
  350. {
  351. m_visibleRealTimeDiffuseProbeGrids.erase(itEntry);
  352. }
  353. probeGrid = nullptr;
  354. }
  355. bool DiffuseProbeGridFeatureProcessor::ValidateExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newExtents)
  356. {
  357. AZ_Assert(probeGrid.get(), "SetTransform called with an invalid handle");
  358. return probeGrid->ValidateExtents(newExtents);
  359. }
  360. void DiffuseProbeGridFeatureProcessor::SetExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& extents)
  361. {
  362. AZ_Assert(probeGrid.get(), "SetExtents called with an invalid handle");
  363. probeGrid->SetExtents(extents);
  364. m_probeGridSortRequired = true;
  365. }
  366. void DiffuseProbeGridFeatureProcessor::SetTransform(const DiffuseProbeGridHandle& probeGrid, const AZ::Transform& transform)
  367. {
  368. AZ_Assert(probeGrid.get(), "SetTransform called with an invalid handle");
  369. probeGrid->SetTransform(transform);
  370. m_probeGridSortRequired = true;
  371. }
  372. bool DiffuseProbeGridFeatureProcessor::ValidateProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newSpacing)
  373. {
  374. AZ_Assert(probeGrid.get(), "SetTransform called with an invalid handle");
  375. return probeGrid->ValidateProbeSpacing(newSpacing);
  376. }
  377. void DiffuseProbeGridFeatureProcessor::SetProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& probeSpacing)
  378. {
  379. AZ_Assert(probeGrid.get(), "SetProbeSpacing called with an invalid handle");
  380. probeGrid->SetProbeSpacing(probeSpacing);
  381. }
  382. void DiffuseProbeGridFeatureProcessor::SetViewBias(const DiffuseProbeGridHandle& probeGrid, float viewBias)
  383. {
  384. AZ_Assert(probeGrid.get(), "SetViewBias called with an invalid handle");
  385. probeGrid->SetViewBias(viewBias);
  386. }
  387. void DiffuseProbeGridFeatureProcessor::SetNormalBias(const DiffuseProbeGridHandle& probeGrid, float normalBias)
  388. {
  389. AZ_Assert(probeGrid.get(), "SetNormalBias called with an invalid handle");
  390. probeGrid->SetNormalBias(normalBias);
  391. }
  392. void DiffuseProbeGridFeatureProcessor::SetNumRaysPerProbe(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridNumRaysPerProbe numRaysPerProbe)
  393. {
  394. AZ_Assert(probeGrid.get(), "SetNumRaysPerProbe called with an invalid handle");
  395. probeGrid->SetNumRaysPerProbe(numRaysPerProbe);
  396. }
  397. void DiffuseProbeGridFeatureProcessor::SetAmbientMultiplier(const DiffuseProbeGridHandle& probeGrid, float ambientMultiplier)
  398. {
  399. AZ_Assert(probeGrid.get(), "SetAmbientMultiplier called with an invalid handle");
  400. probeGrid->SetAmbientMultiplier(ambientMultiplier);
  401. }
  402. void DiffuseProbeGridFeatureProcessor::Enable(const DiffuseProbeGridHandle& probeGrid, bool enable)
  403. {
  404. AZ_Assert(probeGrid.get(), "Enable called with an invalid handle");
  405. probeGrid->Enable(enable);
  406. }
  407. void DiffuseProbeGridFeatureProcessor::SetGIShadows(const DiffuseProbeGridHandle& probeGrid, bool giShadows)
  408. {
