billboard_visualize_rtt.material 1.0 KB

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  1. {
  2. "materialType": "@gemroot:Atom_Feature_Common@/Assets/Materials/Types/StandardPBR.materialtype",
  3. "materialTypeVersion": 5,
  4. "propertyValues": {
  5. "baseColor.color": [
  6. 0.800000011920929,
  7. 0.800000011920929,
  8. 0.800000011920929,
  9. 1.0
  10. ],
  11. // Commenting this out because it causes the `AssetProcessor` to never
  12. // complete the compilation of this material. The solution is to run
  13. // the Editor and open the `Material Instance Editor` and pick this
  14. // same attachment image for the `baseColor.textureMap`. The actual
  15. // GUID of the asset is stored in `ShaderLoadTest.prefab` (which is
  16. // how Material Instance Properties are stored).
  17. // "baseColor.textureMap": "Levels/ShaderReloadTest/billboard_visualize_rtt.attimage",
  18. "emissive.color": [
  19. 0.0,
  20. 0.0,
  21. 0.0,
  22. 1.0
  23. ],
  24. "opacity.factor": 1.0,
  25. "roughness.factor": 0.5527864098548889
  26. }
  27. }