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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Feature/RayTracing/RayTracingFeatureProcessorInterface.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/FrameGraphInterface.h>
- #include <Atom/RHI/FrameGraphAttachmentInterface.h>
- #include <Atom/RHI/Device.h>
- #include <Atom/RPI.Public/Pass/PassUtils.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <DiffuseProbeGrid_Traits_Platform.h>
- #include <Render/DiffuseProbeGridBlendIrradiancePass.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<DiffuseProbeGridBlendIrradiancePass> DiffuseProbeGridBlendIrradiancePass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<DiffuseProbeGridBlendIrradiancePass> pass = aznew DiffuseProbeGridBlendIrradiancePass(descriptor);
- return AZStd::move(pass);
- }
- DiffuseProbeGridBlendIrradiancePass::DiffuseProbeGridBlendIrradiancePass(const RPI::PassDescriptor& descriptor)
- : RPI::RenderPass(descriptor)
- {
- if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
- {
- // GI is not supported on this platform
- SetEnabled(false);
- }
- else
- {
- LoadShader();
- }
- }
- void DiffuseProbeGridBlendIrradiancePass::LoadShader()
- {
- // load shaders, each supervariant handles a different number of rays per probe
- // Note: the raytracing shaders may not be available on all platforms
- m_shaders.reserve(DiffuseProbeGridNumRaysPerProbeArraySize);
- for (uint32_t index = 0; index < DiffuseProbeGridNumRaysPerProbeArraySize; ++index)
- {
- AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendIrradiance.azshader";
- Data::Instance<RPI::Shader> shader = RPI::LoadCriticalShader(shaderFilePath, DiffuseProbeGridNumRaysPerProbeArray[index].m_supervariant);
- if (shader == nullptr)
- {
- return;
- }
- RHI::PipelineStateDescriptorForDispatch pipelineStateDescriptor;
- const auto& shaderVariant = shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
- shaderVariant.ConfigurePipelineState(pipelineStateDescriptor, shader->GetDefaultShaderOptions());
- const RHI::PipelineState* pipelineState = shader->AcquirePipelineState(pipelineStateDescriptor);
- AZ_Assert(pipelineState, "Failed to acquire pipeline state");
- RHI::Ptr<RHI::ShaderResourceGroupLayout> srgLayout = shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Pass);
- AZ_Assert(srgLayout.get(), "Failed to find Srg layout");
- RHI::DispatchDirect dispatchArgs;
- const auto outcome = RPI::GetComputeShaderNumThreads(shader->GetAsset(), dispatchArgs);
- if (!outcome.IsSuccess())
- {
- AZ_Error("PassSystem", false, "[DiffuseProbeBlendIrradiancePass '%s']: Shader '%s' contains invalid numthreads arguments:\n%s", GetPathName().GetCStr(), shaderFilePath.c_str(), outcome.GetError().c_str());
- }
- m_shaders.push_back({ shader, pipelineState, srgLayout, dispatchArgs });
- }
- }
- bool DiffuseProbeGridBlendIrradiancePass::IsEnabled() const
- {
- if (!RenderPass::IsEnabled())
- {
- return false;
- }
- RPI::Scene* scene = m_pipeline->GetScene();
- if (!scene)
- {
- return false;
- }
- auto* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessorInterface>();
- if (!rayTracingFeatureProcessor || !rayTracingFeatureProcessor->GetSubMeshCount())
- {
- // empty scene
- return false;
- }
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
- {
- // no diffuse probe grids
- return false;
- }
- return true;
- }
- void DiffuseProbeGridBlendIrradiancePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
- {
- RenderPass::SetupFrameGraphDependencies(frameGraph);
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().size()));
- for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
- {
- // grid data
- {
- RHI::BufferScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetGridDataBufferAttachmentId();
- desc.m_bufferViewDescriptor = diffuseProbeGrid->GetRenderData()->m_gridDataBufferViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe raytrace image
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe data image
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
-
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::ComputeShader);
- }
- // probe irradiance
- {
- RHI::ImageScopeAttachmentDescriptor desc;
- desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
- desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
- desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite, RHI::ScopeAttachmentStage::ComputeShader);
- }
- }
- }
- void DiffuseProbeGridBlendIrradiancePass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
- {
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
- {
- // the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader inputs
- // (see ValidateSetImageView() in ShaderResourceGroupData.cpp)
- DiffuseProbeGridShader& shader = m_shaders[diffuseProbeGrid->GetNumRaysPerProbe().m_index];
- diffuseProbeGrid->UpdateBlendIrradianceSrg(shader.m_shader, shader.m_srgLayout);
- if (!diffuseProbeGrid->GetBlendIrradianceSrg()->IsQueuedForCompile())
- {
- diffuseProbeGrid->GetBlendIrradianceSrg()->Compile();
- }
- }
- }
- void DiffuseProbeGridBlendIrradiancePass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
- {
- RHI::CommandList* commandList = context.GetCommandList();
- RPI::Scene* scene = m_pipeline->GetScene();
- DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
- // submit the DispatchItems for each DiffuseProbeGrid in this range
- for (uint32_t index = context.GetSubmitRange().m_startIndex; index < context.GetSubmitRange().m_endIndex; ++index)
- {
- AZStd::shared_ptr<DiffuseProbeGrid> diffuseProbeGrid = diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()[index];
- DiffuseProbeGridShader& shader = m_shaders[diffuseProbeGrid->GetNumRaysPerProbe().m_index];
- const RHI::ShaderResourceGroup* shaderResourceGroup = diffuseProbeGrid->GetBlendIrradianceSrg()->GetRHIShaderResourceGroup();
- commandList->SetShaderResourceGroupForDispatch(*shaderResourceGroup->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get());
- uint32_t probeCountX;
- uint32_t probeCountY;
- diffuseProbeGrid->GetTexture2DProbeCount(probeCountX, probeCountY);
- probeCountX = AZ::DivideAndRoundUp(probeCountX, diffuseProbeGrid->GetFrameUpdateCount());
- RHI::DeviceDispatchItem dispatchItem;
- dispatchItem.m_arguments = shader.m_dispatchArgs;
- dispatchItem.m_pipelineState = shader.m_pipelineState->GetDevicePipelineState(context.GetDeviceIndex()).get();
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsX = probeCountX * dispatchItem.m_arguments.m_direct.m_threadsPerGroupX;
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsY = probeCountY * dispatchItem.m_arguments.m_direct.m_threadsPerGroupY;
- dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsZ = 1;
- commandList->Submit(dispatchItem, index);
- }
- }
- } // namespace Render
- } // namespace AZ
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