  409. AZ_Assert(probeGrid.get(), "SetGIShadows called with an invalid handle");
  410. probeGrid->SetGIShadows(giShadows);
  411. }
  412. void DiffuseProbeGridFeatureProcessor::SetUseDiffuseIbl(const DiffuseProbeGridHandle& probeGrid, bool useDiffuseIbl)
  413. {
  414. AZ_Assert(probeGrid.get(), "SetUseDiffuseIbl called with an invalid handle");
  415. probeGrid->SetUseDiffuseIbl(useDiffuseIbl);
  416. }
  417. bool DiffuseProbeGridFeatureProcessor::CanBakeTextures()
  418. {
  419. return RHI::RHISystemInterface::Get()->GetRayTracingSupport() != RHI::MultiDevice::NoDevices;
  420. }
  421. void DiffuseProbeGridFeatureProcessor::BakeTextures(
  422. const DiffuseProbeGridHandle& probeGrid,
  423. DiffuseProbeGridBakeTexturesCallback callback,
  424. const AZStd::string& irradianceTextureRelativePath,
  425. const AZStd::string& distanceTextureRelativePath,
  426. const AZStd::string& probeDataTextureRelativePath)
  427. {
  428. AZ_Assert(probeGrid.get(), "BakeTextures called with an invalid handle");
  429. AddNotificationEntry(irradianceTextureRelativePath);
  430. AddNotificationEntry(distanceTextureRelativePath);
  431. AddNotificationEntry(probeDataTextureRelativePath);
  432. probeGrid->GetTextureReadback().BeginTextureReadback(callback);
  433. }
  434. void DiffuseProbeGridFeatureProcessor::UpdateRealTimeList(const DiffuseProbeGridHandle& diffuseProbeGrid)
  435. {
  436. if (diffuseProbeGrid->GetMode() == DiffuseProbeGridMode::RealTime)
  437. {
  438. // add to side list of real-time grids
  439. auto itEntry = AZStd::find_if(m_realTimeDiffuseProbeGrids.begin(), m_realTimeDiffuseProbeGrids.end(), [&](AZStd::shared_ptr<DiffuseProbeGrid> const& entry)
  440. {
  441. return (entry == diffuseProbeGrid);
  442. });
  443. if (itEntry == m_realTimeDiffuseProbeGrids.end())
  444. {
  445. m_realTimeDiffuseProbeGrids.push_back(diffuseProbeGrid);
  446. }
  447. }
  448. else
  449. {
  450. // remove from side list of real-time grids
  451. auto itEntry = AZStd::find_if(m_realTimeDiffuseProbeGrids.begin(), m_realTimeDiffuseProbeGrids.end(), [&](AZStd::shared_ptr<DiffuseProbeGrid> const& entry)
  452. {
  453. return (entry == diffuseProbeGrid);
  454. });
  455. if (itEntry != m_realTimeDiffuseProbeGrids.end())
  456. {
  457. m_realTimeDiffuseProbeGrids.erase(itEntry);
  458. }
  459. }
  460. }
  461. void DiffuseProbeGridFeatureProcessor::AddNotificationEntry(const AZStd::string& relativePath)
  462. {
  463. AZStd::string assetPath = relativePath + ".streamingimage";
  464. // check to see if this is an existing asset
  465. AZ::Data::AssetId assetId;
  466. AZ::Data::AssetCatalogRequestBus::BroadcastResult(
  467. assetId,
  468. &AZ::Data::AssetCatalogRequests::GetAssetIdByPath,
  469. assetPath.c_str(),
  470. azrtti_typeid<AZ::RPI::StreamingImageAsset>(),
  471. false);
  472. // We only track notifications for new texture assets, meaning assets that are created the first time a DiffuseProbeGrid is baked.
  473. // On subsequent bakes the existing assets are automatically reloaded by the RPI since they are already known by the asset system.
