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- {
- "materialType": "@gemroot:Atom_Feature_Common@/Assets/Materials/Types/StandardPBR.materialtype",
- "materialTypeVersion": 5,
- "propertyValues": {
- "baseColor.color": [
- 0.800000011920929,
- 0.800000011920929,
- 0.800000011920929,
- 1.0
- ],
- // Commenting this out because it causes the `AssetProcessor` to never
- // complete the compilation of this material. The solution is to run
- // the Editor and open the `Material Instance Editor` and pick this
- // same attachment image for the `baseColor.textureMap`. The actual
- // GUID of the asset is stored in `ShaderLoadTest.prefab` (which is
- // how Material Instance Properties are stored).
- // "baseColor.textureMap": "Levels/ShaderReloadTest/billboard_visualize_rtt.attimage",
- "emissive.color": [
- 0.0,
- 0.0,
- 0.0,
- 1.0
- ],
- "opacity.factor": 1.0,
- "roughness.factor": 0.5527864098548889
- }
- }
|