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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <ProjectBuilderWorker.h>
- #include <ProjectManagerDefs.h>
- #include <QDir>
- #include <QString>
- namespace O3DE::ProjectManager
- {
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeGenerateProjectArguments(const QString& thirdPartyPath) const
- {
- QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
- QStringList args = {
- ProjectCMakeCommand,
- "-B", targetBuildPath,
- "-S", m_projectInfo.m_path,
- QString("-DLY_3RDPARTY_PATH=").append(thirdPartyPath)
- };
- if (m_projectInfo.m_isScriptOnly)
- {
- // Due to the way Visual Studio / MSBuild works, the Visual Studio CMake Generator is unable
- // to override the compiler / linker to use in any trivial manner (it would instead require an entire
- // visual studio toolchain to be actually installed on the machine).
- // It completely ignores the CMAKE_CXX_COMPILER and CMAKE_C_COMPILER variables, among other things.
- // We must use something else instead of MSBuild/VS on Windows, because of this.
- // The easiest is Ninja. On other platforms, the default generators, for example
- // "Unix Makefiles", will actually just do what you tell them to do in regards to fake compilers
- // and thus do not need to be overridden.
- args.append("-GNinja Multi-Config");
- }
- return AZ::Success( args );
- }
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeBuildCommandArguments() const
- {
- const QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
- const QString gameLauncherTargetName = m_projectInfo.m_projectName + ".GameLauncher";
- const QString headlessServerLauncherTargetName = m_projectInfo.m_projectName + ".HeadlessServerLauncher";
- const QString serverLauncherTargetName = m_projectInfo.m_projectName + ".ServerLauncher";
- const QString unifiedLauncherTargetName = m_projectInfo.m_projectName + ".UnifiedLauncher";
- return AZ::Success(QStringList{ ProjectCMakeCommand,
- "--build", targetBuildPath,
- "--config", "profile",
- "--target", gameLauncherTargetName, headlessServerLauncherTargetName, serverLauncherTargetName, unifiedLauncherTargetName, ProjectCMakeBuildTargetEditor });
- }
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructKillProcessCommandArguments(const QString& pidToKill) const
- {
- return AZ::Success(QStringList { "cmd.exe", "/C", "taskkill", "/pid", pidToKill, "/f", "/t" } );
- }
- } // namespace O3DE::ProjectManager
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