  474. if (!assetId.IsValid())
  475. {
  476. m_notifyTextureAssets.push_back({ assetPath, assetId });
  477. }
  478. }
  479. bool DiffuseProbeGridFeatureProcessor::CheckTextureAssetNotification(
  480. const AZStd::string& relativePath,
  481. Data::Asset<RPI::StreamingImageAsset>& outTextureAsset,
  482. DiffuseProbeGridTextureNotificationType& outNotificationType)
  483. {
  484. for (NotifyTextureAssetVector::iterator itNotification = m_notifyTextureAssets.begin(); itNotification != m_notifyTextureAssets.end(); ++itNotification)
  485. {
  486. if (itNotification->m_relativePath == relativePath)
  487. {
  488. outNotificationType = itNotification->m_notificationType;
  489. if (outNotificationType != DiffuseProbeGridTextureNotificationType::None)
  490. {
  491. outTextureAsset = itNotification->m_asset;
  492. m_notifyTextureAssets.erase(itNotification);
  493. }
  494. return true;
  495. }
  496. }
  497. return false;
  498. }
  499. bool DiffuseProbeGridFeatureProcessor::AreBakedTexturesReferenced(
  500. const AZStd::string& irradianceTextureRelativePath,
  501. const AZStd::string& distanceTextureRelativePath,
  502. const AZStd::string& probeDataTextureRelativePath)
  503. {
  504. for (auto& diffuseProbeGrid : m_diffuseProbeGrids)
  505. {
  506. if ((diffuseProbeGrid->GetBakedIrradianceRelativePath() == irradianceTextureRelativePath) ||
  507. (diffuseProbeGrid->GetBakedDistanceRelativePath() == distanceTextureRelativePath) ||
  508. (diffuseProbeGrid->GetBakedProbeDataRelativePath() == probeDataTextureRelativePath))
  509. {
  510. return true;
  511. }
  512. }
  513. return false;
  514. }
  515. void DiffuseProbeGridFeatureProcessor::SetMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridMode mode)
  516. {
  517. AZ_Assert(probeGrid.get(), "SetMode called with an invalid handle");
  518. probeGrid->SetMode(mode);
  519. UpdateRealTimeList(probeGrid);
  520. m_probeGridSortRequired = true;
  521. }
  522. void DiffuseProbeGridFeatureProcessor::SetScrolling(const DiffuseProbeGridHandle& probeGrid, bool scrolling)
  523. {
  524. AZ_Assert(probeGrid.get(), "SetScrolling called with an invalid handle");
  525. probeGrid->SetScrolling(scrolling);
  526. }
  527. void DiffuseProbeGridFeatureProcessor::SetEdgeBlendIbl(const DiffuseProbeGridHandle& probeGrid, bool edgeBlendIbl)
  528. {
  529. AZ_Assert(probeGrid.get(), "SetEdgeBlendIbl called with an invalid handle");
  530. probeGrid->SetEdgeBlendIbl(edgeBlendIbl);
  531. }
  532. void DiffuseProbeGridFeatureProcessor::SetFrameUpdateCount(const DiffuseProbeGridHandle& probeGrid, uint32_t frameUpdateCount)
  533. {
  534. AZ_Assert(probeGrid.get(), "SetFrameUpdateCount called with an invalid handle");
  535. probeGrid->SetFrameUpdateCount(frameUpdateCount);
  536. }
  537. void DiffuseProbeGridFeatureProcessor::SetTransparencyMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridTransparencyMode transparencyMode)
  538. {
  539. AZ_Assert(probeGrid.get(), "SetTransparencyMode called with an invalid handle");
  540. probeGrid->SetTransparencyMode(transparencyMode);
  541. }
  542. void DiffuseProbeGridFeatureProcessor::SetEmissiveMultiplier(const DiffuseProbeGridHandle& probeGrid, float emissiveMultiplier)
  543. {
  544. AZ_Assert(probeGrid.get(), "SetEmissiveMultiplier called with an invalid handle");
  545. probeGrid->SetEmissiveMultiplier(emissiveMultiplier);
  546. }
  547. void DiffuseProbeGridFeatureProcessor::SetBakedTextures(const DiffuseProbeGridHandle& probeGrid, const DiffuseProbeGridBakedTextures& bakedTextures)
  548. {
  549. AZ_Assert(probeGrid.get(), "SetBakedTextures called with an invalid handle");
