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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzCore/Math/Transform.h>
- namespace Camera
- {
- class ICameraLookAtBehavior;
- class ICameraTargetAcquirer;
- class ICameraTransformBehavior;
- //////////////////////////////////////////////////////////////////////////
- /// The CameraRigComponent holds a recipe of behaviors.
- /// It will first attempt to acquire a target by iterating over the LookTargetAquirers until one returns true
- /// Next it will pass a modifiable lookAt Transform to all LookAtBehaviors in order, giving each a pass at further modifying the LookAt Transform
- /// Finally it will pass a modifiable transform to all Transform behaviors in turn, giving each a chance to further modify the transform
- //////////////////////////////////////////////////////////////////////////
- class CameraRigComponent
- : public AZ::Component
- , public AZ::TickBus::Handler
- {
- public:
- AZ_COMPONENT(CameraRigComponent, "{286BF97A-1B4A-4EE1-944F-C13B2396227B}");
- ~CameraRigComponent() override;
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- static void Reflect(AZ::ReflectContext* reflection);
- //////////////////////////////////////////////////////////////////////////
- // AZ::Component
- void Init() override;
- void Activate() override;
- void Deactivate() override;
- //////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////
- // AZ::TickBus::Handler
- void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
- //////////////////////////////////////////////////////////////////////////
- private:
- AZStd::vector<ICameraTargetAcquirer*> m_targetAcquirers;
- AZStd::vector<ICameraLookAtBehavior*> m_lookAtBehaviors;
- AZStd::vector<ICameraTransformBehavior*> m_transformBehaviors;
- AZ::Transform m_initialTransform;
- };
- } // Camera
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