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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <ProjectBuilderWorker.h>
- #include <ProjectManagerDefs.h>
- #include <ProjectUtils.h>
- #include <QDir>
- #include <QString>
- namespace O3DE::ProjectManager
- {
- namespace Internal
- {
- AZ::Outcome<QString, QString> QueryInstalledCmakeFullPath()
- {
- auto environmentRequest = ProjectUtils::SetupCommandLineProcessEnvironment();
- if (!environmentRequest.IsSuccess())
- {
- return AZ::Failure(environmentRequest.GetError());
- }
- auto queryCmakeInstalled = ProjectUtils::ExecuteCommandResult("which",
- QStringList{ProjectCMakeCommand});
- if (!queryCmakeInstalled.IsSuccess())
- {
- return AZ::Failure(QObject::tr("Unable to detect CMake on this host."));
- }
- QString cmakeInstalledPath = queryCmakeInstalled.GetValue().split("\n")[0];
- return AZ::Success(cmakeInstalledPath);
- }
- }
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeGenerateProjectArguments(const QString& thirdPartyPath) const
- {
- // For Mac, we need to resolve the full path of cmake and use that in the process request. For
- // some reason, 'which' will resolve the full path, but when you just specify cmake with the same
- // environment, it is unable to resolve. To work around this, we will use 'which' to resolve the
- // full path and then use it as the command argument
- auto cmakeInstalledPathQuery = Internal::QueryInstalledCmakeFullPath();
- if (!cmakeInstalledPathQuery.IsSuccess())
- {
- return AZ::Failure(cmakeInstalledPathQuery.GetError());
- }
- QString cmakeInstalledPath = cmakeInstalledPathQuery.GetValue();
- QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
- return AZ::Success(QStringList{cmakeInstalledPath,
- "-B", targetBuildPath,
- "-S", m_projectInfo.m_path,
- "-GXcode"});
- }
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeBuildCommandArguments() const
- {
- // For Mac, we need to resolve the full path of cmake and use that in the process request. For
- // some reason, 'which' will resolve the full path, but when you just specify cmake with the same
- // environment, it is unable to resolve. To work around this, we will use 'which' to resolve the
- // full path and then use it as the command argument
- auto cmakeInstalledPathQuery = Internal::QueryInstalledCmakeFullPath();
- if (!cmakeInstalledPathQuery.IsSuccess())
- {
- return AZ::Failure(cmakeInstalledPathQuery.GetError());
- }
- QString cmakeInstalledPath = cmakeInstalledPathQuery.GetValue();
- QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
- QString launcherTargetName = m_projectInfo.m_projectName + ".GameLauncher";
- return AZ::Success(QStringList{cmakeInstalledPath,
- "--build", targetBuildPath,
- "--config", "profile",
- "--target", launcherTargetName, ProjectCMakeBuildTargetEditor});
- }
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructKillProcessCommandArguments(const QString& pidToKill) const
- {
- return AZ::Success(QStringList{"kill", "-9", pidToKill});
- }
-
- } // namespace O3DE::ProjectManager
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