  550. probeGrid->SetBakedTextures(bakedTextures);
  551. }
  552. void DiffuseProbeGridFeatureProcessor::SetVisualizationEnabled(const DiffuseProbeGridHandle& probeGrid, bool visualizationEnabled)
  553. {
  554. AZ_Assert(probeGrid.get(), "SetVisualizationEnabled called with an invalid handle");
  555. probeGrid->SetVisualizationEnabled(visualizationEnabled);
  556. }
  557. void DiffuseProbeGridFeatureProcessor::SetVisualizationShowInactiveProbes(const DiffuseProbeGridHandle& probeGrid, bool visualizationShowInactiveProbes)
  558. {
  559. AZ_Assert(probeGrid.get(), "SetVisualizationShowInactiveProbes called with an invalid handle");
  560. probeGrid->SetVisualizationShowInactiveProbes(visualizationShowInactiveProbes);
  561. }
  562. void DiffuseProbeGridFeatureProcessor::SetVisualizationSphereRadius(const DiffuseProbeGridHandle& probeGrid, float visualizationSphereRadius)
  563. {
  564. AZ_Assert(probeGrid.get(), "SetVisualizationSphereRadius called with an invalid handle");
  565. probeGrid->SetVisualizationSphereRadius(visualizationSphereRadius);
  566. }
  567. uint32_t DiffuseProbeGridFeatureProcessor::AddIrradianceQuery(const AZ::Vector3& position, const AZ::Vector3& direction)
  568. {
  569. m_irradianceQueries.push_back({ position, direction });
  570. return aznumeric_cast<uint32_t>(m_irradianceQueries.size()) - 1;
  571. }
  572. void DiffuseProbeGridFeatureProcessor::ClearIrradianceQueries()
  573. {
  574. m_irradianceQueries.clear();
  575. }
  576. RPI::ShaderResourceGroup* DiffuseProbeGridFeatureProcessor::GetSceneSrg() const
  577. {
  578. return m_sceneShaderResourceGroup.get();
  579. }
  580. RPI::ShaderResourceGroup* DiffuseProbeGridFeatureProcessor::GetViewSrg(
  581. RPI::RenderPipeline* pipeline, RPI::PipelineViewTag viewTag) const
  582. {
  583. auto findPipelineIter = m_viewShaderResourceGroups.find(pipeline);
  584. if (findPipelineIter != m_viewShaderResourceGroups.end())
  585. {
  586. auto findViewTagIter = findPipelineIter->second.find(viewTag);
  587. if (findViewTagIter != findPipelineIter->second.end())
  588. {
  589. return findViewTagIter->second.get();
  590. }
  591. }
  592. return nullptr;
  593. }
  594. void DiffuseProbeGridFeatureProcessor::CreateBoxMesh()
  595. {
  596. // vertex positions
  597. static const Position positions[] =
  598. {
  599. // front
  600. { -0.5f, -0.5f, 0.5f },
  601. { 0.5f, -0.5f, 0.5f },
  602. { 0.5f, 0.5f, 0.5f },
  603. { -0.5f, 0.5f, 0.5f },
  604. // back
  605. { -0.5f, -0.5f, -0.5f },
  606. { 0.5f, -0.5f, -0.5f },
  607. { 0.5f, 0.5f, -0.5f },
  608. { -0.5f, 0.5f, -0.5f },
  609. // left
  610. { -0.5f, -0.5f, 0.5f },
  611. { -0.5f, 0.5f, 0.5f },
  612. { -0.5f, 0.5f, -0.5f },
  613. { -0.5f, -0.5f, -0.5f },
  614. // right
  615. { 0.5f, -0.5f, 0.5f },
  616. { 0.5f, 0.5f, 0.5f },
  617. { 0.5f, 0.5f, -0.5f },
  618. { 0.5f, -0.5f, -0.5f },
  619. // bottom
  620. { -0.5f, -0.5f, 0.5f },
  621. { 0.5f, -0.5f, 0.5f },
  622. { 0.5f, -0.5f, -0.5f },
  623. { -0.5f, -0.5f, -0.5f },
  624. // top
  625. { -0.5f, 0.5f, 0.5f },
  626. { 0.5f, 0.5f, 0.5f },
  627. { 0.5f, 0.5f, -0.5f },
  628. { -0.5f, 0.5f, -0.5f },
  629. };
  630. static const u32 numPositions = sizeof(positions) / sizeof(positions[0]);
  631. for (u32 i = 0; i < numPositions; ++i)
  632. {
  633. m_boxPositions.push_back(positions[i]);
  634. }
  635. // indices
  636. static const uint16_t indices[] =
  637. {
  638. // front
  639. 0, 1, 2, 2, 3, 0,
  640. // back
  641. 5, 4, 7, 7, 6, 5,
  642. // left
  643. 8, 9, 10, 10, 11, 8,
  644. // right
  645. 14, 13, 12, 12, 15, 14,
  646. // bottom
  647. 18, 17, 16, 16, 19, 18,
  648. // top
  649. 23, 20, 21, 21, 22, 23
  650. };
  651. static const u32 numIndices = sizeof(indices) / sizeof(indices[0]);
  652. for (u32 i = 0; i < numIndices; ++i)
  653. {
  654. m_boxIndices.push_back(indices[i]);
  655. }
  656. // create stream layout
  657. RHI::InputStreamLayoutBuilder layoutBuilder;
  658. layoutBuilder.AddBuffer()->Channel("POSITION", RHI::Format::R32G32B32_FLOAT);
  659. layoutBuilder.SetTopology(RHI::PrimitiveTopology::TriangleList);
  660. m_boxStreamLayout = layoutBuilder.End();
  661. // create index buffer
  662. AZ::RHI::BufferInitRequest request;
  663. m_boxIndexBuffer = aznew RHI::Buffer;
  664. request.m_buffer = m_boxIndexBuffer.get();
  665. request.m_descriptor = AZ::RHI::BufferDescriptor{ AZ::RHI::BufferBindFlags::InputAssembly, m_boxIndices.size() * sizeof(uint16_t) };
  666. request.m_initialData = m_boxIndices.data();
  667. [[maybe_unused]] AZ::RHI::ResultCode result = m_bufferPool->InitBuffer(request);
  668. AZ_Error("DiffuseProbeGridFeatureProcessor", result == RHI::ResultCode::Success, "Failed to initialize box index buffer - error [%d]", result);
  669. // create index buffer view
  670. AZ::RHI::IndexBufferView indexBufferView =
  671. {
  672. *m_boxIndexBuffer,
  673. 0,
  674. sizeof(indices),
  675. AZ::RHI::IndexFormat::Uint16,
  676. };
  677. m_probeGridRenderData.m_geometryView.SetIndexBufferView(indexBufferView);
  678. m_probeGridRenderData.m_geometryView.SetDrawArguments(RHI::DrawIndexed{ 0, numIndices, 0 });
  679. // create position buffer
  680. m_boxPositionBuffer = aznew RHI::Buffer;
  681. request.m_buffer = m_boxPositionBuffer.get();
  682. request.m_descriptor = AZ::RHI::BufferDescriptor{ AZ::RHI::BufferBindFlags::InputAssembly, m_boxPositions.size() * sizeof(Position) };
  683. request.m_initialData = m_boxPositions.data();
  684. result = m_bufferPool->InitBuffer(request);
  685. AZ_Error("DiffuseProbeGridFeatureProcessor", result == RHI::ResultCode::Success, "Failed to initialize box index buffer - error [%d]", result);
  686. // create position buffer view
  687. RHI::StreamBufferView positionBufferView =
  688. {
  689. *m_boxPositionBuffer,
  690. 0,
  691. (uint32_t)(m_boxPositions.size() * sizeof(Position)),
  692. sizeof(Position),
  693. };
  694. m_probeGridRenderData.m_geometryView.ClearStreamBufferViews();
  695. m_probeGridRenderData.m_geometryView.AddStreamBufferView(positionBufferView);
  696. AZ::RHI::ValidateStreamBufferViews(m_boxStreamLayout, m_probeGridRenderData.m_geometryView.GetStreamBufferViews());
  697. }
  698. void DiffuseProbeGridFeatureProcessor::OnRenderPipelineChanged(RPI::RenderPipeline* renderPipeline,
  699. RPI::SceneNotification::RenderPipelineChangeType changeType)
  700. {
  701. if (changeType == RPI::SceneNotification::RenderPipelineChangeType::PassChanged)
  702. {
  703. // change the attachment on the AuxGeom pass to use the output of the visualization pass
  704. RPI::PassFilter auxGeomPassFilter = RPI::PassFilter::CreateWithPassName(AZ::Name("AuxGeomPass"), renderPipeline);
  705. RPI::Pass* auxGeomPass = RPI::PassSystemInterface::Get()->FindFirstPass(auxGeomPassFilter);
  706. RPI::PassFilter visualizationPassFilter = RPI::PassFilter::CreateWithPassName(AZ::Name("DiffuseProbeGridVisualizationPass"), renderPipeline);
  707. RPI::Pass* visualizationPass = RPI::PassSystemInterface::Get()->FindFirstPass(visualizationPassFilter);
  708. if (auxGeomPass && visualizationPass && visualizationPass->GetInputOutputCount())
  709. {
  710. RPI::PassAttachmentBinding& visualizationBinding = visualizationPass->GetInputOutputBinding(0);
  711. RPI::PassAttachmentBinding* auxGeomBinding = auxGeomPass->FindAttachmentBinding(AZ::Name("ColorInputOutput"));
  712. if (auxGeomBinding)
  713. {
  714. auxGeomBinding->SetAttachment(visualizationBinding.GetAttachment());
  715. }
  716. }
  717. UpdatePasses();
  718. }
  719. else if (changeType == RPI::SceneNotification::RenderPipelineChangeType::Removed)
  720. {
  721. m_viewShaderResourceGroups.erase(renderPipeline);
  722. }
  723. m_needUpdatePipelineStates = true;
  724. }
  725. void DiffuseProbeGridFeatureProcessor::OnRenderPipelinePersistentViewChanged(
  726. RPI::RenderPipeline* renderPipeline, RPI::PipelineViewTag viewTag, RPI::ViewPtr newView, RPI::ViewPtr previousView)
  727. {
  728. if (m_sceneAndViewShader)
  729. {
  730. if (auto viewSrgLayout = m_sceneAndViewShader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::View))
  731. {
  732. // No need to copy view SRG data if the layout is the same
  733. const RHI::ShaderResourceGroupLayout* layout = RPI::RPISystemInterface::Get()->GetViewSrgLayout().get();
  734. if (layout->GetHash() != viewSrgLayout->GetHash())
  735. {
  736. auto& viewSRGs = m_viewShaderResourceGroups[renderPipeline];
  737. if (newView)
  738. {
  739. // Create a new SRG for the viewTag that is being added
  740. auto viewSRG = RPI::ShaderResourceGroup::Create(
  741. m_sceneAndViewShader->GetAsset(), m_sceneAndViewShader->GetSupervariantIndex(), viewSrgLayout->GetName());
  742. viewSRGs[viewTag] = viewSRG;
  743. }
  744. else
  745. {
  746. // Remove the SRG since the view is being removed
  747. viewSRGs.erase(viewTag);
  748. }
  749. }
  750. }
  751. }
  752. }
  753. void DiffuseProbeGridFeatureProcessor::AddRenderPasses(AZ::RPI::RenderPipeline* renderPipeline)
  754. {
  755. // only add to this pipeline if it contains the DiffuseGlobalFullscreen pass
  756. RPI::PassFilter diffuseGlobalFullscreenPassFilter = RPI::PassFilter::CreateWithPassName(AZ::Name("DiffuseGlobalFullscreenPass"), renderPipeline);
  757. RPI::Pass* diffuseGlobalFullscreenPass = RPI::PassSystemInterface::Get()->FindFirstPass(diffuseGlobalFullscreenPassFilter);
  758. if (!diffuseGlobalFullscreenPass)
  759. {
  760. return;
  761. }
  762. // check to see if the DiffuseProbeGrid passes were already added
  763. RPI::PassFilter diffuseProbeGridUpdatePassFilter = RPI::PassFilter::CreateWithPassName(AZ::Name("DiffuseProbeGridUpdatePass"), renderPipeline);
  764. RPI::Pass* diffuseProbeGridUpdatePass = RPI::PassSystemInterface::Get()->FindFirstPass(diffuseProbeGridUpdatePassFilter);
  765. if (!diffuseProbeGridUpdatePass)
  766. {
  767. AddPassRequest(renderPipeline, "Passes/DiffuseProbeGridPreparePassRequest.azasset", "DepthPrePass");
  768. AddPassRequest(renderPipeline, "Passes/DiffuseProbeGridUpdatePassRequest.azasset", "DiffuseProbeGridPreparePass");
  769. AddPassRequest(renderPipeline, "Passes/DiffuseProbeGridRenderPassRequest.azasset", "ForwardSubsurface");
  770. // add the fullscreen query pass for SSR raytracing fallback color
  771. AddPassRequest(renderPipeline, "Passes/DiffuseProbeGridScreenSpaceReflectionsQueryPassRequest.azasset", "ReflectionScreenSpaceRayTracingPass");
  772. // only add the visualization pass if there's an AuxGeom pass in the pipeline
  773. RPI::PassFilter auxGeomPassFilter = RPI::PassFilter::CreateWithPassName(AZ::Name("AuxGeomPass"), renderPipeline);
  774. RPI::Pass* auxGeomPass = RPI::PassSystemInterface::Get()->FindFirstPass(auxGeomPassFilter);
  775. if (auxGeomPass)
  776. {
  777. AddPassRequest(renderPipeline, "Passes/DiffuseProbeGridVisualizationPassRequest.azasset", "PostProcessPass");
  778. }
  779. // disable the DiffuseGlobalFullscreenPass if it exists, since it is replaced with a DiffuseProbeGrid composite pass
  780. diffuseGlobalFullscreenPass->SetEnabled(false);
  781. }
  782. UpdatePasses();
  783. m_needUpdatePipelineStates = true;
  784. }
  785. void DiffuseProbeGridFeatureProcessor::AddPassRequest(RPI::RenderPipeline* renderPipeline, const char* passRequestAssetFilePath, const char* insertionPointPassName)
  786. {
  787. auto passRequestAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::AnyAsset>(passRequestAssetFilePath, RPI::AssetUtils::TraceLevel::Warning);
  788. // load pass request from the asset
  789. const RPI::PassRequest* passRequest = nullptr;
  790. if (passRequestAsset->IsReady())
  791. {
  792. passRequest = passRequestAsset->GetDataAs<RPI::PassRequest>();
  793. }
  794. if (!passRequest)
  795. {
  796. AZ_Error("DiffuseProbeGridFeatureProcessor", false, "Failed to load PassRequest asset [%s]", passRequestAssetFilePath);
  797. return;
  798. }
  799. // check to see if the pass already exists
  800. RPI::PassFilter passFilter = RPI::PassFilter::CreateWithPassName(passRequest->m_passName, renderPipeline);
  801. RPI::Pass* existingPass = RPI::PassSystemInterface::Get()->FindFirstPass(passFilter);
  802. if (existingPass)
  803. {
  804. return;
  805. }
  806. // create tha pass from the request
  807. RPI::Ptr<RPI::Pass> newPass = RPI::PassSystemInterface::Get()->CreatePassFromRequest(passRequest);
  808. if (!newPass)
  809. {
  810. AZ_Error("DiffuseProbeGridFeatureProcessor", false, "Failed to create pass from pass request [%s]", passRequest->m_passName.GetCStr());
  811. return;
  812. }
  813. // Add the pass to render pipeline
  814. bool success = renderPipeline->AddPassAfter(newPass, AZ::Name(insertionPointPassName));
  815. if (!success)
  816. {
  817. AZ_Warning("DiffuseProbeGridFeatureProcessor", false, "Failed to add pass [%s] to render pipeline [%s]", newPass->GetName().GetCStr(), renderPipeline->GetId().GetCStr());
  818. }
  819. }
  820. void DiffuseProbeGridFeatureProcessor::UpdatePipelineStates()
  821. {
  822. if (m_probeGridRenderData.m_pipelineState)
  823. {
  824. m_probeGridRenderData.m_pipelineState->SetOutputFromScene(GetParentScene());
  825. m_probeGridRenderData.m_pipelineState->Finalize();
  826. }
  827. }
  828. void DiffuseProbeGridFeatureProcessor::UpdatePasses()
  829. {
  830. // disable the DiffuseProbeGridUpdatePass if the platform does not support raytracing
  831. if (RHI::RHISystemInterface::Get()->GetRayTracingSupport() == RHI::MultiDevice::NoDevices)
  832. {
  833. RPI::PassFilter passFilter = RPI::PassFilter::CreateWithPassName(AZ::Name("DiffuseProbeGridUpdatePass"), GetParentScene());
  834. RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [](RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
  835. {
  836. pass->SetEnabled(false);
  837. return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
  838. });
  839. }
  840. }
  841. void DiffuseProbeGridFeatureProcessor::OnVisualizationModelAssetReady(Data::Asset<Data::AssetData> asset)
  842. {
  843. m_visualizationModel = RPI::Model::FindOrCreate(asset);
  844. AZ_Assert(m_visualizationModel.get(), "Failed to load DiffuseProbeGrid visualization model");
  845. if (!m_visualizationModel)
  846. {
  847. return;
  848. }
  849. const AZStd::span<const Data::Instance<RPI::ModelLod>>& modelLods = m_visualizationModel->GetLods();
  850. AZ_Assert(!modelLods.empty(), "Invalid DiffuseProbeGrid visualization model");
  851. if (modelLods.empty())
  852. {
  853. return;
  854. }
  855. const Data::Instance<RPI::ModelLod>& modelLod = modelLods[0];
  856. AZ_Assert(!modelLod->GetMeshes().empty(), "Invalid DiffuseProbeGrid visualization model asset");
  857. if (modelLod->GetMeshes().empty())
  858. {
  859. return;
  860. }
  861. const auto meshes = modelLod->GetMeshes();
  862. const RPI::ModelLod::Mesh& mesh = meshes[0];
  863. // setup a stream layout and shader input contract for the position vertex stream
  864. static const char* PositionSemantic = "POSITION";
  865. static const RHI::Format PositionStreamFormat = RHI::Format::R32G32B32_FLOAT;
  866. RPI::ShaderInputContract::StreamChannelInfo positionStreamChannelInfo;
  867. positionStreamChannelInfo.m_semantic = RHI::ShaderSemantic(AZ::Name(PositionSemantic));
  868. positionStreamChannelInfo.m_componentCount = RHI::GetFormatComponentCount(PositionStreamFormat);
  869. RPI::ShaderInputContract shaderInputContract;
  870. shaderInputContract.m_streamChannels.emplace_back(positionStreamChannelInfo);
  871. // retrieve vertex/index buffers
  872. RHI::InputStreamLayout inputStreamLayout;
  873. RHI::StreamBufferIndices streamIndices;
  874. [[maybe_unused]] bool result = modelLod->GetStreamsForMesh(
  875. inputStreamLayout,
  876. streamIndices,
  877. nullptr,
  878. shaderInputContract,
  879. 0);
  880. AZ_Assert(result, "Failed to retrieve DiffuseProbeGrid visualization mesh stream buffer views");
  881. auto streamIter = mesh.CreateStreamIterator(streamIndices);
  882. m_visualizationVB = streamIter[0];
  883. m_visualizationIB = mesh.GetIndexBufferView();
  884. // create the BLAS object
  885. RHI::RayTracingBlasDescriptor blasDescriptor;
  886. blasDescriptor.Build()
  887. ->Geometry()
  888. ->VertexFormat(PositionStreamFormat)
  889. ->VertexBuffer(m_visualizationVB)
  890. ->IndexBuffer(m_visualizationIB)
  891. ;
  892. m_visualizationBlas = aznew RHI::RayTracingBlas;
  893. auto deviceMask = RHI::RHISystemInterface::Get()->GetRayTracingSupport();
  894. if (deviceMask != RHI::MultiDevice::NoDevices)
  895. {
  896. m_visualizationBlas->CreateBuffers(deviceMask, &blasDescriptor, *m_visualizationBufferPools);
  897. }
  898. }
  899. void DiffuseProbeGridFeatureProcessor::HandleAssetNotification(Data::Asset<Data::AssetData> asset, DiffuseProbeGridTextureNotificationType notificationType)
  900. {
  901. for (NotifyTextureAssetVector::iterator itNotification = m_notifyTextureAssets.begin(); itNotification != m_notifyTextureAssets.end(); ++itNotification)
  902. {
  903. if (itNotification->m_assetId == asset.GetId())
  904. {
  905. // store the texture asset
  906. itNotification->m_asset = Data::static_pointer_cast<RPI::StreamingImageAsset>(asset);
  907. itNotification->m_notificationType = notificationType;
  908. // stop notifications on this asset
  909. Data::AssetBus::MultiHandler::BusDisconnect(itNotification->m_assetId);
  910. break;
  911. }
  912. }
  913. }
  914. void DiffuseProbeGridFeatureProcessor::OnAssetReady(Data::Asset<Data::AssetData> asset)
  915. {
  916. if (asset.GetId() == m_visualizationModelAsset.GetId())
  917. {
  918. OnVisualizationModelAssetReady(asset);
  919. }
  920. else
  921. {
  922. HandleAssetNotification(asset, DiffuseProbeGridTextureNotificationType::Ready);
  923. }
  924. }
  925. void DiffuseProbeGridFeatureProcessor::OnAssetError(Data::Asset<Data::AssetData> asset)
  926. {
  927. if (asset.GetId() == m_visualizationModelAsset.GetId())
  928. {
  929. AZ_Error("DiffuseProbeGridFeatureProcessor", false, "Failed to load probe visualization model asset [%s]", asset.GetHint().c_str());
  930. }
  931. else
  932. {
  933. AZ_Error("DiffuseProbeGridFeatureProcessor", false, "Failed to load cubemap [%s]", asset.GetHint().c_str());
  934. HandleAssetNotification(asset, DiffuseProbeGridTextureNotificationType::Error);
  935. }
  936. }
  937. } // namespace Render
  938. } // namespace AZ